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Implemented light population, added Level->getFullLight()
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@ -26,6 +26,9 @@ use pocketmine\level\Level;
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use pocketmine\Player;
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class BrownMushroom extends Flowable{
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public $lightLevel = 1;
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public function __construct(){
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parent::__construct(self::BROWN_MUSHROOM, 0, "Brown Mushroom");
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$this->hardness = 0;
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