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Don't save players with chunks!
I can't believe I didn't notice this
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@ -38,6 +38,7 @@ use pocketmine\nbt\tag\{
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ByteTag, CompoundTag, FloatTag, IntTag, LongTag, StringTag
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};
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use pocketmine\network\mcpe\protocol\ProtocolInfo;
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use pocketmine\Player;
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use pocketmine\tile\Tile;
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use pocketmine\utils\Binary;
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use pocketmine\utils\BinaryStream;
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@ -501,7 +502,9 @@ class LevelDB extends BaseLevelProvider{
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$this->db->put($index . self::TAG_STATE_FINALISATION, chr(self::FINALISATION_DONE));
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$this->writeTags($chunk->getTiles(), $index . self::TAG_BLOCK_ENTITY);
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$this->writeTags($chunk->getEntities(), $index . self::TAG_ENTITY);
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$this->writeTags(array_filter($chunk->getEntities(), function(Entity $entity) : bool{
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return !($entity instanceof Player);
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}), $index . self::TAG_ENTITY);
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$this->db->delete($index . self::TAG_DATA_2D_LEGACY);
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$this->db->delete($index . self::TAG_LEGACY_TERRAIN);
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