Bed and Skull items now return a correct block, with appropriate type information

I wanted to do the same for banners, but unfortunately banners are a tad more complicated.
This commit is contained in:
Dylan K. Taylor
2021-06-30 17:27:14 +01:00
parent 12905d8c27
commit c05f6db8d9
4 changed files with 4 additions and 10 deletions

View File

@ -29,7 +29,6 @@ use pocketmine\block\utils\ColoredTrait;
use pocketmine\block\utils\DyeColor;
use pocketmine\block\utils\HorizontalFacingTrait;
use pocketmine\data\bedrock\DyeColorIdMap;
use pocketmine\item\Bed as ItemBed;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\lang\KnownTranslationKeys;
@ -174,9 +173,6 @@ class Bed extends Transparent{
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($item instanceof ItemBed){ //TODO: the item should do this
$this->color = $item->getColor();
}
$down = $this->getSide(Facing::DOWN);
if(!$down->isTransparent()){
$this->facing = $player !== null ? $player->getHorizontalFacing() : Facing::NORTH;