Merge branch '3.6' into 3.7

This commit is contained in:
Dylan K. Taylor
2019-03-29 14:35:35 +00:00
6 changed files with 130 additions and 46 deletions

View File

@ -30,9 +30,8 @@ use pocketmine\math\Vector3;
use pocketmine\network\mcpe\NetworkBinaryStream;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
use pocketmine\network\mcpe\protocol\types\RuntimeBlockMapping;
use function count;
use function file_get_contents;
use function json_decode;
class StartGamePacket extends DataPacket{
public const NETWORK_ID = ProtocolInfo::START_GAME_PACKET;
@ -251,7 +250,7 @@ class StartGamePacket extends DataPacket{
if(self::$runtimeIdTable === null){
//this is a really nasty hack, but it'll do for now
$stream = new NetworkBinaryStream();
$data = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "runtimeid_table.json"), true);
$data = RuntimeBlockMapping::getBedrockKnownStates();
$stream->putUnsignedVarInt(count($data));
foreach($data as $v){
$stream->putString($v["name"]);

View File

@ -0,0 +1,118 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol\types;
use pocketmine\block\BlockIds;
use function file_get_contents;
use function getmypid;
use function json_decode;
use function mt_rand;
use function mt_srand;
use function shuffle;
/**
* @internal
*/
final class RuntimeBlockMapping{
/** @var int[] */
private static $legacyToRuntimeMap = [];
/** @var int[] */
private static $runtimeToLegacyMap = [];
/** @var mixed[] */
private static $bedrockKnownStates;
private function __construct(){
//NOOP
}
public static function init() : void{
$legacyIdMap = json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "legacy_id_map.json"), true);
self::$bedrockKnownStates = self::randomizeTable(json_decode(file_get_contents(\pocketmine\RESOURCE_PATH . "runtimeid_table.json"), true));
foreach(self::$bedrockKnownStates as $k => $obj){
//this has to use the json offset to make sure the mapping is consistent with what we send over network, even though we aren't using all the entries
if(!isset($legacyIdMap[$obj["name"]])){
continue;
}
self::registerMapping($k, $legacyIdMap[$obj["name"]], $obj["data"]);
}
}
/**
* Randomizes the order of the runtimeID table to prevent plugins relying on them.
* Plugins shouldn't use this stuff anyway, but plugin devs have an irritating habit of ignoring what they
* aren't supposed to do, so we have to deliberately break it to make them stop.
*
* @param array $table
*
* @return array
*/
private static function randomizeTable(array $table) : array{
$postSeed = mt_rand(); //save a seed to set afterwards, to avoid poor quality randoms
mt_srand(getmypid() ?: 0); //Use a seed which is the same on all threads. This isn't a secure seed, but we don't care.
shuffle($table);
mt_srand($postSeed); //restore a good quality seed that isn't dependent on PID
return $table;
}
/**
* @param int $id
* @param int $meta
*
* @return int
*/
public static function toStaticRuntimeId(int $id, int $meta = 0) : int{
/*
* try id+meta first
* if not found, try id+0 (strip meta)
* if still not found, return update! block
*/
return self::$legacyToRuntimeMap[($id << 4) | $meta] ?? self::$legacyToRuntimeMap[$id << 4] ?? self::$legacyToRuntimeMap[BlockIds::INFO_UPDATE << 4];
}
/**
* @param int $runtimeId
*
* @return int[] [id, meta]
*/
public static function fromStaticRuntimeId(int $runtimeId) : array{
$v = self::$runtimeToLegacyMap[$runtimeId];
return [$v >> 4, $v & 0xf];
}
private static function registerMapping(int $staticRuntimeId, int $legacyId, int $legacyMeta) : void{
self::$legacyToRuntimeMap[($legacyId << 4) | $legacyMeta] = $staticRuntimeId;
self::$runtimeToLegacyMap[$staticRuntimeId] = ($legacyId << 4) | $legacyMeta;
}
/**
* @return array
*/
public static function getBedrockKnownStates() : array{
return self::$bedrockKnownStates;
}
}
RuntimeBlockMapping::init();