mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Merge branch 'stable'
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@ -25,18 +25,12 @@ namespace pocketmine\network\mcpe\convert;
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use pocketmine\block\BlockLegacyIds;
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use pocketmine\data\bedrock\LegacyBlockIdToStringIdMap;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\network\mcpe\protocol\serializer\NetworkNbtSerializer;
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use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
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use pocketmine\network\mcpe\protocol\types\CacheableNbt;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\utils\SingletonTrait;
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use function file_get_contents;
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use function getmypid;
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use function mt_rand;
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use function mt_srand;
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use function shuffle;
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/**
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* @internal
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@ -50,21 +44,18 @@ final class RuntimeBlockMapping{
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private $runtimeToLegacyMap = [];
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/** @var CompoundTag[] */
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private $bedrockKnownStates;
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/**
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* @var CacheableNbt|null
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* @phpstan-var CacheableNbt<\pocketmine\nbt\tag\ListTag>|null
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*/
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private $startGamePaletteCache = null;
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private function __construct(){
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$tag = (new NetworkNbtSerializer())->read(file_get_contents(\pocketmine\RESOURCE_PATH . "vanilla/required_block_states.nbt"))->getTag();
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if(!($tag instanceof ListTag) or $tag->getTagType() !== NBT::TAG_Compound){ //this is a little redundant currently, but good for auto complete and makes phpstan happy
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throw new \RuntimeException("Invalid blockstates table, expected TAG_List<TAG_Compound> root");
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$canonicalBlockStatesFile = file_get_contents(\pocketmine\RESOURCE_PATH . "vanilla/canonical_block_states.nbt");
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if($canonicalBlockStatesFile === false){
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throw new AssumptionFailedError("Missing required resource file");
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}
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/** @var CompoundTag[] $list */
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$list = $tag->getValue();
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$this->bedrockKnownStates = self::randomizeTable($list);
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$stream = new PacketSerializer($canonicalBlockStatesFile);
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$list = [];
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while(!$stream->feof()){
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$list[] = $stream->getNbtCompoundRoot();
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}
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$this->bedrockKnownStates = $list;
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$this->setupLegacyMappings();
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}
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@ -90,7 +81,7 @@ final class RuntimeBlockMapping{
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*/
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$idToStatesMap = [];
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foreach($this->bedrockKnownStates as $k => $state){
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$idToStatesMap[$state->getCompoundTag("block")->getString("name")][] = $k;
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$idToStatesMap[$state->getString("name")][] = $k;
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}
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foreach($legacyStateMap as $pair){
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$id = $legacyIdMap->stringToLegacy($pair->getId()) ?? null;
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@ -109,7 +100,7 @@ final class RuntimeBlockMapping{
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}
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foreach($idToStatesMap[$mappedName] as $k){
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$networkState = $this->bedrockKnownStates[$k];
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if($mappedState->equals($networkState->getCompoundTag("block"))){
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if($mappedState->equals($networkState)){
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$this->registerMapping($k, $id, $data);
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continue 2;
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}
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@ -118,23 +109,6 @@ final class RuntimeBlockMapping{
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}
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}
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/**
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* Randomizes the order of the runtimeID table to prevent plugins relying on them.
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* Plugins shouldn't use this stuff anyway, but plugin devs have an irritating habit of ignoring what they
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* aren't supposed to do, so we have to deliberately break it to make them stop.
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*
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* @param CompoundTag[] $table
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*
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* @return CompoundTag[]
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*/
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private static function randomizeTable(array $table) : array{
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$postSeed = mt_rand(); //save a seed to set afterwards, to avoid poor quality randoms
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mt_srand(getmypid()); //Use a seed which is the same on all threads. This isn't a secure seed, but we don't care.
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shuffle($table);
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mt_srand($postSeed); //restore a good quality seed that isn't dependent on PID
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return $table;
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}
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public function toRuntimeId(int $internalStateId) : int{
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return $this->legacyToRuntimeMap[$internalStateId] ?? $this->legacyToRuntimeMap[BlockLegacyIds::INFO_UPDATE << 4];
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}
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@ -146,7 +120,6 @@ final class RuntimeBlockMapping{
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private function registerMapping(int $staticRuntimeId, int $legacyId, int $legacyMeta) : void{
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$this->legacyToRuntimeMap[($legacyId << 4) | $legacyMeta] = $staticRuntimeId;
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$this->runtimeToLegacyMap[$staticRuntimeId] = ($legacyId << 4) | $legacyMeta;
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$this->startGamePaletteCache = null;
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}
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/**
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@ -155,11 +128,4 @@ final class RuntimeBlockMapping{
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public function getBedrockKnownStates() : array{
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return $this->bedrockKnownStates;
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}
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/**
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* @phpstan-return CacheableNbt<\pocketmine\nbt\tag\ListTag>
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*/
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public function getStartGamePaletteCache() : CacheableNbt{
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return $this->startGamePaletteCache ?? ($this->startGamePaletteCache = new CacheableNbt(new ListTag($this->bedrockKnownStates)));
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}
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}
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