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Separate TickingChunkLoader from ChunkLoader
this makes it possible to keep chunks loaded without ticking them.
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@ -24,7 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\world;
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/**
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* If you want to keep chunks loaded, implement this interface and register it into World. This will also tick chunks.
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* If you want to keep chunks loaded, implement this interface and register it into World.
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*
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* @see World::registerChunkLoader()
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* @see World::unregisterChunkLoader()
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@ -34,13 +34,4 @@ namespace pocketmine\world;
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*/
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interface ChunkLoader{
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/**
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* @return float
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*/
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public function getX();
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/**
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* @return float
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*/
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public function getZ();
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}
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42
src/world/TickingChunkLoader.php
Normal file
42
src/world/TickingChunkLoader.php
Normal file
@ -0,0 +1,42 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world;
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/**
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* TickingChunkLoader includes all of the same functionality as ChunkLoader (it can be used in the same way).
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* However, using this version will also cause chunks around the loader's reported coordinates to get random block
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* updates.
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*/
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interface TickingChunkLoader extends ChunkLoader{
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/**
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* @return float
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*/
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public function getX();
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/**
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* @return float
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*/
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public function getZ();
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}
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@ -951,6 +951,10 @@ class World implements ChunkManager{
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$randRange = (int) ($randRange > $this->chunkTickRadius ? $this->chunkTickRadius : $randRange);
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foreach($this->loaders as $loader){
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if(!($loader instanceof TickingChunkLoader)){
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//TODO: maybe we should just not track non-ticking chunk loaders here?
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continue;
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}
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$chunkX = (int) floor($loader->getX()) >> 4;
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$chunkZ = (int) floor($loader->getZ()) >> 4;
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