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Implemented Respawn Anchor (#6646)
PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.
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@@ -129,7 +129,7 @@ class EndCrystal extends Entity implements Explosive{
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$ev = new EntityPreExplodeEvent($this, 6);
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$ev->call();
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if(!$ev->isCancelled()){
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$explosion = new Explosion($this->getPosition(), $ev->getRadius(), $this);
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$explosion = new Explosion($this->getPosition(), $ev->getRadius(), $this, $ev->getFireChance());
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if($ev->isBlockBreaking()){
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$explosion->explodeA();
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}
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@@ -121,7 +121,7 @@ class PrimedTNT extends Entity implements Explosive{
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$ev->call();
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if(!$ev->isCancelled()){
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//TODO: deal with underwater TNT (underwater TNT treats water as if it has a blast resistance of 0)
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$explosion = new Explosion(Position::fromObject($this->location->add(0, $this->size->getHeight() / 2, 0), $this->getWorld()), $ev->getRadius(), $this);
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$explosion = new Explosion(Position::fromObject($this->location->add(0, $this->size->getHeight() / 2, 0), $this->getWorld()), $ev->getRadius(), $this, $ev->getFireChance());
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if($ev->isBlockBreaking()){
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$explosion->explodeA();
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}
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