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https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-14 17:59:41 +00:00
Added Entity->fastMove() for players and direct-controlled entities, improved speed checking
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@ -1073,11 +1073,13 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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protected function processMovement($currentTick){
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if($this->dead or !$this->spawned or !($this->newPosition instanceof Vector3)){
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if(++$this->speedTicks >= 10){
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$diff = ($currentTick - $this->lastSpeedTick);
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if($diff >= 10){
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$this->speed = new Vector3(0, 0, 0);
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$this->speedTicks = -PHP_INT_MAX;
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$this->lastSpeedTick = $currentTick;
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}elseif($diff > 5 and $this->speedTicks < 20){
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++$this->speedTicks;
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}
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return;
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}
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@ -1107,8 +1109,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$dy = $this->newPosition->y - $this->y;
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$dz = $this->newPosition->z - $this->z;
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//$this->inBlock = $this->checkObstruction($this->x, ($this->boundingBox->minY + $this->boundingBox->maxY) / 2, $this->z);
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$this->move($dx, $dy, $dz);
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$this->fastMove($dx, $dy, $dz);
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$diffX = $this->x - $this->newPosition->x;
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$diffZ = $this->z - $this->newPosition->z;
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@ -1124,12 +1125,6 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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if($diff > 0.0625){
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$revert = true;
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$this->server->getLogger()->warning($this->getName()." moved wrongly!");
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}elseif($diff > 0){
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$this->x = $this->newPosition->x;
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$this->y = $this->newPosition->y;
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$this->z = $this->newPosition->z;
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$radius = $this->width / 2;
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$this->boundingBox->setBounds($this->x - $radius, $this->y + $this->ySize, $this->z - $radius, $this->x + $radius, $this->y + $this->height + $this->ySize, $this->z + $radius);
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}
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}
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}elseif($diff > 0){
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@ -1181,15 +1176,21 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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}
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}
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$this->speed = $to->subtract($from)->divide($currentTick - $this->lastSpeedTick);
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$this->speedTicks = 0;
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$ticks = min(20, $currentTick - $this->lastSpeedTick + 0.5);
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if($this->speedTicks > 0){
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$ticks += $this->speedTicks;
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}
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$this->speed = $from->subtract($to)->divide($ticks);
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$this->lastSpeedTick = $currentTick;
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}elseif($distanceSquared == 0){
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$this->speed = new Vector3(0, 0, 0);
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$this->speedTicks = 0;
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$this->lastSpeedTick = $currentTick;
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}
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if($this->speedTicks > 0){
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--$this->speedTicks;
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}
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if($revert){
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$this->lastX = $from->x;
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@ -1248,19 +1249,21 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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if($this->speed and $this->isSurvival()){
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$speed = sqrt($this->speed->x ** 2 + $this->speed->z ** 2);
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if($speed > 0.30){
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$this->highSpeedTicks += $speed > 1 ? 3 : 1;
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if($speed > 0.45){
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$this->highSpeedTicks += $speed > 3 ? 2 : 1;
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if($this->highSpeedTicks > 40 and !$this->server->getAllowFlight()){
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$this->kick("Flying is not enabled on this server");
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return false;
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}elseif($this->highSpeedTicks > 5){
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$factor = min(1, ($speed - 0.22) / $speed);
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$mot = new Vector3($this->speed->x * $factor, 0, $this->speed->z * $factor);
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$this->setMotion($mot);
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$this->speed = $mot;
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}elseif($this->highSpeedTicks >= 10 and $this->highSpeedTicks % 4 === 0){
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$this->forceMovement = $this->getPosition();
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$this->speed = null;
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}
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}elseif($this->highSpeedTicks > 0){
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$this->highSpeedTicks--;
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if($speed < 22){
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$this->highSpeedTicks = 0;
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}else{
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$this->highSpeedTicks--;
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}
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}
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}
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@ -1599,7 +1602,7 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$this->forceMovement = new Vector3($this->x, $this->y, $this->z);
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}
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if($this->forceMovement instanceof Vector3 and ($revert or $newPos->distanceSquared($this->forceMovement) > 0.04)){
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if($this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.04 or $revert)){
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$pk = new MovePlayerPacket();
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$pk->eid = 0;
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$pk->x = $this->forceMovement->x;
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@ -819,6 +819,53 @@ abstract class Entity extends Location implements Metadatable{
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return false;
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}
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public function fastMove($dx, $dy, $dz){
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if($dx == 0 and $dz == 0 and $dy == 0){
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return true;
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}
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Timings::$entityMoveTimer->startTiming();
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$axisalignedbb = clone $this->boundingBox;
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$newBB = $this->boundingBox->getOffsetBoundingBox($dx, $dy, $dz);
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$list = $this->level->getCollisionCubes($this, $newBB->expand(-0.01, -0.01, -0.01));
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if(count($list) === 0){
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$this->boundingBox = $newBB;
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}
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$pos = new Vector3(
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($this->boundingBox->minX + $this->boundingBox->maxX) / 2,
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$this->boundingBox->minY + $this->ySize,
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($this->boundingBox->minZ + $this->boundingBox->maxZ) / 2
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);
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$result = true;
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if(!$this->setPosition($pos)){
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$this->boundingBox->setBB($axisalignedbb);
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$result = false;
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}else{
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if(!$this->onGround or $dy != 0){
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$bb = clone $this->boundingBox;
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$bb->minY -= 0.75;
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$this->onGround = false;
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if(count($this->level->getCollisionBlocks($bb)) > 0){
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$this->onGround = true;
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}
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}
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$this->isCollided = $this->onGround;
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$this->updateFallState($dy, $this->onGround);
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}
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Timings::$entityMoveTimer->stopTiming();
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return $result;
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}
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public function move($dx, $dy, $dz){
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if($dx == 0 and $dz == 0 and $dy == 0){
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