Removed PlayerUIInventory and BaseUIInventory

This commit is contained in:
Stephen 2019-11-07 23:17:01 -05:00
parent dfa603c335
commit bfb1ad1327
7 changed files with 152 additions and 231 deletions

View File

@ -72,7 +72,6 @@ use pocketmine\form\FormValidationException;
use pocketmine\inventory\CraftingGrid; use pocketmine\inventory\CraftingGrid;
use pocketmine\inventory\Inventory; use pocketmine\inventory\Inventory;
use pocketmine\inventory\PlayerCursorInventory; use pocketmine\inventory\PlayerCursorInventory;
use pocketmine\inventory\PlayerUIInventory;
use pocketmine\inventory\transaction\action\InventoryAction; use pocketmine\inventory\transaction\action\InventoryAction;
use pocketmine\inventory\transaction\CraftingTransaction; use pocketmine\inventory\transaction\CraftingTransaction;
use pocketmine\inventory\transaction\InventoryTransaction; use pocketmine\inventory\transaction\InventoryTransaction;
@ -290,8 +289,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
protected $windowIndex = []; protected $windowIndex = [];
/** @var bool[] */ /** @var bool[] */
protected $permanentWindows = []; protected $permanentWindows = [];
/** @var PlayerUIInventory */ /** @var PlayerCursorInventory */
protected $playerUIInventory; protected $cursorInventory;
/** @var CraftingGrid */ /** @var CraftingGrid */
protected $craftingGrid = null; protected $craftingGrid = null;
/** @var CraftingTransaction|null */ /** @var CraftingTransaction|null */
@ -3554,7 +3553,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->removeAllWindows(true); $this->removeAllWindows(true);
$this->windows = []; $this->windows = [];
$this->windowIndex = []; $this->windowIndex = [];
$this->playerUIInventory = null; $this->cursorInventory = null;
$this->craftingGrid = null; $this->craftingGrid = null;
if($this->constructed){ if($this->constructed){
@ -3819,19 +3818,15 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->addWindow($this->getArmorInventory(), ContainerIds::ARMOR, true); $this->addWindow($this->getArmorInventory(), ContainerIds::ARMOR, true);
$this->playerUIInventory = new PlayerUIInventory($this); $this->cursorInventory = new PlayerCursorInventory($this);
$this->addWindow($this->playerUIInventory, ContainerIds::UI, true); $this->addWindow($this->cursorInventory, ContainerIds::UI, true);
$this->craftingGrid = new CraftingGrid($this->playerUIInventory, CraftingGrid::SIZE_SMALL); $this->craftingGrid = new CraftingGrid($this, CraftingGrid::SIZE_SMALL);
//TODO: more windows //TODO: more windows
} }
public function getPlayerUIInventory() : PlayerUIInventory{
return $this->playerUIInventory;
}
public function getCursorInventory() : PlayerCursorInventory{ public function getCursorInventory() : PlayerCursorInventory{
return $this->playerUIInventory->getCursorInventory(); return $this->cursorInventory;
} }
public function getCraftingGrid() : CraftingGrid{ public function getCraftingGrid() : CraftingGrid{
@ -3847,7 +3842,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
public function doCloseInventory() : void{ public function doCloseInventory() : void{
/** @var Inventory[] $inventories */ /** @var Inventory[] $inventories */
$inventories = [$this->craftingGrid, $this->getCursorInventory()]; $inventories = [$this->craftingGrid, $this->cursorInventory];
foreach($inventories as $inventory){ foreach($inventories as $inventory){
$contents = $inventory->getContents(); $contents = $inventory->getContents();
if(count($contents) > 0){ if(count($contents) > 0){
@ -3861,7 +3856,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
} }
if($this->craftingGrid->getGridWidth() > CraftingGrid::SIZE_SMALL){ if($this->craftingGrid->getGridWidth() > CraftingGrid::SIZE_SMALL){
$this->craftingGrid = new CraftingGrid($this->playerUIInventory, CraftingGrid::SIZE_SMALL); $this->craftingGrid = new CraftingGrid($this, CraftingGrid::SIZE_SMALL);
} }
} }

