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Fixed entity position offset not being included in AddActorPacket (#6643)
this was causing TNT and falling blocks to briefly appear half a block lower than their true position, because their positions are measured from the center and not the base.
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@ -1495,7 +1495,7 @@ abstract class Entity{
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$this->getId(), //TODO: actor unique ID
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$this->getId(), //TODO: actor unique ID
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$this->getId(),
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$this->getId(),
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static::getNetworkTypeId(),
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static::getNetworkTypeId(),
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$this->location->asVector3(),
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$this->getOffsetPosition($this->location->asVector3()),
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$this->getMotion(),
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$this->getMotion(),
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$this->location->pitch,
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$this->location->pitch,
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$this->location->yaw,
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$this->location->yaw,
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