Do not grow trees on incorrect blocks

This commit is contained in:
Shoghi Cervantes Pueyo 2013-05-19 21:00:38 +02:00
parent 2fc542d93d
commit b9e3acd017

View File

@ -33,7 +33,7 @@ class SuperflatGenerator implements LevelGenerator{
private $level, $random, $structure, $chunks, $options, $floorLevel;
public function __construct(array $options = array()){
$this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=150)";
$this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=65)";
$this->options = $options;
if(isset($options["preset"])){
$this->parsePreset($options["preset"]);
@ -116,6 +116,7 @@ class SuperflatGenerator implements LevelGenerator{
}
public function populateLevel(){
$this->random->seed($this->level->getSeed());
if(isset($this->options["spawn"])){
$spawn = array(10, new SandstoneBlock());
if(isset($this->options["spawn"]["radius"])){
@ -140,14 +141,17 @@ class SuperflatGenerator implements LevelGenerator{
}
if(isset($this->options["decoration"])){
$treecount = 150;
$treecount = 32;
if(isset($this->options["spawn"]["treecount"])){
$treecount = intval($this->options["spawn"]["treecount"]);
}
for($t = 0; $t < $treecount; ++$t){
$centerX = $this->random->nextRange(0, 256);
$centerZ = $this->random->nextRange(0, 256);
TreeObject::growTree($this->level, new Vector3($centerX, $this->floorLevel, $centerZ), $this->random->nextRange(0,3));
$down = $this->level->getBlock(new Vector3($centerX, $this->floorLevel - 1, $centerZ))->getID();
if($down === DIRT or $down === GRASS or $down === FARMLAND){
TreeObject::growTree($this->level, new Vector3($centerX, $this->floorLevel, $centerZ), $this->random->nextRange(0,3));
}
}
}
}