Removed redundant checks from ItemFactory::init() and BlockFactory::init()

These are never called accidentally, or at least it's highly unlikely to do so. It might be reasonable to throw exceptions for this, but for the meantime they are redundant - extra indentation for no good reason.

This also removes the $force parameter from BlockFactory::init().
This commit is contained in:
Dylan K. Taylor 2018-02-15 17:42:03 +00:00
parent 456987e212
commit af2435f199
3 changed files with 457 additions and 463 deletions

View File

@ -53,277 +53,273 @@ class BlockFactory{
/** /**
* Initializes the block factory. By default this is called only once on server start, however you may wish to use * Initializes the block factory. By default this is called only once on server start, however you may wish to use
* this if you need to reset the block factory back to its original defaults for whatever reason. * this if you need to reset the block factory back to its original defaults for whatever reason.
*
* @param bool $force
*/ */
public static function init(bool $force = false) : void{ public static function init() : void{
if(self::$list === null or $force){ self::$list = new \SplFixedArray(256);
self::$list = new \SplFixedArray(256); self::$fullList = new \SplFixedArray(4096);
self::$fullList = new \SplFixedArray(4096);
self::$light = new \SplFixedArray(256); self::$light = new \SplFixedArray(256);
self::$lightFilter = new \SplFixedArray(256); self::$lightFilter = new \SplFixedArray(256);
self::$solid = new \SplFixedArray(256); self::$solid = new \SplFixedArray(256);
self::$hardness = new \SplFixedArray(256); self::$hardness = new \SplFixedArray(256);
self::$transparent = new \SplFixedArray(256); self::$transparent = new \SplFixedArray(256);
self::$diffusesSkyLight = new \SplFixedArray(256); self::$diffusesSkyLight = new \SplFixedArray(256);
self::$blastResistance = new \SplFixedArray(256); self::$blastResistance = new \SplFixedArray(256);
self::registerBlock(new Air()); self::registerBlock(new Air());
self::registerBlock(new Stone()); self::registerBlock(new Stone());
self::registerBlock(new Grass()); self::registerBlock(new Grass());
self::registerBlock(new Dirt()); self::registerBlock(new Dirt());
self::registerBlock(new Cobblestone()); self::registerBlock(new Cobblestone());
self::registerBlock(new Planks()); self::registerBlock(new Planks());
self::registerBlock(new Sapling()); self::registerBlock(new Sapling());
self::registerBlock(new Bedrock()); self::registerBlock(new Bedrock());
self::registerBlock(new Water()); self::registerBlock(new Water());
self::registerBlock(new StillWater()); self::registerBlock(new StillWater());
self::registerBlock(new Lava()); self::registerBlock(new Lava());
self::registerBlock(new StillLava()); self::registerBlock(new StillLava());
self::registerBlock(new Sand()); self::registerBlock(new Sand());
self::registerBlock(new Gravel()); self::registerBlock(new Gravel());
self::registerBlock(new GoldOre()); self::registerBlock(new GoldOre());
self::registerBlock(new IronOre()); self::registerBlock(new IronOre());
self::registerBlock(new CoalOre()); self::registerBlock(new CoalOre());
self::registerBlock(new Wood()); self::registerBlock(new Wood());
self::registerBlock(new Leaves()); self::registerBlock(new Leaves());
self::registerBlock(new Sponge()); self::registerBlock(new Sponge());
self::registerBlock(new Glass()); self::registerBlock(new Glass());
self::registerBlock(new LapisOre()); self::registerBlock(new LapisOre());
self::registerBlock(new Lapis()); self::registerBlock(new Lapis());
//TODO: DISPENSER //TODO: DISPENSER
self::registerBlock(new Sandstone()); self::registerBlock(new Sandstone());
self::registerBlock(new NoteBlock()); self::registerBlock(new NoteBlock());
self::registerBlock(new Bed()); self::registerBlock(new Bed());
self::registerBlock(new PoweredRail()); self::registerBlock(new PoweredRail());
self::registerBlock(new DetectorRail()); self::registerBlock(new DetectorRail());
//TODO: STICKY_PISTON //TODO: STICKY_PISTON
self::registerBlock(new Cobweb()); self::registerBlock(new Cobweb());
self::registerBlock(new TallGrass()); self::registerBlock(new TallGrass());
self::registerBlock(new DeadBush()); self::registerBlock(new DeadBush());
//TODO: PISTON //TODO: PISTON
//TODO: PISTONARMCOLLISION //TODO: PISTONARMCOLLISION
self::registerBlock(new Wool()); self::registerBlock(new Wool());
self::registerBlock(new Dandelion()); self::registerBlock(new Dandelion());
self::registerBlock(new Flower()); self::registerBlock(new Flower());
self::registerBlock(new BrownMushroom()); self::registerBlock(new BrownMushroom());
self::registerBlock(new RedMushroom()); self::registerBlock(new RedMushroom());
self::registerBlock(new Gold()); self::registerBlock(new Gold());
self::registerBlock(new Iron()); self::registerBlock(new Iron());
self::registerBlock(new DoubleStoneSlab()); self::registerBlock(new DoubleStoneSlab());
self::registerBlock(new StoneSlab()); self::registerBlock(new StoneSlab());
self::registerBlock(new Bricks()); self::registerBlock(new Bricks());
self::registerBlock(new TNT()); self::registerBlock(new TNT());
