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https://github.com/pmmp/PocketMine-MP.git
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Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/13191240897
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@ -28,6 +28,7 @@ use pocketmine\block\BlockIdentifier as BID;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\utils\SingletonTrait;
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use pocketmine\world\light\LightUpdate;
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use function count;
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use function min;
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/**
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@ -40,6 +41,11 @@ use function min;
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class RuntimeBlockStateRegistry{
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use SingletonTrait;
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public const COLLISION_CUSTOM = 0;
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public const COLLISION_CUBE = 1;
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public const COLLISION_NONE = 2;
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public const COLLISION_MAY_OVERFLOW = 3;
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/**
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* @var Block[]
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* @phpstan-var array<int, Block>
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@ -74,6 +80,13 @@ class RuntimeBlockStateRegistry{
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*/
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public array $blastResistance = [];
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/**
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* Map of state ID -> useful AABB info to avoid unnecessary block allocations
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* @var int[]
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* @phpstan-var array<int, int>
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*/
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public array $collisionInfo = [];
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public function __construct(){
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foreach(VanillaBlocks::getAll() as $block){
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$this->register($block);
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@ -100,6 +113,70 @@ class RuntimeBlockStateRegistry{
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}
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}
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/**
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* Checks if the given class method overrides a method in Block.
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* Used to determine if a block might need to disable fast path optimizations.
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*
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* @phpstan-param anyClosure $closure
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*/
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private static function overridesBlockMethod(\Closure $closure) : bool{
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$declarer = (new \ReflectionFunction($closure))->getClosureScopeClass();
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return $declarer !== null && $declarer->getName() !== Block::class;
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}
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/**
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* A big ugly hack to set up fast paths for handling collisions on blocks with common shapes.
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* The information returned here is stored in RuntimeBlockStateRegistry->collisionInfo, and is used during entity
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* collision box calculations to avoid complex logic and unnecessary block object allocations.
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* This hack allows significant performance improvements.
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*
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* TODO: We'll want to redesign block collision box handling and block shapes in the future, but that's a job for a
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* major version. For now, this hack nets major performance wins.
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*/
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private static function calculateCollisionInfo(Block $block) : int{
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if(
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self::overridesBlockMethod($block->getModelPositionOffset(...)) ||
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self::overridesBlockMethod($block->readStateFromWorld(...))
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){
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//getModelPositionOffset() might cause AABBs to shift outside the cell
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//readStateFromWorld() might cause overflow in ways we can't predict just by looking at known states
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//TODO: excluding overriders of readStateFromWorld() also excludes blocks with tiles that don't do anything
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//weird with their AABBs, but for now this is the best we can do.
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return self::COLLISION_MAY_OVERFLOW;
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}
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//TODO: this could blow up if any recalculateCollisionBoxes() uses the world
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//it shouldn't, but that doesn't mean that custom blocks won't...
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$boxes = $block->getCollisionBoxes();
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if(count($boxes) === 0){
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return self::COLLISION_NONE;
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}
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if(
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count($boxes) === 1 &&
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$boxes[0]->minX === 0.0 &&
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$boxes[0]->minY === 0.0 &&
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$boxes[0]->minZ === 0.0 &&
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$boxes[0]->maxX === 1.0 &&
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$boxes[0]->maxY === 1.0 &&
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$boxes[0]->maxZ === 1.0
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){
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return self::COLLISION_CUBE;
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}
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foreach($boxes as $box){
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if(
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$box->minX < 0 || $box->maxX > 1 ||
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$box->minY < 0 || $box->maxY > 1 ||
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$box->minZ < 0 || $box->maxZ > 1
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){
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return self::COLLISION_MAY_OVERFLOW;
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}
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}
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return self::COLLISION_CUSTOM;
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}
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private function fillStaticArrays(int $index, Block $block) : void{
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$fullId = $block->getStateId();
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if($index !== $fullId){
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@ -112,6 +189,8 @@ class RuntimeBlockStateRegistry{
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if($block->blocksDirectSkyLight()){
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$this->blocksDirectSkyLight[$index] = true;
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}
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$this->collisionInfo[$index] = self::calculateCollisionInfo($block);
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}
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}
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