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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
Implemented light population, added Level->getFullLight()
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@ -881,6 +881,20 @@ class Level implements ChunkManager, Metadatable{
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}
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*/
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public function getFullLight(Vector3 $pos){
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$chunk = $this->getChunk($pos->x >> 4, $pos->z >> 4, true);
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$level = 0;
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if($chunk instanceof FullChunk){
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$level = $chunk->getBlockSkyLight($pos->x & 0x0f, $pos->y & 0x7f, $pos->z & 0x0f);
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//TODO: decrease light level by time of day
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if($level < 15){
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$level = max($chunk->getBlockLight($pos->x & 0x0f, $pos->y & 0x7f, $pos->z & 0x0f));
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}
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}
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return $level;
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}
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/**
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* Gets the Block object on the Vector3 location
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*
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@ -911,6 +925,67 @@ class Level implements ChunkManager, Metadatable{
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return $this->blockCache[$index] = Block::get($blockId, $meta, $this->temporalPosition->setComponents($pos->x, $pos->y, $pos->z));
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}
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public function updateAllLight(Vector3 $pos){
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$this->updateBlockSkyLight($pos);
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$this->updateBlockLight($pos);
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}
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public function updateBlockSkyLight(Vector3 $pos){
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$block = ($pos instanceof Block) ? $pos : $this->getBlock($pos);
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$current = $this->getBlockSkyLightAt($pos->x, $pos->y, $pos->z);
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$decrease = ($block->isSolid and !$block->isTransparent) ? 15 : 0;
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$calculatedLight = $this->computeBlockSkyLight($block, $current, $decrease);
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if($calculatedLight !== $current){
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$this->setBlockSkyLightAt($block->x, $block->y, $block->z, $calculatedLight);
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for($side = 0; $side <= 5; ++$side){
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$this->updateBlockSkyLight($block->getSide($side));
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}
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}
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}
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public function updateBlockLight(Vector3 $pos){
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$block = ($pos instanceof Block) ? $pos : $this->getBlock($pos);
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$current = $this->getBlockLightAt($pos->x, $pos->y, $pos->z);
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$decrease = ($block->isSolid and !$block->isTransparent) ? 15 : 1;
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$calculatedLight = $this->computeBlockLight($block, $block->lightLevel, $decrease);
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if($calculatedLight !== $current){
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$this->setBlockLightAt($block->x, $block->y, $block->z, $calculatedLight);
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for($side = 0; $side <= 5; ++$side){
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$this->updateBlockLight($block->getSide($side));
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}
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}
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}
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protected function computeBlockLight(Vector3 $pos, $current, $decrease){
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return max(
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$current,
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$this->getBlockLightAt($pos->x - 1, $pos->y, $pos->z) - $decrease,
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$this->getBlockLightAt($pos->x + 1, $pos->y, $pos->z) - $decrease,
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$this->getBlockLightAt($pos->x, $pos->y - 1, $pos->z) - $decrease,
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$this->getBlockLightAt($pos->x, $pos->y + 1, $pos->z) - $decrease,
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$this->getBlockLightAt($pos->x, $pos->y, $pos->z - 1) - $decrease,
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$this->getBlockLightAt($pos->x, $pos->y, $pos->z + 1) - $decrease
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);
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}
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protected function computeBlockSkyLight(Vector3 $pos, $current, $decrease){
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return max(
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$current,
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$this->getBlockSkyLightAt($pos->x - 1, $pos->y, $pos->z) - $decrease,
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$this->getBlockSkyLightAt($pos->x + 1, $pos->y, $pos->z) - $decrease,
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$this->getBlockSkyLightAt($pos->x, $pos->y - 1, $pos->z) - $decrease,
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$this->getBlockSkyLightAt($pos->x, $pos->y + 1, $pos->z) - $decrease,
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$this->getBlockSkyLightAt($pos->x, $pos->y, $pos->z - 1) - $decrease,
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$this->getBlockSkyLightAt($pos->x, $pos->y, $pos->z + 1) - $decrease
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);
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}
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/**
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* Sets on Vector3 the data from a Block object,
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* does block updates and puts the changes to the send queue.
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@ -973,6 +1048,8 @@ class Level implements ChunkManager, Metadatable{
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}*/
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if($update === true){
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$this->updateAllLight($block);
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$this->updateAround($pos);
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$this->server->getPluginManager()->callEvent($ev = new BlockUpdateEvent($block));
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if(!$ev->isCancelled()){
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