Start migrating EnumTrait enums to PHP 8.1 native enums

This commit is contained in:
Dylan K. Taylor
2023-09-07 17:20:52 +01:00
parent fe94379a93
commit ae564e445d
131 changed files with 1157 additions and 1349 deletions

View File

@ -331,7 +331,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$zSpawnChunk = $spawnLocation->getFloorZ() >> Chunk::COORD_BIT_SIZE;
$world->registerChunkLoader($this->chunkLoader, $xSpawnChunk, $zSpawnChunk, true);
$world->registerChunkListener($this, $xSpawnChunk, $zSpawnChunk);
$this->usedChunks[World::chunkHash($xSpawnChunk, $zSpawnChunk)] = UsedChunkStatus::NEEDED();
$this->usedChunks[World::chunkHash($xSpawnChunk, $zSpawnChunk)] = UsedChunkStatus::NEEDED;
parent::__construct($spawnLocation, $this->playerInfo->getSkin(), $namedtag);
}
@ -768,7 +768,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
protected function spawnEntitiesOnAllChunks() : void{
foreach($this->usedChunks as $chunkHash => $status){
if($status->equals(UsedChunkStatus::SENT())){
if($status === UsedChunkStatus::SENT){
World::getXZ($chunkHash, $chunkX, $chunkZ);
$this->spawnEntitiesOnChunk($chunkX, $chunkZ);
}
@ -810,7 +810,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
++$count;
$this->usedChunks[$index] = UsedChunkStatus::REQUESTED_GENERATION();
$this->usedChunks[$index] = UsedChunkStatus::REQUESTED_GENERATION;
$this->activeChunkGenerationRequests[$index] = true;
unset($this->loadQueue[$index]);
$this->getWorld()->registerChunkLoader($this->chunkLoader, $X, $Z, true);
@ -824,17 +824,17 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
if(!$this->isConnected() || !isset($this->usedChunks[$index]) || $world !== $this->getWorld()){
return;
}
if(!$this->usedChunks[$index]->equals(UsedChunkStatus::REQUESTED_GENERATION())){
if($this->usedChunks[$index] !== UsedChunkStatus::REQUESTED_GENERATION){
//We may have previously requested this, decided we didn't want it, and then decided we did want
//it again, all before the generation request got executed. In that case, the promise would have
//multiple callbacks for this player. In that case, only the first one matters.
return;
}
unset($this->activeChunkGenerationRequests[$index]);
$this->usedChunks[$index] = UsedChunkStatus::REQUESTED_SENDING();
$this->usedChunks[$index] = UsedChunkStatus::REQUESTED_SENDING;
$this->getNetworkSession()->startUsingChunk($X, $Z, function() use ($X, $Z, $index) : void{
$this->usedChunks[$index] = UsedChunkStatus::SENT();
$this->usedChunks[$index] = UsedChunkStatus::SENT;
if($this->spawnChunkLoadCount === -1){
$this->spawnEntitiesOnChunk($X, $Z);
}elseif($this->spawnChunkLoadCount++ === $this->spawnThreshold){
@ -951,7 +951,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$this->location->getFloorX() >> Chunk::COORD_BIT_SIZE,
$this->location->getFloorZ() >> Chunk::COORD_BIT_SIZE
) as $radius => $hash){
if(!isset($this->usedChunks[$hash]) || $this->usedChunks[$hash]->equals(UsedChunkStatus::NEEDED())){
if(!isset($this->usedChunks[$hash]) || $this->usedChunks[$hash] === UsedChunkStatus::NEEDED){
$newOrder[$hash] = true;
}
if($radius < $tickingChunkRadius){
@ -1005,7 +1005,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
*/
public function hasReceivedChunk(int $chunkX, int $chunkZ) : bool{
$status = $this->usedChunks[World::chunkHash($chunkX, $chunkZ)] ?? null;
return $status !== null && $status->equals(UsedChunkStatus::SENT());
return $status === UsedChunkStatus::SENT;
}
/**
@ -1612,7 +1612,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$returnedItems = [];
$result = $item->onClickAir($this, $directionVector, $returnedItems);
if($result->equals(ItemUseResult::FAIL())){
if($result === ItemUseResult::FAIL){
return false;
}
@ -1672,7 +1672,7 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
$returnedItems = [];
$result = $item->onReleaseUsing($this, $returnedItems);
if($result->equals(ItemUseResult::SUCCESS())){
if($result === ItemUseResult::SUCCESS){
$this->resetItemCooldown($item);
$this->returnItemsFromAction($oldItem, $item, $returnedItems);
return true;
@ -2694,8 +2694,8 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
public function onChunkChanged(int $chunkX, int $chunkZ, Chunk $chunk) : void{
$status = $this->usedChunks[$hash = World::chunkHash($chunkX, $chunkZ)] ?? null;
if($status !== null && $status->equals(UsedChunkStatus::SENT())){
$this->usedChunks[$hash] = UsedChunkStatus::NEEDED();
if($status === UsedChunkStatus::SENT){
$this->usedChunks[$hash] = UsedChunkStatus::NEEDED;
$this->nextChunkOrderRun = 0;
}
}