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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-07 12:18:46 +00:00
Updated Tile Slot handling
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c536a35beb
commit
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@ -288,10 +288,10 @@ class Player{
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if($w === $data["tile"]){
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$this->dataPacket(MC_CONTAINER_SET_SLOT, array(
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"windowid" => $id,
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"slot" => $data["slotdata"]["Slot"],
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"block" => $data["slotdata"]["id"],
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"stack" => $data["slotdata"]["Count"],
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"meta" => $data["slotdata"]["Damage"],
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"slot" => $data["slot"],
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"block" => $data["slotdata"]->getID(),
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"stack" => $data["slotdata"]->count,
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"meta" => $data["slotdata"]->getMetadata(),
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));
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}
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}
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@ -881,51 +881,41 @@ class Player{
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break;
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}
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$tile = $this->windows[$data["windowid"]];
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if(($tile->class !== TILE_CHEST and $tile->class !== TILE_FURNACE) or $data["slot"] < 0 or ($tile->class === TILE_CHEST and $data["slot"] >= CHEST_SLOTS) or ($tile->class === TILE_FURNACE and $data["slot"] >= FURNACE_SLOTS)){
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break;
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}
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$done = false;
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$item = BlockAPI::getItem($data["block"], $data["meta"], $data["stack"]);
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$s = array(
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"Count" => $item->count,
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"Slot" => $data["slot"],
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"id" => $item->getID(),
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"Damage" => $item->getMetadata(),
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);
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foreach($tile->data["Items"] as $i => $slot){
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if($slot["Slot"] === $data["slot"]){
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$slot = $tile->getSlot($data["slot"]);
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$done = true;
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if($item->getID() !== AIR and $slot["id"] == $item->getID()){
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if($slot["Count"] < $item->count){
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$this->removeItem($item->getID(), $item->getMetadata(), $item->count - $slot["Count"]);
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}elseif($slot["Count"] > $item->count){
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$this->addItem($item->getID(), $item->getMetadata(), $slot["Count"] - $item->count);
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}
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$tile->data["Items"][$i] = $s;
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}else{
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$this->removeItem($item->getID(), $item->getMetadata(), $item->count);
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$this->addItem($slot["id"], $slot["Damage"], $slot["Count"]);
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if($item->getID() === AIR or $item->count <= 0){
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unset($tile->data["Items"][$i]);
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}
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}
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break;
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}
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}
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if($done === false){
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if($item->getID() !== AIR and $item->count > 0){
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$this->removeItem($item->getID(), $item->getMetadata(), $item->count);
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$tile->data["Items"][] = $s;
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}
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}
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$this->server->api->dhandle("tile.container.slot", array(
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if($this->server->api->dhandle("player.container.slot", array(
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"tile" => $tile,
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"slot" => $data["slot"],
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"slotdata" => $s,
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"slotdata" => $slot,
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"itemdata" => $item,
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"player" => $this,
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)) === false){
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$this->dataPacket(MC_CONTAINER_SET_SLOT, array(
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"windowid" => $data["windowid"],
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"slot" => $data["slot"],
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"block" => $slot->getID(),
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"stack" => $slot->count,
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"meta" => $slot->getMetadata(),
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));
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$this->server->handle("tile.update", $tile);
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break;
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}
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if($item->getID() !== AIR and $slot->getID() == $item->getID()){
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if($slot->count < $item->count){
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$this->removeItem($item->getID(), $item->getMetadata(), $item->count - $slot->count);
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}elseif($slot->count > $item->count){
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$this->addItem($item->getID(), $item->getMetadata(), $slot->count - $item->count);
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}
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}else{
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$this->removeItem($item->getID(), $item->getMetadata(), $item->count);
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$this->addItem($slot->getID(), $slot->getMetadata(), $slot->count);
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}
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$tile->setSlot($data["slot"], $item);
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break;
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case MC_SEND_INVENTORY: //TODO, Mojang, enable this ´^_^`
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break;
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@ -104,18 +104,18 @@ class ChestBlock extends SolidBlock{
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"slots" => 27,
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"title" => "Chest",
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));
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foreach($chest->data["Items"] as $slot){
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if($slot["Slot"] < 0 or $slot["Slot"] >= 27){
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continue;
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}
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for($s = 0; $s < 3; ++$s){
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$slot = $chest->getSlot($s);
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if($slot->getID() > 0 and $slot->count > 0){
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$player->dataPacket(MC_CONTAINER_SET_SLOT, array(
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"windowid" => $id,
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"slot" => $slot["Slot"],
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"block" => $slot["id"],
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"stack" => $slot["Count"],
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"meta" => $slot["Damage"],
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"slot" => $s,
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"block" => $slot->getID(),
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"stack" => $slot->count,
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"meta" => $slot->getMetadata(),
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));
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}
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}
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return true;
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}
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@ -28,6 +28,9 @@ the Free Software Foundation, either version 3 of the License, or
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define("TILE_SIGN", "Sign");
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define("TILE_CHEST", "Chest");
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define("CHEST_SLOTS", 27);
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define("TILE_FURNACE", "Furnace");
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define("FURNACE_SLOTS", 3);
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class TileEntity extends stdClass{
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public $name;
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@ -71,6 +74,55 @@ class TileEntity extends stdClass{
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}
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}
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public function getSlotIndex($s){
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if($this->class !== TILE_CHEST and $this->class !== TILE_FURNACE){
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return false;
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}
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foreach($this->data["Items"] as $i => $slot){
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if($slot["Slot"] === $s){
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return $i;
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}
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}
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return -1;
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}
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public function getSlot($s){
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$i = $this->getSlotIndex($s);
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if($i === false or $i < 0){
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return BlockAPI::getItem(AIR, 0, 0);
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}else{
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return BlockAPI::getItem($this->data["Items"][$i]["id"], $this->data["Items"][$i]["Damage"], $this->data["Items"][$i]["Count"]);
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}
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}
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public function setSlot($s, Item $item){
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$i = $this->getSlotIndex($s);
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$d = array(
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"Count" => $item->count,
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"Slot" => $s,
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"id" => $item->getID(),
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"Damage" => $item->getMetadata(),
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);
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if($i === false){
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return false;
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}elseif($item->getID() === AIR or $item->count <= 0){
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if($i >= 0){
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unset($this->data["Items"][$i]);
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}
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}elseif($i < 0){
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$this->data["Items"][] = $d;
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}else{
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$this->data["Items"][$i] = $d;
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}
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$this->server->api->dhandle("tile.container.slot", array(
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"tile" => $this,
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"slot" => $s,
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"slotdata" => $item,
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));
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$this->server->handle("tile.update", $this);
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return true;
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}
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public function spawn($player, $queue = false){
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if($this->closed){
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return false;
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