Consistently use 'mob head' terminology in the API

previously, we were sometimes using 'mob head' and other times 'skull', sometimes even within the same file.
This commit is contained in:
Dylan K. Taylor
2023-05-26 14:52:28 +01:00
parent edafe9d21f
commit bdb0ed0701
15 changed files with 107 additions and 107 deletions

View File

@ -30,7 +30,7 @@ use pocketmine\block\utils\CoralType;
use pocketmine\block\utils\DirtType;
use pocketmine\block\utils\DyeColor;
use pocketmine\block\utils\FroglightType;
use pocketmine\block\utils\SkullType;
use pocketmine\block\utils\MobHeadType;
use pocketmine\block\utils\SlabType;
use pocketmine\block\VanillaBlocks as Blocks;
use pocketmine\item\VanillaItems as Items;
@ -264,7 +264,7 @@ final class StringToItemParser extends StringToTParser{
$result->registerBlock("cracked_polished_blackstone_bricks", fn() => Blocks::CRACKED_POLISHED_BLACKSTONE_BRICKS());
$result->registerBlock("cracked_stone_bricks", fn() => Blocks::CRACKED_STONE_BRICKS());
$result->registerBlock("crafting_table", fn() => Blocks::CRAFTING_TABLE());
$result->registerBlock("creeper_head", fn() => Blocks::MOB_HEAD()->setSkullType(SkullType::CREEPER()));
$result->registerBlock("creeper_head", fn() => Blocks::MOB_HEAD()->setMobHeadType(MobHeadType::CREEPER()));
$result->registerBlock("crimson_button", fn() => Blocks::CRIMSON_BUTTON());
$result->registerBlock("crimson_door", fn() => Blocks::CRIMSON_DOOR());
$result->registerBlock("crimson_fence", fn() => Blocks::CRIMSON_FENCE());
@ -356,7 +356,7 @@ final class StringToItemParser extends StringToTParser{
$result->registerBlock("double_wooden_slab", fn() => Blocks::OAK_SLAB()->setSlabType(SlabType::DOUBLE()));
$result->registerBlock("double_wooden_slabs", fn() => Blocks::OAK_SLAB()->setSlabType(SlabType::DOUBLE()));
$result->registerBlock("dragon_egg", fn() => Blocks::DRAGON_EGG());
$result->registerBlock("dragon_head", fn() => Blocks::MOB_HEAD()->setSkullType(SkullType::DRAGON()));
$result->registerBlock("dragon_head", fn() => Blocks::MOB_HEAD()->setMobHeadType(MobHeadType::DRAGON()));
$result->registerBlock("dried_kelp_block", fn() => Blocks::DRIED_KELP());
$result->registerBlock("dyed_shulker_box", fn() => Blocks::DYED_SHULKER_BOX());
$result->registerBlock("element_0", fn() => Blocks::ELEMENT_ZERO());
@ -844,7 +844,7 @@ final class StringToItemParser extends StringToTParser{
$result->registerBlock("pink_tulip", fn() => Blocks::PINK_TULIP());
$result->registerBlock("plank", fn() => Blocks::OAK_PLANKS());
$result->registerBlock("planks", fn() => Blocks::OAK_PLANKS());
$result->registerBlock("player_head", fn() => Blocks::MOB_HEAD()->setSkullType(SkullType::PLAYER()));
$result->registerBlock("player_head", fn() => Blocks::MOB_HEAD()->setMobHeadType(MobHeadType::PLAYER()));
$result->registerBlock("podzol", fn() => Blocks::PODZOL());
$result->registerBlock("polished_andesite", fn() => Blocks::POLISHED_ANDESITE());
$result->registerBlock("polished_andesite_slab", fn() => Blocks::POLISHED_ANDESITE_SLAB());
@ -950,8 +950,8 @@ final class StringToItemParser extends StringToTParser{
$result->registerBlock("shulker_box", fn() => Blocks::SHULKER_BOX());
$result->registerBlock("sign", fn() => Blocks::OAK_SIGN());
$result->registerBlock("sign_post", fn() => Blocks::OAK_SIGN());
$result->registerBlock("skeleton_skull", fn() => Blocks::MOB_HEAD()->setSkullType(SkullType::SKELETON()));
$result->registerBlock("skull", fn() => Blocks::MOB_HEAD()->setSkullType(SkullType::SKELETON()));
$result->registerBlock("skeleton_skull", fn() => Blocks::MOB_HEAD()->setMobHeadType(MobHeadType::SKELETON()));
$result->registerBlock("skull", fn() => Blocks::MOB_HEAD()->setMobHeadType(MobHeadType::SKELETON()));
$result->registerBlock("skull_block", fn() => Blocks::MOB_HEAD());
$result->registerBlock("slab", fn() => Blocks::SMOOTH_STONE_SLAB());
$result->registerBlock("slabs", fn() => Blocks::SMOOTH_STONE_SLAB());
@ -1100,7 +1100,7 @@ final class StringToItemParser extends StringToTParser{
$result->registerBlock("wheat_block", fn() => Blocks::WHEAT());
$result->registerBlock("white_tulip", fn() => Blocks::WHITE_TULIP());
$result->registerBlock("wither_rose", fn() => Blocks::WITHER_ROSE());
$result->registerBlock("wither_skeleton_skull", fn() => Blocks::MOB_HEAD()->setSkullType(SkullType::WITHER_SKELETON()));
$result->registerBlock("wither_skeleton_skull", fn() => Blocks::MOB_HEAD()->setMobHeadType(MobHeadType::WITHER_SKELETON()));
$result->registerBlock("wood", fn() => Blocks::OAK_LOG()->setStripped(false));
$result->registerBlock("wood2", fn() => Blocks::ACACIA_LOG()->setStripped(false));
$result->registerBlock("wood_door_block", fn() => Blocks::OAK_DOOR());
@ -1120,7 +1120,7 @@ final class StringToItemParser extends StringToTParser{
$result->registerBlock("wool", fn() => Blocks::WOOL());
$result->registerBlock("workbench", fn() => Blocks::CRAFTING_TABLE());
$result->registerBlock("yellow_flower", fn() => Blocks::DANDELION());
$result->registerBlock("zombie_head", fn() => Blocks::MOB_HEAD()->setSkullType(SkullType::ZOMBIE()));
$result->registerBlock("zombie_head", fn() => Blocks::MOB_HEAD()->setMobHeadType(MobHeadType::ZOMBIE()));
}
private static function registerDynamicItems(self $result) : void{