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Mark EXHAUSTION as non-syncable
this attribute is not visible on the client and is only used for controlling saturation depletion. It's extremely spammy and as such really shouldn't be sent over network. This has also been causing some minor client-side performance issues in survival.
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@ -54,7 +54,7 @@ class Attribute{
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public static function init() : void{
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self::addAttribute(self::ABSORPTION, "minecraft:absorption", 0.00, 340282346638528859811704183484516925440.00, 0.00);
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self::addAttribute(self::SATURATION, "minecraft:player.saturation", 0.00, 20.00, 20.00);
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self::addAttribute(self::EXHAUSTION, "minecraft:player.exhaustion", 0.00, 5.00, 0.0);
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self::addAttribute(self::EXHAUSTION, "minecraft:player.exhaustion", 0.00, 5.00, 0.0, false);
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self::addAttribute(self::KNOCKBACK_RESISTANCE, "minecraft:knockback_resistance", 0.00, 1.00, 0.00);
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self::addAttribute(self::HEALTH, "minecraft:health", 0.00, 20.00, 20.00);
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self::addAttribute(self::MOVEMENT_SPEED, "minecraft:movement", 0.00, 340282346638528859811704183484516925440.00, 0.10);
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