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Some cleanup to how tiles are created
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@ -27,10 +27,6 @@ use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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use pocketmine\tile\FlowerPot as TileFlowerPot;
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use pocketmine\tile\Tile;
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@ -68,23 +64,7 @@ class FlowerPot extends Flowable{
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}
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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$nbt = new CompoundTag("", [
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new StringTag("id", Tile::FLOWER_POT),
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new IntTag("x", $blockReplace->x),
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new IntTag("y", $blockReplace->y),
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new IntTag("z", $blockReplace->z),
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new ShortTag("item", 0),
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new IntTag("mData", 0)
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]);
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if($item->hasCustomBlockData()){
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foreach($item->getCustomBlockData() as $key => $v){
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$nbt->{$key} = $v;
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}
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}
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Tile::createTile(Tile::FLOWER_POT, $this->getLevel(), $nbt);
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Tile::createTile(Tile::FLOWER_POT, $this->getLevel(), TileFlowerPot::createNBT($this, $face, $item, $player));
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return true;
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}
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