self::registerBlock(new Bookshelf()); self::registerBlock(new Bookshelf());
self::registerBlock(new MossyCobblestone()); self::registerBlock(new MossyCobblestone());
self::registerBlock(new Obsidian()); self::registerBlock(new Obsidian());
self::registerBlock(new Torch()); self::registerBlock(new Torch());
self::registerBlock(new Fire()); self::registerBlock(new Fire());
self::registerBlock(new MonsterSpawner()); self::registerBlock(new MonsterSpawner());
self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs")); self::registerBlock(new WoodenStairs(Block::OAK_STAIRS, 0, "Oak Stairs"));
self::registerBlock(new Chest()); self::registerBlock(new Chest());
//TODO: REDSTONE_WIRE //TODO: REDSTONE_WIRE
self::registerBlock(new DiamondOre()); self::registerBlock(new DiamondOre());
self::registerBlock(new Diamond()); self::registerBlock(new Diamond());
self::registerBlock(new CraftingTable()); self::registerBlock(new CraftingTable());
self::registerBlock(new Wheat()); self::registerBlock(new Wheat());
self::registerBlock(new Farmland()); self::registerBlock(new Farmland());
self::registerBlock(new Furnace()); self::registerBlock(new Furnace());
self::registerBlock(new BurningFurnace()); self::registerBlock(new BurningFurnace());
self::registerBlock(new SignPost()); self::registerBlock(new SignPost());
self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR)); self::registerBlock(new WoodenDoor(Block::OAK_DOOR_BLOCK, 0, "Oak Door", Item::OAK_DOOR));
self::registerBlock(new Ladder()); self::registerBlock(new Ladder());
self::registerBlock(new Rail()); self::registerBlock(new Rail());
self::registerBlock(new CobblestoneStairs()); self::registerBlock(new CobblestoneStairs());
self::registerBlock(new WallSign()); self::registerBlock(new WallSign());
self::registerBlock(new Lever()); self::registerBlock(new Lever());
self::registerBlock(new StonePressurePlate()); self::registerBlock(new StonePressurePlate());
self::registerBlock(new IronDoor()); self::registerBlock(new IronDoor());
self::registerBlock(new WoodenPressurePlate()); self::registerBlock(new WoodenPressurePlate());
self::registerBlock(new RedstoneOre()); self::registerBlock(new RedstoneOre());
self::registerBlock(new GlowingRedstoneOre()); self::registerBlock(new GlowingRedstoneOre());
self::registerBlock(new RedstoneTorchUnlit()); self::registerBlock(new RedstoneTorchUnlit());
self::registerBlock(new RedstoneTorch()); self::registerBlock(new RedstoneTorch());
self::registerBlock(new StoneButton()); self::registerBlock(new StoneButton());
self::registerBlock(new SnowLayer()); self::registerBlock(new SnowLayer());
self::registerBlock(new Ice()); self::registerBlock(new Ice());
self::registerBlock(new Snow()); self::registerBlock(new Snow());
self::registerBlock(new Cactus()); self::registerBlock(new Cactus());
self::registerBlock(new Clay()); self::registerBlock(new Clay());
self::registerBlock(new Sugarcane()); self::registerBlock(new Sugarcane());
//TODO: JUKEBOX //TODO: JUKEBOX
self::registerBlock(new WoodenFence()); self::registerBlock(new WoodenFence());
self::registerBlock(new Pumpkin()); self::registerBlock(new Pumpkin());
self::registerBlock(new Netherrack()); self::registerBlock(new Netherrack());
self::registerBlock(new SoulSand()); self::registerBlock(new SoulSand());
self::registerBlock(new Glowstone()); self::registerBlock(new Glowstone());
//TODO: PORTAL //TODO: PORTAL
self::registerBlock(new LitPumpkin()); self::registerBlock(new LitPumpkin());
self::registerBlock(new Cake()); self::registerBlock(new Cake());
//TODO: REPEATER_BLOCK //TODO: REPEATER_BLOCK
//TODO: POWERED_REPEATER //TODO: POWERED_REPEATER
//TODO: INVISIBLEBEDROCK //TODO: INVISIBLEBEDROCK
self::registerBlock(new Trapdoor()); self::registerBlock(new Trapdoor());
//TODO: MONSTER_EGG //TODO: MONSTER_EGG
self::registerBlock(new StoneBricks()); self::registerBlock(new StoneBricks());
self::registerBlock(new BrownMushroomBlock()); self::registerBlock(new BrownMushroomBlock());
self::registerBlock(new RedMushroomBlock()); self::registerBlock(new RedMushroomBlock());
self::registerBlock(new IronBars()); self::registerBlock(new IronBars());
self::registerBlock(new GlassPane()); self::registerBlock(new GlassPane());
self::registerBlock(new Melon()); self::registerBlock(new Melon());
self::registerBlock(new PumpkinStem()); self::registerBlock(new PumpkinStem());
self::registerBlock(new MelonStem()); self::registerBlock(new MelonStem());
self::registerBlock(new Vine()); self::registerBlock(new Vine());
self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate")); self::registerBlock(new FenceGate(Block::OAK_FENCE_GATE, 0, "Oak Fence Gate"));
self::registerBlock(new BrickStairs()); self::registerBlock(new BrickStairs());
self::registerBlock(new StoneBrickStairs()); self::registerBlock(new StoneBrickStairs());
self::registerBlock(new Mycelium()); self::registerBlock(new Mycelium());
self::registerBlock(new WaterLily()); self::registerBlock(new WaterLily());
self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks")); self::registerBlock(new NetherBrick(Block::NETHER_BRICK_BLOCK, 0, "Nether Bricks"));
