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Player: added getItemCooldownExpiry()
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@ -575,6 +575,7 @@ This version features substantial changes to the network system, improving coher
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- `Player->breakBlock()`: destroy the target block in the current world (immediately)
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- `Player->breakBlock()`: destroy the target block in the current world (immediately)
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- `Player->consumeHeldItem()`: consume the previously activated item, e.g. eating food
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- `Player->consumeHeldItem()`: consume the previously activated item, e.g. eating food
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- `Player->continueBreakBlock()`: punch the target block during destruction in survival, advancing break animation and creating particles
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- `Player->continueBreakBlock()`: punch the target block during destruction in survival, advancing break animation and creating particles
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- `Player->getItemCooldownExpiry()`: returns the tick on which the player's cooldown for a given item expires
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- `Player->hasFiniteResources()`
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- `Player->hasFiniteResources()`
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- `Player->interactBlock()`: interact (right click) the target block in the current world
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- `Player->interactBlock()`: interact (right click) the target block in the current world
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- `Player->interactEntity()`: interact (right click) the target entity, e.g. to apply a nametag (not implemented yet)
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- `Player->interactEntity()`: interact (right click) the target entity, e.g. to apply a nametag (not implemented yet)
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@ -111,6 +111,7 @@ use pocketmine\world\sound\EntityAttackSound;
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use pocketmine\world\sound\FireExtinguishSound;
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use pocketmine\world\sound\FireExtinguishSound;
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use pocketmine\world\World;
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use pocketmine\world\World;
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use function abs;
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use function abs;
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use function array_key_exists;
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use function assert;
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use function assert;
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use function count;
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use function count;
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use function explode;
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use function explode;
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@ -675,6 +676,14 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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return $this->startAction === -1 ? -1 : ($this->server->getTick() - $this->startAction);
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return $this->startAction === -1 ? -1 : ($this->server->getTick() - $this->startAction);
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}
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}
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/**
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* Returns the server tick on which the player's cooldown period expires for the given item.
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*/
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public function getItemCooldownExpiry(Item $item) : int{
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$this->checkItemCooldowns();
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return $this->usedItemsCooldown[$item->getId()] ?? 0;
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}
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/**
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/**
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* Returns whether the player has a cooldown period left before it can use the given item again.
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* Returns whether the player has a cooldown period left before it can use the given item again.
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*/
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*/
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