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Player: don't spawn entities on out-of-sync chunks on join, closes #2911
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@ -1086,7 +1086,10 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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$this->noDamageTicks = 60;
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$this->noDamageTicks = 60;
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foreach($this->usedChunks as $index => $c){
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foreach($this->usedChunks as $index => $hasSent){
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if(!$hasSent){
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continue; //this will happen when the chunk is ready to send
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}
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Level::getXZ($index, $chunkX, $chunkZ);
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Level::getXZ($index, $chunkX, $chunkZ);
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foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){
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foreach($this->level->getChunkEntities($chunkX, $chunkZ) as $entity){
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if($entity !== $this and !$entity->isClosed() and $entity->isAlive() and !$entity->isFlaggedForDespawn()){
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if($entity !== $this and !$entity->isClosed() and $entity->isAlive() and !$entity->isFlaggedForDespawn()){
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