self::registerBlock(new NetherBrickFence()); self::registerBlock(new NetherBrickFence());
self::registerBlock(new NetherBrickStairs()); self::registerBlock(new NetherBrickStairs());
self::registerBlock(new NetherWartPlant()); self::registerBlock(new NetherWartPlant());
self::registerBlock(new EnchantingTable()); self::registerBlock(new EnchantingTable());
self::registerBlock(new BrewingStand()); self::registerBlock(new BrewingStand());
//TODO: CAULDRON_BLOCK //TODO: CAULDRON_BLOCK
//TODO: END_PORTAL //TODO: END_PORTAL
self::registerBlock(new EndPortalFrame()); self::registerBlock(new EndPortalFrame());
self::registerBlock(new EndStone()); self::registerBlock(new EndStone());
//TODO: DRAGON_EGG //TODO: DRAGON_EGG
self::registerBlock(new RedstoneLamp()); self::registerBlock(new RedstoneLamp());
self::registerBlock(new LitRedstoneLamp()); self::registerBlock(new LitRedstoneLamp());
//TODO: DROPPER //TODO: DROPPER
self::registerBlock(new ActivatorRail()); self::registerBlock(new ActivatorRail());
self::registerBlock(new CocoaBlock()); self::registerBlock(new CocoaBlock());
self::registerBlock(new SandstoneStairs()); self::registerBlock(new SandstoneStairs());
self::registerBlock(new EmeraldOre()); self::registerBlock(new EmeraldOre());
self::registerBlock(new EnderChest()); self::registerBlock(new EnderChest());
self::registerBlock(new TripwireHook()); self::registerBlock(new TripwireHook());
self::registerBlock(new Tripwire()); self::registerBlock(new Tripwire());
self::registerBlock(new Emerald()); self::registerBlock(new Emerald());
self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs")); self::registerBlock(new WoodenStairs(Block::SPRUCE_STAIRS, 0, "Spruce Stairs"));
self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs")); self::registerBlock(new WoodenStairs(Block::BIRCH_STAIRS, 0, "Birch Stairs"));
self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs")); self::registerBlock(new WoodenStairs(Block::JUNGLE_STAIRS, 0, "Jungle Stairs"));
//TODO: COMMAND_BLOCK //TODO: COMMAND_BLOCK
//TODO: BEACON //TODO: BEACON
self::registerBlock(new CobblestoneWall()); self::registerBlock(new CobblestoneWall());
self::registerBlock(new FlowerPot()); self::registerBlock(new FlowerPot());
self::registerBlock(new Carrot()); self::registerBlock(new Carrot());
self::registerBlock(new Potato()); self::registerBlock(new Potato());
self::registerBlock(new WoodenButton()); self::registerBlock(new WoodenButton());
self::registerBlock(new Skull()); self::registerBlock(new Skull());
self::registerBlock(new Anvil()); self::registerBlock(new Anvil());
self::registerBlock(new TrappedChest()); self::registerBlock(new TrappedChest());
self::registerBlock(new WeightedPressurePlateLight()); self::registerBlock(new WeightedPressurePlateLight());
self::registerBlock(new WeightedPressurePlateHeavy()); self::registerBlock(new WeightedPressurePlateHeavy());
//TODO: COMPARATOR_BLOCK //TODO: COMPARATOR_BLOCK
//TODO: POWERED_COMPARATOR //TODO: POWERED_COMPARATOR
self::registerBlock(new DaylightSensor()); self::registerBlock(new DaylightSensor());
self::registerBlock(new Redstone()); self::registerBlock(new Redstone());
self::registerBlock(new NetherQuartzOre()); self::registerBlock(new NetherQuartzOre());
//TODO: HOPPER_BLOCK //TODO: HOPPER_BLOCK
self::registerBlock(new Quartz()); self::registerBlock(new Quartz());
self::registerBlock(new QuartzStairs()); self::registerBlock(new QuartzStairs());
self::registerBlock(new DoubleWoodenSlab()); self::registerBlock(new DoubleWoodenSlab());
self::registerBlock(new WoodenSlab()); self::registerBlock(new WoodenSlab());
self::registerBlock(new StainedClay()); self::registerBlock(new StainedClay());
self::registerBlock(new StainedGlassPane()); self::registerBlock(new StainedGlassPane());
self::registerBlock(new Leaves2()); self::registerBlock(new Leaves2());
self::registerBlock(new Wood2()); self::registerBlock(new Wood2());
self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs")); self::registerBlock(new WoodenStairs(Block::ACACIA_STAIRS, 0, "Acacia Stairs"));
self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs")); self::registerBlock(new WoodenStairs(Block::DARK_OAK_STAIRS, 0, "Dark Oak Stairs"));
//TODO: SLIME //TODO: SLIME
self::registerBlock(new IronTrapdoor()); self::registerBlock(new IronTrapdoor());
self::registerBlock(new Prismarine()); self::registerBlock(new Prismarine());
self::registerBlock(new SeaLantern()); self::registerBlock(new SeaLantern());
self::registerBlock(new HayBale()); self::registerBlock(new HayBale());
self::registerBlock(new Carpet()); self::registerBlock(new Carpet());
self::registerBlock(new HardenedClay()); self::registerBlock(new HardenedClay());
self::registerBlock(new Coal()); self::registerBlock(new Coal());
self::registerBlock(new PackedIce()); self::registerBlock(new PackedIce());
self::registerBlock(new DoublePlant()); self::registerBlock(new DoublePlant());
self::registerBlock(new StandingBanner()); self::registerBlock(new StandingBanner());
self::registerBlock(new WallBanner()); self::registerBlock(new WallBanner());
//TODO: DAYLIGHT_DETECTOR_INVERTED //TODO: DAYLIGHT_DETECTOR_INVERTED
self::registerBlock(new RedSandstone()); self::registerBlock(new RedSandstone());
