Updated Normal generator

This commit is contained in:
Shoghi Cervantes 2014-06-11 00:29:01 +02:00
parent 109b6dbf44
commit b6ef52e89c
5 changed files with 28 additions and 27 deletions

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@ -1361,9 +1361,9 @@ class Server{
LevelProviderManager::addProvider($this, "pocketmine\\level\\format\\anvil\\Anvil");
//Generator::addGenerator("pocketmine\\level\\generator\\Flat", "flat");
//Generator::addGenerator("pocketmine\\level\\generator\\Normal", "normal");
//Generator::addGenerator("pocketmine\\level\\generator\\Normal", "default");
Generator::addGenerator("pocketmine\\level\\generator\\Flat", "flat");
Generator::addGenerator("pocketmine\\level\\generator\\Normal", "normal");
Generator::addGenerator("pocketmine\\level\\generator\\Normal", "default");
if($this->getDefaultLevel() === null){
$default = $this->getConfigString("level-name", "world");

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@ -122,9 +122,11 @@ class GenerationChunkManager implements ChunkManager{
protected function requestChunk($chunkX, $chunkZ){
$chunk = $this->manager->requestChunk($this->levelID, $chunkX, $chunkZ);
$this->chunks[Level::chunkHash($chunkX, $chunkZ)] = $chunk;
return $chunk;
$this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)] = $chunk;
if(!$chunk->isGenerated()){
$this->generateChunk($chunkX, $chunkZ);
}
return $this->chunks[$index];
}
/**

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@ -44,8 +44,7 @@ abstract class Generator{
return Generator::$list[$name];
}
//return "pocketmine\\level\\generator\\Normal";
return "pocketmine\\level\\generator\\Flat";
return "pocketmine\\level\\generator\\Normal";
}
public static function getGeneratorName($class){

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@ -29,6 +29,7 @@ use pocketmine\block\Gravel;
use pocketmine\block\IronOre;
use pocketmine\block\LapisOre;
use pocketmine\block\RedstoneOre;
use pocketmine\item\Block;
use pocketmine\level\generator\noise\Simplex;
use pocketmine\level\generator\object\OreType;
use pocketmine\level\generator\populator\Ore;
@ -119,8 +120,9 @@ class Normal extends Generator{
}
}
$chunk = $this->level->getChunk($chunkX, $chunkZ);
for($chunkY = 0; $chunkY < 8; ++$chunkY){
$chunk = "";
$startY = $chunkY << 4;
$endY = $startY + 16;
for($z = 0; $z < 16; ++$z){
@ -132,47 +134,44 @@ class Normal extends Generator{
for($y = $startY; $y < $endY; ++$y){
$diff = $height - $y;
if($y <= 4 and ($y === 0 or $this->random->nextFloat() < 0.75)){
$chunk .= "\x07"; //bedrock
$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
}elseif($diff > 2){
$chunk .= "\x01"; //stone
$chunk->setBlockId($x, $y, $z, Block::STONE);
}elseif($diff > 0){
if($patches[$i] > 0.7){
$chunk .= "\x01"; //stone
$chunk->setBlockId($x, $y, $z, Block::STONE);
}elseif($patches[$i] < -0.8){
$chunk .= "\x0d"; //gravel
$chunk->setBlockId($x, $y, $z, Block::GRAVEL);
}else{
$chunk .= "\x03"; //dirt
$chunk->setBlockId($x, $y, $z, Block::DIRT);
}
}elseif($y <= $this->waterHeight){
if(($this->waterHeight - $y) <= 1 and $diff === 0){
$chunk .= "\x0c"; //sand
$chunk->setBlockId($x, $y, $z, Block::SAND);
}elseif($diff === 0){
if($patchesSmall[$i] > 0.3){
$chunk .= "\x0d"; //gravel
$chunk->setBlockId($x, $y, $z, Block::GRAVEL);
}elseif($patchesSmall[$i] < -0.45){
$chunk .= "\x0c"; //sand
$chunk->setBlockId($x, $y, $z, Block::SAND);
}else{
$chunk .= "\x03"; //dirt
$chunk->setBlockId($x, $y, $z, Block::DIRT);
}
}else{
$chunk .= "\x09"; //still_water
$chunk->setBlockId($x, $y, $z, Block::STILL_WATER);
}
}elseif($diff === 0){
if($patches[$i] > 0.7){
$chunk .= "\x01"; //stone
$chunk->setBlockId($x, $y, $z, Block::STONE);
}elseif($patches[$i] < -0.8){
$chunk .= "\x0d"; //gravel
$chunk->setBlockId($x, $y, $z, Block::GRAVEL);
}else{
$chunk .= "\x02"; //grass
$chunk->setBlockId($x, $y, $z, Block::GRASS);
}
}else{
$chunk .= "\x00";
}
}
$chunk .= "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
}
}
$this->level->setMiniChunk($chunkX, $chunkZ, $chunkY, $chunk);
}
}

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@ -80,7 +80,8 @@ class Ore{
$sizeZ *= $sizeZ;
if(($sizeX + $sizeY + $sizeZ) < 1 and $level->getBlockIdAt($x, $y, $z) === 1){
$level->setBlockIdAt($x, $y, $z, $this->type->material);
$level->setBlockIdAt($x, $y, $z, $this->type->material->getID());
$level->setBlockDataAt($x, $y, $z, $this->type->material->getDamage());
}
}
}