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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-21 16:24:05 +00:00
Really minor changes.
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@ -45,9 +45,6 @@ class PermissionsAPI{
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}
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/**
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* @access public
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*/
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public function init()
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{
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ServerAPI::request()->api->addHandler("player.connect", function ($player)//Use a better event than player.connect. Player.create maybe?
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@ -60,6 +57,11 @@ class PermissionsAPI{
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$player->permission = new DefaultPermission();
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}
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}, 1);//Experimental. Use Closure / Anonymous Functions to assign new functions from each API rather than hard-coding them to Player.php.
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ServerAPI::request()->api->addHandler("player.connect", function ($player)
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{
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}, 1);
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}
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}
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@ -30,6 +30,8 @@ class ServerAPI{
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private $rcon;
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private $query;
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//TODO: Instead of hard-coding functions, use PHPDoc-compatible methods to load APIs.
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/**
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* @var ConsoleAPI
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*/
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@ -85,7 +85,10 @@ class PocketMinecraftServer{
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$this->load();
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}
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public function getTPS(){
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/**
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* @return float
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*/
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public function getTPS(){
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$v = array_values($this->tickMeasure);
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$tps = 40 / ($v[39] - $v[0]);
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return round($tps, 4);
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@ -179,7 +182,10 @@ class PocketMinecraftServer{
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return $info;
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}
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public function close($reason = "server stop"){
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/**
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* @param string $reason
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*/
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public function close($reason = "server stop"){
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if($this->stop !== true){
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if(is_int($reason)){
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$reason = "signal stop";
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@ -271,7 +277,14 @@ class PocketMinecraftServer{
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}
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}
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public function addHandler($event,callable $callable, $priority = 5){
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/**
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* @param string $event
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* @param callable $callable
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* @param integer $priority
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*
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* @return boolean
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*/
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public function addHandler($event,callable $callable, $priority = 5){
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if(!is_callable($callable)){
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return false;
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}elseif(isset(Deprecation::$events[$event])){
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@ -339,7 +352,10 @@ class PocketMinecraftServer{
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}
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}
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public function getGamemode(){
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/**
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* @return string
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*/
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public function getGamemode(){
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switch($this->gamemode){
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case SURVIVAL:
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return "survival";
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