self::registerBlock(new RedSandstoneStairs()); self::registerBlock(new RedSandstoneStairs());
self::registerBlock(new DoubleStoneSlab2()); self::registerBlock(new DoubleStoneSlab2());
self::registerBlock(new StoneSlab2()); self::registerBlock(new StoneSlab2());
self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate")); self::registerBlock(new FenceGate(Block::SPRUCE_FENCE_GATE, 0, "Spruce Fence Gate"));
self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate")); self::registerBlock(new FenceGate(Block::BIRCH_FENCE_GATE, 0, "Birch Fence Gate"));
self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate")); self::registerBlock(new FenceGate(Block::JUNGLE_FENCE_GATE, 0, "Jungle Fence Gate"));
self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate")); self::registerBlock(new FenceGate(Block::DARK_OAK_FENCE_GATE, 0, "Dark Oak Fence Gate"));
self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate")); self::registerBlock(new FenceGate(Block::ACACIA_FENCE_GATE, 0, "Acacia Fence Gate"));
//TODO: REPEATING_COMMAND_BLOCK //TODO: REPEATING_COMMAND_BLOCK
//TODO: CHAIN_COMMAND_BLOCK //TODO: CHAIN_COMMAND_BLOCK
self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR)); self::registerBlock(new WoodenDoor(Block::SPRUCE_DOOR_BLOCK, 0, "Spruce Door", Item::SPRUCE_DOOR));
self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR)); self::registerBlock(new WoodenDoor(Block::BIRCH_DOOR_BLOCK, 0, "Birch Door", Item::BIRCH_DOOR));
self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR)); self::registerBlock(new WoodenDoor(Block::JUNGLE_DOOR_BLOCK, 0, "Jungle Door", Item::JUNGLE_DOOR));
self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR)); self::registerBlock(new WoodenDoor(Block::ACACIA_DOOR_BLOCK, 0, "Acacia Door", Item::ACACIA_DOOR));
self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR)); self::registerBlock(new WoodenDoor(Block::DARK_OAK_DOOR_BLOCK, 0, "Dark Oak Door", Item::DARK_OAK_DOOR));
self::registerBlock(new GrassPath()); self::registerBlock(new GrassPath());
self::registerBlock(new ItemFrame()); self::registerBlock(new ItemFrame());
//TODO: CHORUS_FLOWER //TODO: CHORUS_FLOWER
self::registerBlock(new Purpur()); self::registerBlock(new Purpur());
self::registerBlock(new PurpurStairs()); self::registerBlock(new PurpurStairs());
//TODO: UNDYED_SHULKER_BOX //TODO: UNDYED_SHULKER_BOX
self::registerBlock(new EndStoneBricks()); self::registerBlock(new EndStoneBricks());
//TODO: FROSTED_ICE //TODO: FROSTED_ICE
self::registerBlock(new EndRod()); self::registerBlock(new EndRod());
//TODO: END_GATEWAY //TODO: END_GATEWAY
self::registerBlock(new Magma()); self::registerBlock(new Magma());
self::registerBlock(new NetherWartBlock()); self::registerBlock(new NetherWartBlock());
self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks")); self::registerBlock(new NetherBrick(Block::RED_NETHER_BRICK, 0, "Red Nether Bricks"));
self::registerBlock(new BoneBlock()); self::registerBlock(new BoneBlock());
//TODO: SHULKER_BOX //TODO: SHULKER_BOX
self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::PURPLE_GLAZED_TERRACOTTA, 0, "Purple Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::WHITE_GLAZED_TERRACOTTA, 0, "White Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::ORANGE_GLAZED_TERRACOTTA, 0, "Orange Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::MAGENTA_GLAZED_TERRACOTTA, 0, "Magenta Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::LIGHT_BLUE_GLAZED_TERRACOTTA, 0, "Light Blue Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::YELLOW_GLAZED_TERRACOTTA, 0, "Yellow Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::LIME_GLAZED_TERRACOTTA, 0, "Lime Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::PINK_GLAZED_TERRACOTTA, 0, "Pink Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::GRAY_GLAZED_TERRACOTTA, 0, "Grey Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::SILVER_GLAZED_TERRACOTTA, 0, "Light Grey Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::CYAN_GLAZED_TERRACOTTA, 0, "Cyan Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::BLUE_GLAZED_TERRACOTTA, 0, "Blue Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::BROWN_GLAZED_TERRACOTTA, 0, "Brown Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::GREEN_GLAZED_TERRACOTTA, 0, "Green Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::RED_GLAZED_TERRACOTTA, 0, "Red Glazed Terracotta"));
self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta")); self::registerBlock(new GlazedTerracotta(Block::BLACK_GLAZED_TERRACOTTA, 0, "Black Glazed Terracotta"));
self::registerBlock(new Concrete()); self::registerBlock(new Concrete());
self::registerBlock(new ConcretePowder()); self::registerBlock(new ConcretePowder());
//TODO: CHORUS_PLANT //TODO: CHORUS_PLANT
self::registerBlock(new StainedGlass()); self::registerBlock(new StainedGlass());
self::registerBlock(new Podzol()); self::registerBlock(new Podzol());
self::registerBlock(new Beetroot()); self::registerBlock(new Beetroot());
self::registerBlock(new Stonecutter()); self::registerBlock(new Stonecutter());
self::registerBlock(new GlowingObsidian()); self::registerBlock(new GlowingObsidian());
