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Revert "Revert "Player: do not re-request the same ungenerated chunks multiple times""
This reverts commit 3265d3f6b4
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@ -676,7 +676,8 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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++$count;
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$this->usedChunks[$index] = UsedChunkStatus::NEEDED();
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$this->usedChunks[$index] = UsedChunkStatus::REQUESTED_GENERATION();
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unset($this->loadQueue[$index]);
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$this->getWorld()->registerChunkLoader($this->chunkLoader, $X, $Z, true);
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$this->getWorld()->registerChunkListener($this, $X, $Z);
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@ -685,15 +686,10 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
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if(!$this->isConnected() || !isset($this->usedChunks[$index]) || $world !== $this->getWorld()){
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return;
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}
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if(!$this->usedChunks[$index]->equals(UsedChunkStatus::NEEDED())){
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//TODO: make this an error
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//we may have added multiple completion handlers, since the Player keeps re-requesting chunks
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//it doesn't have yet (a relic from the old system, but also currently relied on for chunk resends).
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//in this event, make sure we don't try to send the chunk multiple times.
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return;
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if(!$this->usedChunks[$index]->equals(UsedChunkStatus::REQUESTED_GENERATION())){
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throw new AssumptionFailedError("Used chunk status should not have changed while in REQUESTED_GENERATION mode");
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}
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unset($this->loadQueue[$index]);
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$this->usedChunks[$index] = UsedChunkStatus::REQUESTED();
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$this->usedChunks[$index] = UsedChunkStatus::REQUESTED_SENDING();
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$this->getNetworkSession()->startUsingChunk($X, $Z, function() use ($X, $Z, $index) : void{
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$this->usedChunks[$index] = UsedChunkStatus::SENT();
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