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Torches drop when no supporting block is present
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758070e478
commit
b34e55eec5
@ -296,17 +296,7 @@ class BlockAPI{
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return false;
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}
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/*public function blockScheduler($data){
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$this->updateBlock($data["x"], $data["y"], $data["z"], BLOCK_UPDATE_SCHEDULED);
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}
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public function updateBlockRemote($data, $event){
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if($event !== "block.update"){
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return;
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}
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$this->updateBlock($data["x"], $data["y"], $data["z"], isset($data["type"]) ? $data["type"]:BLOCK_UPDATE_RANDOM);
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return true;
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}
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/*
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public function flowLavaOn($source, $face){
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$down = 0;
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@ -30,9 +30,30 @@ class TorchBlock extends FlowableBlock{
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parent::__construct(TORCH, $meta, "Torch");
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}
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public function onUpdate(BlockAPI $level, $type){
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if($type === BLOCK_UPDATE_NORMAL){
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$side = $this->getMetadata();
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$faces = array(
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1 => 3,
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2 => 2,
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3 => 5,
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4 => 4,
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5 => 0,
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6 => 0,
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0 => 0,
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);
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if($level->getBlockFace($this, $faces[$side])->isTransparent === true){
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$level->drop($this, BlockAPI::getItem($this->id));
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$level->setBlock($this, AIR, 0, false);
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return BLOCK_UPDATE_NORMAL;
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}
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}
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return false;
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}
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public function place(BlockAPI $level, Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
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if($block->inWorld === true and $face !== 0){
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if($target->isTransparent === false){
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if($block->inWorld === true){
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if($target->isTransparent === false and $face !== 0){
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$faces = array(
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1 => 5,
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2 => 4,
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