self::registerBlock(new NetherReactor()); self::registerBlock(new NetherReactor());
//TODO: INFO_UPDATE //TODO: INFO_UPDATE
//TODO: INFO_UPDATE2 //TODO: INFO_UPDATE2
//TODO: MOVINGBLOCK //TODO: MOVINGBLOCK
//TODO: OBSERVER //TODO: OBSERVER
//TODO: STRUCTURE_BLOCK //TODO: STRUCTURE_BLOCK
//TODO: RESERVED6 //TODO: RESERVED6
foreach(self::$list as $id => $block){ foreach(self::$list as $id => $block){
if($block === null){ if($block === null){
self::registerBlock(new UnknownBlock($id)); self::registerBlock(new UnknownBlock($id));
}
} }
} }
} }

View File

@ -36,224 +36,222 @@ class ItemFactory{
private static $list = null; private static $list = null;
public static function init(){ public static function init(){
if(self::$list === null){ self::$list = new \SplFixedArray(65536);
self::$list = new \SplFixedArray(65536);
self::registerItem(new Shovel(Item::IRON_SHOVEL, 0, "Iron Shovel", TieredTool::TIER_IRON)); self::registerItem(new Shovel(Item::IRON_SHOVEL, 0, "Iron Shovel", TieredTool::TIER_IRON));
self::registerItem(new Pickaxe(Item::IRON_PICKAXE, 0, "Iron Pickaxe", TieredTool::TIER_IRON)); self::registerItem(new Pickaxe(Item::IRON_PICKAXE, 0, "Iron Pickaxe", TieredTool::TIER_IRON));
self::registerItem(new Axe(Item::IRON_AXE, 0, "Iron Axe", TieredTool::TIER_IRON)); self::registerItem(new Axe(Item::IRON_AXE, 0, "Iron Axe", TieredTool::TIER_IRON));
self::registerItem(new FlintSteel()); self::registerItem(new FlintSteel());
self::registerItem(new Apple()); self::registerItem(new Apple());
self::registerItem(new Bow()); self::registerItem(new Bow());
self::registerItem(new Arrow()); self::registerItem(new Arrow());
self::registerItem(new Coal()); self::registerItem(new Coal());
self::registerItem(new Item(Item::DIAMOND, 0, "Diamond")); self::registerItem(new Item(Item::DIAMOND, 0, "Diamond"));
self::registerItem(new Item(Item::IRON_INGOT, 0, "Iron Ingot")); self::registerItem(new Item(Item::IRON_INGOT, 0, "Iron Ingot"));
self::registerItem(new Item(Item::GOLD_INGOT, 0, "Gold Ingot")); self::registerItem(new Item(Item::GOLD_INGOT, 0, "Gold Ingot"));
self::registerItem(new Sword(Item::IRON_SWORD, 0, "Iron Sword", TieredTool::TIER_IRON)); self::registerItem(new Sword(Item::IRON_SWORD, 0, "Iron Sword", TieredTool::TIER_IRON));
self::registerItem(new Sword(Item::WOODEN_SWORD, 0, "Wooden Sword", TieredTool::TIER_WOODEN)); self::registerItem(new Sword(Item::WOODEN_SWORD, 0, "Wooden Sword", TieredTool::TIER_WOODEN));
self::registerItem(new Shovel(Item::WOODEN_SHOVEL, 0, "Wooden Shovel", TieredTool::TIER_WOODEN)); self::registerItem(new Shovel(Item::WOODEN_SHOVEL, 0, "Wooden Shovel", TieredTool::TIER_WOODEN));
self::registerItem(new Pickaxe(Item::WOODEN_PICKAXE, 0, "Wooden Pickaxe", TieredTool::TIER_WOODEN)); self::registerItem(new Pickaxe(Item::WOODEN_PICKAXE, 0, "Wooden Pickaxe", TieredTool::TIER_WOODEN));
self::registerItem(new Axe(Item::WOODEN_AXE, 0, "Wooden Axe", TieredTool::TIER_WOODEN)); self::registerItem(new Axe(Item::WOODEN_AXE, 0, "Wooden Axe", TieredTool::TIER_WOODEN));
self::registerItem(new Sword(Item::STONE_SWORD, 0, "Stone Sword", TieredTool::TIER_STONE)); self::registerItem(new Sword(Item::STONE_SWORD, 0, "Stone Sword", TieredTool::TIER_STONE));
self::registerItem(new Shovel(Item::STONE_SHOVEL, 0, "Stone Shovel", TieredTool::TIER_STONE)); self::registerItem(new Shovel(Item::STONE_SHOVEL, 0, "Stone Shovel", TieredTool::TIER_STONE));
self::registerItem(new Pickaxe(Item::STONE_PICKAXE, 0, "Stone Pickaxe", TieredTool::TIER_STONE)); self::registerItem(new Pickaxe(Item::STONE_PICKAXE, 0, "Stone Pickaxe", TieredTool::TIER_STONE));
self::registerItem(new Axe(Item::STONE_AXE, 0, "Stone Axe", TieredTool::TIER_STONE)); self::registerItem(new Axe(Item::STONE_AXE, 0, "Stone Axe", TieredTool::TIER_STONE));
self::registerItem(new Sword(Item::DIAMOND_SWORD, 0, "Diamond Sword", TieredTool::TIER_DIAMOND)); self::registerItem(new Sword(Item::DIAMOND_SWORD, 0, "Diamond Sword", TieredTool::TIER_DIAMOND));
self::registerItem(new Shovel(Item::DIAMOND_SHOVEL, 0, "Diamond Shovel", TieredTool::TIER_DIAMOND)); self::registerItem(new Shovel(Item::DIAMOND_SHOVEL, 0, "Diamond Shovel", TieredTool::TIER_DIAMOND));
self::registerItem(new Pickaxe(Item::DIAMOND_PICKAXE, 0, "Diamond Pickaxe", TieredTool::TIER_DIAMOND)); self::registerItem(new Pickaxe(Item::DIAMOND_PICKAXE, 0, "Diamond Pickaxe", TieredTool::TIER_DIAMOND));
self::registerItem(new Axe(Item::DIAMOND_AXE, 0, "Diamond Axe", TieredTool::TIER_DIAMOND)); self::registerItem(new Axe(Item::DIAMOND_AXE, 0, "Diamond Axe", TieredTool::TIER_DIAMOND));
self::registerItem(new Stick()); self::registerItem(new Stick());
self::registerItem(new Bowl()); self::registerItem(new Bowl());
self::registerItem(new MushroomStew()); self::registerItem(new MushroomStew());
self::registerItem(new Sword(Item::GOLDEN_SWORD, 0, "Gold Sword", TieredTool::TIER_GOLD)); self::registerItem(new Sword(Item::GOLDEN_SWORD, 0, "Gold Sword", TieredTool::TIER_GOLD));
self::registerItem(new Shovel(Item::GOLDEN_SHOVEL, 0, "Gold Shovel", TieredTool::TIER_GOLD)); self::registerItem(new Shovel(Item::GOLDEN_SHOVEL, 0, "Gold Shovel", TieredTool::TIER_GOLD));
