Consistently use 'mob head' terminology in the API

previously, we were sometimes using 'mob head' and other times 'skull', sometimes even within the same file.
This commit is contained in:
Dylan K. Taylor
2023-05-26 14:52:28 +01:00
parent edafe9d21f
commit bdb0ed0701
15 changed files with 107 additions and 107 deletions

View File

@ -48,11 +48,11 @@ use pocketmine\block\tile\Hopper as TileHopper;
use pocketmine\block\tile\ItemFrame as TileItemFrame;
use pocketmine\block\tile\Jukebox as TileJukebox;
use pocketmine\block\tile\Lectern as TileLectern;
use pocketmine\block\tile\MobHead as TileMobHead;
use pocketmine\block\tile\MonsterSpawner as TileMonsterSpawner;
use pocketmine\block\tile\NormalFurnace as TileNormalFurnace;
use pocketmine\block\tile\Note as TileNote;
use pocketmine\block\tile\ShulkerBox as TileShulkerBox;
use pocketmine\block\tile\Skull as TileSkull;
use pocketmine\block\tile\Smoker as TileSmoker;
use pocketmine\block\utils\LeavesType;
use pocketmine\block\utils\SaplingType;
@ -503,7 +503,7 @@ use function mb_strtolower;
* @method static ChemistryTable MATERIAL_REDUCER()
* @method static Melon MELON()
* @method static MelonStem MELON_STEM()
* @method static Skull MOB_HEAD()
* @method static MobHead MOB_HEAD()
* @method static MonsterSpawner MONSTER_SPAWNER()
* @method static Opaque MOSSY_COBBLESTONE()
* @method static Slab MOSSY_COBBLESTONE_SLAB()
@ -981,7 +981,7 @@ final class VanillaBlocks{
self::register("sea_lantern", new SeaLantern(new BID(Ids::SEA_LANTERN), "Sea Lantern", new Info(new BreakInfo(0.3))));
self::register("sea_pickle", new SeaPickle(new BID(Ids::SEA_PICKLE), "Sea Pickle", new Info(BreakInfo::instant())));
self::register("mob_head", new Skull(new BID(Ids::MOB_HEAD, TileSkull::class), "Mob Head", new Info(new BreakInfo(1.0))));
self::register("mob_head", new MobHead(new BID(Ids::MOB_HEAD, TileMobHead::class), "Mob Head", new Info(new BreakInfo(1.0))));
self::register("slime", new Slime(new BID(Ids::SLIME), "Slime Block", new Info(BreakInfo::instant())));
self::register("snow", new Snow(new BID(Ids::SNOW), "Snow Block", new Info(BreakInfo::shovel(0.2, ToolTier::WOOD()))));
self::register("snow_layer", new SnowLayer(new BID(Ids::SNOW_LAYER), "Snow Layer", new Info(BreakInfo::shovel(0.1, ToolTier::WOOD()))));