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Merge branch 'stable' into next-minor
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@@ -28,13 +28,9 @@ use pocketmine\Player;
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class CreativeInventoryAction extends InventoryAction{
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/**
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* Player put an item into the creative window to destroy it.
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*/
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/** Player put an item into the creative window to destroy it. */
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public const TYPE_DELETE_ITEM = 0;
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/**
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* Player took an item from the creative window.
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*/
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/** Player took an item from the creative window. */
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public const TYPE_CREATE_ITEM = 1;
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/** @var int */
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