self::registerItem(new Pickaxe(Item::GOLDEN_PICKAXE, 0, "Gold Pickaxe", TieredTool::TIER_GOLD)); self::registerItem(new Pickaxe(Item::GOLDEN_PICKAXE, 0, "Gold Pickaxe", TieredTool::TIER_GOLD));
self::registerItem(new Axe(Item::GOLDEN_AXE, 0, "Gold Axe", TieredTool::TIER_GOLD)); self::registerItem(new Axe(Item::GOLDEN_AXE, 0, "Gold Axe", TieredTool::TIER_GOLD));
self::registerItem(new StringItem()); self::registerItem(new StringItem());
self::registerItem(new Item(Item::FEATHER, 0, "Feather")); self::registerItem(new Item(Item::FEATHER, 0, "Feather"));
self::registerItem(new Item(Item::GUNPOWDER, 0, "Gunpowder")); self::registerItem(new Item(Item::GUNPOWDER, 0, "Gunpowder"));
self::registerItem(new Hoe(Item::WOODEN_HOE, 0, "Wooden Hoe", TieredTool::TIER_WOODEN)); self::registerItem(new Hoe(Item::WOODEN_HOE, 0, "Wooden Hoe", TieredTool::TIER_WOODEN));
self::registerItem(new Hoe(Item::STONE_HOE, 0, "Stone Hoe", TieredTool::TIER_STONE)); self::registerItem(new Hoe(Item::STONE_HOE, 0, "Stone Hoe", TieredTool::TIER_STONE));
self::registerItem(new Hoe(Item::IRON_HOE, 0, "Iron Hoe", TieredTool::TIER_IRON)); self::registerItem(new Hoe(Item::IRON_HOE, 0, "Iron Hoe", TieredTool::TIER_IRON));
self::registerItem(new Hoe(Item::DIAMOND_HOE, 0, "Diamond Hoe", TieredTool::TIER_DIAMOND)); self::registerItem(new Hoe(Item::DIAMOND_HOE, 0, "Diamond Hoe", TieredTool::TIER_DIAMOND));
self::registerItem(new Hoe(Item::GOLDEN_HOE, 0, "Golden Hoe", TieredTool::TIER_GOLD)); self::registerItem(new Hoe(Item::GOLDEN_HOE, 0, "Golden Hoe", TieredTool::TIER_GOLD));
self::registerItem(new WheatSeeds()); self::registerItem(new WheatSeeds());
self::registerItem(new Item(Item::WHEAT, 0, "Wheat")); self::registerItem(new Item(Item::WHEAT, 0, "Wheat"));
self::registerItem(new Bread()); self::registerItem(new Bread());
self::registerItem(new LeatherCap()); self::registerItem(new LeatherCap());
self::registerItem(new LeatherTunic()); self::registerItem(new LeatherTunic());
self::registerItem(new LeatherPants()); self::registerItem(new LeatherPants());
self::registerItem(new LeatherBoots()); self::registerItem(new LeatherBoots());
self::registerItem(new ChainHelmet()); self::registerItem(new ChainHelmet());
self::registerItem(new ChainChestplate()); self::registerItem(new ChainChestplate());
self::registerItem(new ChainLeggings()); self::registerItem(new ChainLeggings());
self::registerItem(new ChainBoots()); self::registerItem(new ChainBoots());
self::registerItem(new IronHelmet()); self::registerItem(new IronHelmet());
self::registerItem(new IronChestplate()); self::registerItem(new IronChestplate());
self::registerItem(new IronLeggings()); self::registerItem(new IronLeggings());
self::registerItem(new IronBoots()); self::registerItem(new IronBoots());
self::registerItem(new DiamondHelmet()); self::registerItem(new DiamondHelmet());
self::registerItem(new DiamondChestplate()); self::registerItem(new DiamondChestplate());
self::registerItem(new DiamondLeggings()); self::registerItem(new DiamondLeggings());
self::registerItem(new DiamondBoots()); self::registerItem(new DiamondBoots());
self::registerItem(new GoldHelmet()); self::registerItem(new GoldHelmet());
self::registerItem(new GoldChestplate()); self::registerItem(new GoldChestplate());
self::registerItem(new GoldLeggings()); self::registerItem(new GoldLeggings());
self::registerItem(new GoldBoots()); self::registerItem(new GoldBoots());
self::registerItem(new Item(Item::FLINT, 0, "Flint")); self::registerItem(new Item(Item::FLINT, 0, "Flint"));
self::registerItem(new RawPorkchop()); self::registerItem(new RawPorkchop());
self::registerItem(new CookedPorkchop()); self::registerItem(new CookedPorkchop());
self::registerItem(new Painting()); self::registerItem(new Painting());
self::registerItem(new GoldenApple()); self::registerItem(new GoldenApple());
self::registerItem(new Sign()); self::registerItem(new Sign());
self::registerItem(new ItemBlock(Block::OAK_DOOR_BLOCK, 0, Item::OAK_DOOR)); self::registerItem(new ItemBlock(Block::OAK_DOOR_BLOCK, 0, Item::OAK_DOOR));
self::registerItem(new Bucket()); self::registerItem(new Bucket());
self::registerItem(new Minecart()); self::registerItem(new Minecart());
//TODO: SADDLE //TODO: SADDLE
self::registerItem(new ItemBlock(Block::IRON_DOOR_BLOCK, 0, Item::IRON_DOOR)); self::registerItem(new ItemBlock(Block::IRON_DOOR_BLOCK, 0, Item::IRON_DOOR));
self::registerItem(new Redstone()); self::registerItem(new Redstone());
self::registerItem(new Snowball()); self::registerItem(new Snowball());
self::registerItem(new Boat()); self::registerItem(new Boat());
self::registerItem(new Item(Item::LEATHER, 0, "Leather")); self::registerItem(new Item(Item::LEATHER, 0, "Leather"));
self::registerItem(new Item(Item::BRICK, 0, "Brick")); self::registerItem(new Item(Item::BRICK, 0, "Brick"));
self::registerItem(new Item(Item::CLAY_BALL, 0, "Clay")); self::registerItem(new Item(Item::CLAY_BALL, 0, "Clay"));
self::registerItem(new ItemBlock(Block::SUGARCANE_BLOCK, 0, Item::SUGARCANE)); self::registerItem(new ItemBlock(Block::SUGARCANE_BLOCK, 0, Item::SUGARCANE));
