Merge branch 'stable'

This commit is contained in:
Dylan K. Taylor
2020-11-21 21:13:48 +00:00
42 changed files with 1192 additions and 1075 deletions

View File

@ -24,7 +24,6 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\ActorFallPacket;
use pocketmine\network\mcpe\protocol\ActorPickRequestPacket;
use pocketmine\network\mcpe\protocol\AddActorPacket;
use pocketmine\network\mcpe\protocol\AddBehaviorTreePacket;
@ -33,6 +32,7 @@ use pocketmine\network\mcpe\protocol\AddItemActorPacket;
use pocketmine\network\mcpe\protocol\AddPaintingPacket;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimateEntityPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\AnvilDamagePacket;
use pocketmine\network\mcpe\protocol\AutomationClientConnectPacket;
@ -45,6 +45,7 @@ use pocketmine\network\mcpe\protocol\BlockPickRequestPacket;
use pocketmine\network\mcpe\protocol\BookEditPacket;
use pocketmine\network\mcpe\protocol\BossEventPacket;
use pocketmine\network\mcpe\protocol\CameraPacket;
use pocketmine\network\mcpe\protocol\CameraShakePacket;
use pocketmine\network\mcpe\protocol\ChangeDimensionPacket;
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
use pocketmine\network\mcpe\protocol\ClientboundMapItemDataPacket;
@ -60,6 +61,7 @@ use pocketmine\network\mcpe\protocol\CompletedUsingItemPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
use pocketmine\network\mcpe\protocol\CorrectPlayerMovePredictionPacket;
use pocketmine\network\mcpe\protocol\CraftingDataPacket;
use pocketmine\network\mcpe\protocol\CraftingEventPacket;
use pocketmine\network\mcpe\protocol\CreativeContentPacket;
@ -76,6 +78,7 @@ use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryContentPacket;
use pocketmine\network\mcpe\protocol\InventorySlotPacket;
use pocketmine\network\mcpe\protocol\InventoryTransactionPacket;
use pocketmine\network\mcpe\protocol\ItemComponentPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
use pocketmine\network\mcpe\protocol\ItemStackRequestPacket;
use pocketmine\network\mcpe\protocol\ItemStackResponsePacket;
@ -95,6 +98,7 @@ use pocketmine\network\mcpe\protocol\MobEffectPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\ModalFormRequestPacket;
use pocketmine\network\mcpe\protocol\ModalFormResponsePacket;
use pocketmine\network\mcpe\protocol\MotionPredictionHintsPacket;
use pocketmine\network\mcpe\protocol\MoveActorAbsolutePacket;
use pocketmine\network\mcpe\protocol\MoveActorDeltaPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
@ -111,6 +115,7 @@ use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\PlayerArmorDamagePacket;
use pocketmine\network\mcpe\protocol\PlayerAuthInputPacket;
use pocketmine\network\mcpe\protocol\PlayerEnchantOptionsPacket;
use pocketmine\network\mcpe\protocol\PlayerFogPacket;
use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
@ -171,7 +176,6 @@ use pocketmine\network\mcpe\protocol\TickSyncPacket;
use pocketmine\network\mcpe\protocol\TransferPacket;
use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPropertiesPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockSyncedPacket;
use pocketmine\network\mcpe\protocol\UpdateEquipPacket;
use pocketmine\network\mcpe\protocol\UpdatePlayerGameTypePacket;
@ -330,10 +334,6 @@ abstract class PacketHandler implements PacketHandlerInterface{
return false;
}
public function handleActorFall(ActorFallPacket $packet) : bool{
return false;
}
public function handleHurtArmor(HurtArmorPacket $packet) : bool{
return false;
}
@ -710,10 +710,6 @@ abstract class PacketHandler implements PacketHandlerInterface{
return false;
}
public function handleUpdateBlockProperties(UpdateBlockPropertiesPacket $packet) : bool{
return false;
}
public function handleClientCacheBlobStatus(ClientCacheBlobStatusPacket $packet) : bool{
return false;
}
@ -801,4 +797,28 @@ abstract class PacketHandler implements PacketHandlerInterface{
public function handlePacketViolationWarning(PacketViolationWarningPacket $packet) : bool{
return false;
}
public function handleMotionPredictionHints(MotionPredictionHintsPacket $packet) : bool{
return false;
}
public function handleAnimateEntity(AnimateEntityPacket $packet) : bool{
return false;
}
public function handleCameraShake(CameraShakePacket $packet) : bool{
return false;
}
public function handlePlayerFog(PlayerFogPacket $packet) : bool{
return false;
}
public function handleCorrectPlayerMovePrediction(CorrectPlayerMovePredictionPacket $packet) : bool{
return false;
}
public function handleItemComponent(ItemComponentPacket $packet) : bool{
return false;
}
}