View File

@ -49,7 +49,7 @@ class CraftingTable extends Solid{
public function onActivate(Item $item, Player $player = null) : bool{ public function onActivate(Item $item, Player $player = null) : bool{
if($player instanceof Player){ if($player instanceof Player){
$player->setCraftingGrid(new CraftingGrid($player->getPlayerUIInventory(), CraftingGrid::SIZE_BIG)); $player->setCraftingGrid(new CraftingGrid($player, CraftingGrid::SIZE_BIG));
} }
return true; return true;

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@ -1,116 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\Player;
class BaseUIInventory extends BaseInventory{
protected $inventory;
protected $size;
protected $offset;
public function __construct(PlayerUIInventory $inventory, int $size, int $offset){
$this->inventory = $inventory;
$this->size = $size;
$this->offset = $offset;
parent::__construct([], $size);
}
public function getName() : string{
return "UI";
}
public function getDefaultSize() : int{
return 1;
}
public function getSize() : int{
return $this->size;
}
public function getMaxStackSize() : int{
return Inventory::MAX_STACK;
}
public function setMaxStackSize(int $size) : void{
}
public function getTitle() : string{
return "";
}
public function getItem(int $index) : Item{
return $this->inventory->getItem($index + $this->offset);
}
public function setItem(int $index, Item $item, bool $send = true) : bool{
return $this->inventory->setItem($index + $this->offset, $item, $send);
}
public function getContents(bool $includeEmpty = false) : array{
$contents = [];
$air = null;
foreach($this->slots as $i => $slot){
if($i < $this->offset || $i > $this->offset + $this->size){
continue;
}
if($slot !== null){
$contents[$i] = clone $slot;
}elseif($includeEmpty){
$contents[$i] = $air ?? ($air = ItemFactory::get(Item::AIR, 0, 0));
}
}
return $contents;
}
public function sendContents($target) : void{
$this->inventory->sendContents($target);
}
public function sendSlot(int $index, $target) : void{
$this->inventory->sendSlot($index + $this->offset, $target);
}
public function getViewers() : array{
return $this->inventory->viewers;
}
public function onOpen(Player $who) : void{}
public function onClose(Player $who) : void{}
public function open(Player $who) : bool{
return false;
}
public function close(Player $who) : void{}
public function onSlotChange(int $index, Item $before, bool $send) : void{
$this->inventory->onSlotChange($index + $this->offset, $before, $send);
}
}

View File

@ -29,23 +29,124 @@ use function max;
use function min; use function min;
use const PHP_INT_MAX; use const PHP_INT_MAX;
class CraftingGrid extends BaseUIInventory{ class CraftingGrid extends BaseInventory{
public const SIZE_SMALL = 4; public const SIZE_SMALL = 2;
public const SIZE_BIG = 9; public const SIZE_BIG = 3;
public const SMALL_OFFSET = 28;
public const BIG_OFFSET = 32;
/** @var int */
public $offset;
/** @var Player */
private $holder;
/** @var int */ /** @var int */
private $gridWidth; private $gridWidth;
/** @var int|null */
private $startX;
/** @var int|null */
private $xLen;
/** @var int|null */
private $startY;
/** @var int|null */
private $yLen;
public function __construct(PlayerUIInventory $inventory, int $gridWidth){ public function __construct(Player $holder, int $gridWidth){
$this->holder = $holder;
$this->gridWidth = $gridWidth; $this->gridWidth = $gridWidth;
if($gridWidth === self::SIZE_SMALL){ if($this->gridWidth === self::SIZE_SMALL){
parent::__construct($inventory, $gridWidth, 28); $this->offset = self::SMALL_OFFSET;
}elseif($gridWidth === self::SIZE_BIG){ }elseif($this->gridWidth === self::SIZE_BIG){
parent::__construct($inventory, $gridWidth, 32); $this->offset = self::BIG_OFFSET;
} }
parent::__construct();
} }
public function getGridWidth() : int{ public function getGridWidth() : int{
return $this->gridWidth; return $this->gridWidth;
} }
public function getDefaultSize() : int{
return $this->getGridWidth() ** 2;
}
public function setSize(int $size){
throw new \BadMethodCallException("Cannot change the size of a crafting grid");
}
public function getName() : string{
return "Crafting";
}
public function getItem(int $index) : Item{
return parent::getItem($index + $this->offset);
}
public function setItem(int $index, Item $item, bool $send = true) : bool{
if(parent::setItem($index + $this->offset, $item, $send)){
$this->seekRecipeBounds();
return true;
}
return false;
}
public function sendSlot(int $index, $target) : void{
//we can't send a slot of a client-sided inventory window
}
public function sendContents($target) : void{
//no way to do this
}
/**
* @return Player
*/
public function getHolder(){
return $this->holder;
}
private function seekRecipeBounds() : void{
$minX = PHP_INT_MAX;
$maxX = 0;
$minY = PHP_INT_MAX;
$maxY = 0;
$empty = true;
for($y = 0; $y < $this->gridWidth; ++$y){
for($x = 0; $x < $this->gridWidth; ++$x){
if(!$this->isSlotEmpty($y * $this->gridWidth + $x)){
$minX = min($minX, $x);
$maxX = max($maxX, $x);
$minY = min($minY, $y);
$maxY = max($maxY, $y);
$empty = false;
}
}
}
if(!$empty){
$this->startX = $minX;
$this->xLen = $maxX - $minX + 1;
$this->startY = $minY;
$this->yLen = $maxY - $minY + 1;
}else{
$this->startX = $this->xLen = $this->startY = $this->yLen = null;
}
}
/**
* Returns the width of the recipe we're trying to craft, based on items currently in the grid.
*
* @return int
*/
public function getRecipeWidth() : int{
return $this->xLen ?? 0;
}
/**
* Returns the height of the recipe we're trying to craft, based on items currently in the grid.
* @return int
*/
public function getRecipeHeight() : int{
return $this->yLen ?? 0;
}
} }