self::registerItem(new Item(Item::PAPER, 0, "Paper")); self::registerItem(new Item(Item::PAPER, 0, "Paper"));
self::registerItem(new Book()); self::registerItem(new Book());
self::registerItem(new Item(Item::SLIME_BALL, 0, "Slimeball")); self::registerItem(new Item(Item::SLIME_BALL, 0, "Slimeball"));
//TODO: CHEST_MINECART //TODO: CHEST_MINECART
self::registerItem(new Egg()); self::registerItem(new Egg());
self::registerItem(new Compass()); self::registerItem(new Compass());
self::registerItem(new FishingRod()); self::registerItem(new FishingRod());
self::registerItem(new Clock()); self::registerItem(new Clock());
self::registerItem(new Item(Item::GLOWSTONE_DUST, 0, "Glowstone Dust")); self::registerItem(new Item(Item::GLOWSTONE_DUST, 0, "Glowstone Dust"));
self::registerItem(new Fish()); self::registerItem(new Fish());
self::registerItem(new CookedFish()); self::registerItem(new CookedFish());
self::registerItem(new Dye()); self::registerItem(new Dye());
self::registerItem(new Item(Item::BONE, 0, "Bone")); self::registerItem(new Item(Item::BONE, 0, "Bone"));
self::registerItem(new Item(Item::SUGAR, 0, "Sugar")); self::registerItem(new Item(Item::SUGAR, 0, "Sugar"));
self::registerItem(new ItemBlock(Block::CAKE_BLOCK, 0, Item::CAKE)); self::registerItem(new ItemBlock(Block::CAKE_BLOCK, 0, Item::CAKE));
self::registerItem(new Bed()); self::registerItem(new Bed());
self::registerItem(new ItemBlock(Block::REPEATER_BLOCK, 0, Item::REPEATER)); self::registerItem(new ItemBlock(Block::REPEATER_BLOCK, 0, Item::REPEATER));
self::registerItem(new Cookie()); self::registerItem(new Cookie());
//TODO: FILLED_MAP //TODO: FILLED_MAP
self::registerItem(new Shears()); self::registerItem(new Shears());
self::registerItem(new Melon()); self::registerItem(new Melon());
self::registerItem(new PumpkinSeeds()); self::registerItem(new PumpkinSeeds());
self::registerItem(new MelonSeeds()); self::registerItem(new MelonSeeds());
self::registerItem(new RawBeef()); self::registerItem(new RawBeef());
self::registerItem(new Steak()); self::registerItem(new Steak());
self::registerItem(new RawChicken()); self::registerItem(new RawChicken());
self::registerItem(new CookedChicken()); self::registerItem(new CookedChicken());
self::registerItem(new RottenFlesh()); self::registerItem(new RottenFlesh());
//TODO: ENDER_PEARL //TODO: ENDER_PEARL
self::registerItem(new BlazeRod()); self::registerItem(new BlazeRod());
self::registerItem(new Item(Item::GHAST_TEAR, 0, "Ghast Tear")); self::registerItem(new Item(Item::GHAST_TEAR, 0, "Ghast Tear"));
self::registerItem(new Item(Item::GOLD_NUGGET, 0, "Gold Nugget")); self::registerItem(new Item(Item::GOLD_NUGGET, 0, "Gold Nugget"));
self::registerItem(new ItemBlock(Block::NETHER_WART_PLANT, 0, Item::NETHER_WART)); self::registerItem(new ItemBlock(Block::NETHER_WART_PLANT, 0, Item::NETHER_WART));
self::registerItem(new Potion()); self::registerItem(new Potion());
self::registerItem(new GlassBottle()); self::registerItem(new GlassBottle());
self::registerItem(new SpiderEye()); self::registerItem(new SpiderEye());
self::registerItem(new Item(Item::FERMENTED_SPIDER_EYE, 0, "Fermented Spider Eye")); self::registerItem(new Item(Item::FERMENTED_SPIDER_EYE, 0, "Fermented Spider Eye"));
self::registerItem(new Item(Item::BLAZE_POWDER, 0, "Blaze Powder")); self::registerItem(new Item(Item::BLAZE_POWDER, 0, "Blaze Powder"));
self::registerItem(new Item(Item::MAGMA_CREAM, 0, "Magma Cream")); self::registerItem(new Item(Item::MAGMA_CREAM, 0, "Magma Cream"));
self::registerItem(new ItemBlock(Block::BREWING_STAND_BLOCK, 0, Item::BREWING_STAND)); self::registerItem(new ItemBlock(Block::BREWING_STAND_BLOCK, 0, Item::BREWING_STAND));
self::registerItem(new ItemBlock(Block::CAULDRON_BLOCK, 0, Item::CAULDRON)); self::registerItem(new ItemBlock(Block::CAULDRON_BLOCK, 0, Item::CAULDRON));
//TODO: ENDER_EYE //TODO: ENDER_EYE
self::registerItem(new Item(Item::GLISTERING_MELON, 0, "Glistering Melon")); self::registerItem(new Item(Item::GLISTERING_MELON, 0, "Glistering Melon"));
self::registerItem(new SpawnEgg()); self::registerItem(new SpawnEgg());
//TODO: BOTTLE_O_ENCHANTING //TODO: BOTTLE_O_ENCHANTING
//TODO: FIREBALL //TODO: FIREBALL
self::registerItem(new WritableBook()); self::registerItem(new WritableBook());
self::registerItem(new WrittenBook()); self::registerItem(new WrittenBook());
self::registerItem(new Item(Item::EMERALD, 0, "Emerald")); self::registerItem(new Item(Item::EMERALD, 0, "Emerald"));
self::registerItem(new ItemBlock(Block::ITEM_FRAME_BLOCK, 0, Item::ITEM_FRAME)); self::registerItem(new ItemBlock(Block::ITEM_FRAME_BLOCK, 0, Item::ITEM_FRAME));
self::registerItem(new ItemBlock(Block::FLOWER_POT_BLOCK, 0, Item::FLOWER_POT)); self::registerItem(new ItemBlock(Block::FLOWER_POT_BLOCK, 0, Item::FLOWER_POT));
self::registerItem(new Carrot()); self::registerItem(new Carrot());
self::registerItem(new Potato()); self::registerItem(new Potato());
self::registerItem(new BakedPotato()); self::registerItem(new BakedPotato());
//TODO: POISONOUS_POTATO //TODO: POISONOUS_POTATO
//TODO: EMPTYMAP //TODO: EMPTYMAP
self::registerItem(new GoldenCarrot()); self::registerItem(new GoldenCarrot());
