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Implemented Respawn Anchor (#6646)
PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.
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@ -122,6 +122,7 @@ use pocketmine\block\RedstoneRepeater;
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use pocketmine\block\RedstoneTorch;
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use pocketmine\block\RedstoneWire;
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use pocketmine\block\ResinClump;
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use pocketmine\block\RespawnAnchor;
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use pocketmine\block\RuntimeBlockStateRegistry;
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use pocketmine\block\Sapling;
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use pocketmine\block\SeaPickle;
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@ -1754,6 +1755,10 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
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return Writer::create(Ids::RESIN_CLUMP)
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->writeFacingFlags($block->getFaces());
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});
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$this->map(Blocks::RESPAWN_ANCHOR(), function(RespawnAnchor $block) : Writer{
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return Writer::create(Ids::RESPAWN_ANCHOR)
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->writeInt(StateNames::RESPAWN_ANCHOR_CHARGE, $block->getCharges());
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});
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$this->map(Blocks::ROSE_BUSH(), fn(DoublePlant $block) => Helper::encodeDoublePlant($block, Writer::create(Ids::ROSE_BUSH)));
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$this->mapSlab(Blocks::SANDSTONE_SLAB(), Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB);
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$this->mapStairs(Blocks::SANDSTONE_STAIRS(), Ids::SANDSTONE_STAIRS);
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@ -1717,6 +1717,10 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
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$this->mapStairs(Ids::RESIN_BRICK_STAIRS, fn() => Blocks::RESIN_BRICK_STAIRS());
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$this->map(Ids::RESIN_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::RESIN_BRICK_WALL(), $in));
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$this->map(Ids::RESIN_CLUMP, fn(Reader $in) => Blocks::RESIN_CLUMP()->setFaces($in->readFacingFlags()));
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$this->map(Ids::RESPAWN_ANCHOR, function(Reader $in) : Block{
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return Blocks::RESPAWN_ANCHOR()
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->setCharges($in->readBoundedInt(StateNames::RESPAWN_ANCHOR_CHARGE, 0, 4));
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});
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$this->mapSlab(Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB, fn() => Blocks::SANDSTONE_SLAB());
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$this->mapStairs(Ids::SANDSTONE_STAIRS, fn() => Blocks::SANDSTONE_STAIRS());
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$this->map(Ids::SANDSTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::SANDSTONE_WALL(), $in));
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