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@ -23,9 +23,37 @@ declare(strict_types=1);
namespace pocketmine\inventory; namespace pocketmine\inventory;
class PlayerCursorInventory extends BaseUIInventory{ use pocketmine\Player;
public function __construct(PlayerUIInventory $inventory){ class PlayerCursorInventory extends BaseInventory{
parent::__construct($inventory, 1, 0);
/** @var Player */
protected $holder;
/** @var int */
protected $offset = 0;
public function __construct(Player $holder){
$this->holder = $holder;
parent::__construct();
}
public function getName() : string{
return "Cursor";
}
public function getDefaultSize() : int{
return 1;
}
public function setSize(int $size){
throw new \BadMethodCallException("Cursor can only carry one item at a time");
}
/**
* This override is here for documentation and code completion purposes only.
* @return Player
*/
public function getHolder(){
return $this->holder;
} }
} }

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@ -1,89 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\inventory;
use pocketmine\network\mcpe\protocol\InventorySlotPacket;
use pocketmine\network\mcpe\protocol\types\ContainerIds;
use pocketmine\Player;
class PlayerUIInventory extends BaseInventory{
/** @var Player */
protected $holder;
/** @var int */
protected $size;
/** @var int */
protected $offset;
/** @var PlayerCursorInventory */
protected $cursorInventory;
public function __construct(Player $holder){
$this->holder = $holder;
$this->cursorInventory = new PlayerCursorInventory($this);
parent::__construct();
}
public function getCursorInventory(){
return $this->cursorInventory;
}
public function getName() : string{
return "UI";
}
public function getDefaultSize() : int{
return 51;
}
public function getSize() : int{
return 51;
}
public function getHolder(){
return $this->holder;
}
public function setSize(int $size){}
public function sendSlot(int $index, $target) : void{
if($target instanceof Player){
$target = [$target];
}
$pk = new InventorySlotPacket();
$pk->inventorySlot = $index;
$pk->item = $this->getItem($index);
foreach($target as $player){
if($player === $this->getHolder()){
$pk->windowId = ContainerIds::UI;
$player->dataPacket($pk);
}else{
if(($id = $player->getWindowId($this)) === ContainerIds::NONE){
$this->close($player);
continue;
}
$pk->windowId = $id;
$player->dataPacket($pk);
}
}
}
}

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@ -25,6 +25,8 @@ namespace pocketmine\utils;
class SkinAnimation{ class SkinAnimation{
public const TYPE_HEAD = 1; //Might want a double check on this
/** @var SerializedImage */ /** @var SerializedImage */
private $image; private $image;
/** @var int */ /** @var int */