self::registerItem(new ItemBlock(Block::SKULL_BLOCK, 0, Item::SKULL)); self::registerItem(new ItemBlock(Block::SKULL_BLOCK, 0, Item::SKULL));
//TODO: CARROTONASTICK //TODO: CARROTONASTICK
self::registerItem(new Item(Item::NETHER_STAR, 0, "Nether Star")); self::registerItem(new Item(Item::NETHER_STAR, 0, "Nether Star"));
self::registerItem(new PumpkinPie()); self::registerItem(new PumpkinPie());
//TODO: FIREWORKS //TODO: FIREWORKS
//TODO: FIREWORKSCHARGE //TODO: FIREWORKSCHARGE
//TODO: ENCHANTED_BOOK //TODO: ENCHANTED_BOOK
self::registerItem(new ItemBlock(Block::COMPARATOR_BLOCK, 0, Item::COMPARATOR)); self::registerItem(new ItemBlock(Block::COMPARATOR_BLOCK, 0, Item::COMPARATOR));
self::registerItem(new Item(Item::NETHER_BRICK, 0, "Nether Brick")); self::registerItem(new Item(Item::NETHER_BRICK, 0, "Nether Brick"));
self::registerItem(new Item(Item::NETHER_QUARTZ, 0, "Nether Quartz")); self::registerItem(new Item(Item::NETHER_QUARTZ, 0, "Nether Quartz"));
//TODO: MINECART_WITH_TNT //TODO: MINECART_WITH_TNT
//TODO: HOPPER_MINECART //TODO: HOPPER_MINECART
self::registerItem(new Item(Item::PRISMARINE_SHARD, 0, "Prismarine Shard")); self::registerItem(new Item(Item::PRISMARINE_SHARD, 0, "Prismarine Shard"));
self::registerItem(new ItemBlock(Block::HOPPER_BLOCK, 0, Item::HOPPER)); self::registerItem(new ItemBlock(Block::HOPPER_BLOCK, 0, Item::HOPPER));
//TODO: RABBIT //TODO: RABBIT
self::registerItem(new CookedRabbit()); self::registerItem(new CookedRabbit());
//TODO: RABBIT_STEW //TODO: RABBIT_STEW
self::registerItem(new Item(Item::RABBIT_FOOT, 0, "Rabbit's Foot")); self::registerItem(new Item(Item::RABBIT_FOOT, 0, "Rabbit's Foot"));
self::registerItem(new Item(Item::RABBIT_HIDE, 0, "Rabbit Hide")); self::registerItem(new Item(Item::RABBIT_HIDE, 0, "Rabbit Hide"));
//TODO: HORSEARMORLEATHER //TODO: HORSEARMORLEATHER
//TODO: HORSEARMORIRON //TODO: HORSEARMORIRON
//TODO: GOLD_HORSE_ARMOR //TODO: GOLD_HORSE_ARMOR
//TODO: DIAMOND_HORSE_ARMOR //TODO: DIAMOND_HORSE_ARMOR
//TODO: LEAD //TODO: LEAD
//TODO: NAMETAG //TODO: NAMETAG
self::registerItem(new Item(Item::PRISMARINE_CRYSTALS, 0, "Prismarine Crystals")); self::registerItem(new Item(Item::PRISMARINE_CRYSTALS, 0, "Prismarine Crystals"));
//TODO: MUTTONRAW //TODO: MUTTONRAW
//TODO: COOKED_MUTTON //TODO: COOKED_MUTTON
//TODO: ARMOR_STAND //TODO: ARMOR_STAND
//TODO: END_CRYSTAL //TODO: END_CRYSTAL
self::registerItem(new ItemBlock(Block::SPRUCE_DOOR_BLOCK, 0, Item::SPRUCE_DOOR)); self::registerItem(new ItemBlock(Block::SPRUCE_DOOR_BLOCK, 0, Item::SPRUCE_DOOR));
self::registerItem(new ItemBlock(Block::BIRCH_DOOR_BLOCK, 0, Item::BIRCH_DOOR)); self::registerItem(new ItemBlock(Block::BIRCH_DOOR_BLOCK, 0, Item::BIRCH_DOOR));
self::registerItem(new ItemBlock(Block::JUNGLE_DOOR_BLOCK, 0, Item::JUNGLE_DOOR)); self::registerItem(new ItemBlock(Block::JUNGLE_DOOR_BLOCK, 0, Item::JUNGLE_DOOR));
self::registerItem(new ItemBlock(Block::ACACIA_DOOR_BLOCK, 0, Item::ACACIA_DOOR)); self::registerItem(new ItemBlock(Block::ACACIA_DOOR_BLOCK, 0, Item::ACACIA_DOOR));
self::registerItem(new ItemBlock(Block::DARK_OAK_DOOR_BLOCK, 0, Item::DARK_OAK_DOOR)); self::registerItem(new ItemBlock(Block::DARK_OAK_DOOR_BLOCK, 0, Item::DARK_OAK_DOOR));
self::registerItem(new ChorusFruit()); self::registerItem(new ChorusFruit());
self::registerItem(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit")); self::registerItem(new Item(Item::CHORUS_FRUIT_POPPED, 0, "Popped Chorus Fruit"));
//TODO: DRAGON_BREATH //TODO: DRAGON_BREATH
//TODO: SPLASH_POTION //TODO: SPLASH_POTION
//TODO: LINGERING_POTION //TODO: LINGERING_POTION
//TODO: COMMAND_BLOCK_MINECART //TODO: COMMAND_BLOCK_MINECART
//TODO: ELYTRA //TODO: ELYTRA
self::registerItem(new Item(Item::SHULKER_SHELL, 0, "Shulker Shell")); self::registerItem(new Item(Item::SHULKER_SHELL, 0, "Shulker Shell"));
self::registerItem(new Banner()); self::registerItem(new Banner());
//TODO: TOTEM //TODO: TOTEM
self::registerItem(new Item(Item::IRON_NUGGET, 0, "Iron Nugget")); self::registerItem(new Item(Item::IRON_NUGGET, 0, "Iron Nugget"));
self::registerItem(new Beetroot()); self::registerItem(new Beetroot());
self::registerItem(new BeetrootSeeds()); self::registerItem(new BeetrootSeeds());
self::registerItem(new BeetrootSoup()); self::registerItem(new BeetrootSoup());
//TODO: RAW_SALMON //TODO: RAW_SALMON
//TODO: CLOWNFISH //TODO: CLOWNFISH
//TODO: PUFFERFISH //TODO: PUFFERFISH
//TODO: COOKED_SALMON //TODO: COOKED_SALMON
self::registerItem(new GoldenAppleEnchanted()); self::registerItem(new GoldenAppleEnchanted());
//TODO: RECORD_13 //TODO: RECORD_13
//TODO: RECORD_CAT //TODO: RECORD_CAT
//TODO: RECORD_BLOCKS //TODO: RECORD_BLOCKS
//TODO: RECORD_CHIRP //TODO: RECORD_CHIRP
//TODO: RECORD_FAR //TODO: RECORD_FAR
//TODO: RECORD_MALL //TODO: RECORD_MALL
//TODO: RECORD_MELLOHI //TODO: RECORD_MELLOHI
//TODO: RECORD_STAL //TODO: RECORD_STAL
//TODO: RECORD_STRAD //TODO: RECORD_STRAD
//TODO: RECORD_WARD //TODO: RECORD_WARD
//TODO: RECORD_11 //TODO: RECORD_11
//TODO: RECORD_WAIT //TODO: RECORD_WAIT
}
} }
/** /**

@ -1 +1 @@
Subproject commit cc9a6402efa486e5dd7c39732f81702af1569707 Subproject commit b41d9836e4edec015cb92e3a4b42cfdaa566b34b