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Fixed some minor issues in Player events API
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@ -45,7 +45,7 @@ class PlayerAnimationEvent extends PlayerEvent implements Cancellable{
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* @param Player $player
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* @param Player $player
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* @param int $animation
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* @param int $animation
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*/
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*/
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public function __construct(Player $player, $animation = self::ARM_SWING){
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public function __construct(Player $player, int $animation){
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$this->player = $player;
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$this->player = $player;
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$this->animationType = $animation;
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$this->animationType = $animation;
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}
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}
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@ -30,7 +30,4 @@ use pocketmine\Player;
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class PlayerBucketEmptyEvent extends PlayerBucketEvent{
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class PlayerBucketEmptyEvent extends PlayerBucketEvent{
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public static $handlerList = null;
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public static $handlerList = null;
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public function __construct(Player $who, Block $blockClicked, $blockFace, Item $bucket, Item $itemInHand){
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parent::__construct($who, $blockClicked, $blockFace, $bucket, $itemInHand);
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}
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}
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}
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@ -31,6 +31,9 @@ use pocketmine\Player;
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class PlayerDeathEvent extends EntityDeathEvent{
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class PlayerDeathEvent extends EntityDeathEvent{
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public static $handlerList = null;
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public static $handlerList = null;
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/** @var Player */
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protected $entity;
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/** @var TextContainer|string */
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/** @var TextContainer|string */
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private $deathMessage;
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private $deathMessage;
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private $keepInventory = false;
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private $keepInventory = false;
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@ -48,7 +51,7 @@ class PlayerDeathEvent extends EntityDeathEvent{
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/**
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/**
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* @return Player
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* @return Player
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*/
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*/
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public function getEntity() : Player{
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public function getEntity(){
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return $this->entity;
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return $this->entity;
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}
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}
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@ -22,7 +22,7 @@
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declare(strict_types=1);
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declare(strict_types=1);
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/**
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/**
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* Events called when a player attempts to cheat
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* Events called when the server detected that a player is cheating
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*/
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*/
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namespace pocketmine\event\player\cheat;
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namespace pocketmine\event\player\cheat;
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