Merge branch 'stable' into next-minor

This commit is contained in:
Dylan K. Taylor
2023-01-16 18:30:13 +00:00
9 changed files with 105 additions and 31 deletions

View File

@ -148,7 +148,7 @@ use const SORT_NUMERIC;
class NetworkSession{
private const INCOMING_PACKET_BATCH_PER_TICK = 2; //usually max 1 per tick, but transactions may arrive separately
private const INCOMING_PACKET_BATCH_MAX_BUDGET = 100; //enough to account for a 5-second lag spike
private const INCOMING_PACKET_BATCH_MAX_BUDGET = 100 * self::INCOMING_PACKET_BATCH_PER_TICK; //enough to account for a 5-second lag spike
/**
* At most this many more packets can be received. If this reaches zero, any additional packets received will cause

View File

@ -249,20 +249,6 @@ class InGamePacketHandler extends PacketHandler{
$packetHandled = true;
$useItemTransaction = $packet->getItemInteractionData();
if($useItemTransaction !== null){
if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
throw new PacketHandlingException("Too many actions in item use transaction");
}
$this->inventoryManager->addPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
$packetHandled = false;
$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
}else{
$this->inventoryManager->syncMismatchedPredictedSlotChanges();
}
}
$blockActions = $packet->getBlockActions();
if($blockActions !== null){
if(count($blockActions) > 100){
@ -283,6 +269,20 @@ class InGamePacketHandler extends PacketHandler{
}
}
$useItemTransaction = $packet->getItemInteractionData();
if($useItemTransaction !== null){
if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
throw new PacketHandlingException("Too many actions in item use transaction");
}
$this->inventoryManager->addPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
$packetHandled = false;
$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
}else{
$this->inventoryManager->syncMismatchedPredictedSlotChanges();
}
}
return $packetHandled;
}