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Teleport fixes
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9dd1568c40
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@ -136,7 +136,7 @@ class PlayerAPI{
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if(count($params) === 3){
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$spawn = new Position(floatval(array_shift($params)), floatval(array_shift($params)), floatval(array_shift($params)), $issuer->level);
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}else{
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$spawn = new Position($issuer->x, $issuer->y, $issuer->z, $issuer->level);
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$spawn = new Position($issuer->entity->x, $issuer->entity->y, $issuer->entity->z, $issuer->entity->level);
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}
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$target->setSpawn($spawn);
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@ -968,7 +968,6 @@ class Player{
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$this->server->schedule(50, array($this, "orderChunks"), array(), true);
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$this->blocked = false;
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$this->teleport(new Position($this->data->get("position")["x"], $this->data->get("position")["y"], $this->data->get("position")["z"], $this->level));
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$this->setSpawn(new Vector3($this->data->get("spawn")["x"], $this->data->get("spawn")["y"], $this->data->get("spawn")["z"]), $this->data->get("spawn")["level"]);
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break;
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case 2://Chunk loaded?
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break;
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