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Implemented light population, added Level->getFullLight()
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@ -25,6 +25,9 @@ use pocketmine\item\Item;
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use pocketmine\level\Level;
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class GlowingRedstoneOre extends Solid{
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public $lightLevel = 9;
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public function __construct(){
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parent::__construct(self::GLOWING_REDSTONE_ORE, 0, "Glowing Redstone Ore");
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$this->hardness = 15;
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