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Merge branch 'stable' into next-minor
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@ -148,7 +148,7 @@ use const SORT_NUMERIC;
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class NetworkSession{
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private const INCOMING_PACKET_BATCH_PER_TICK = 2; //usually max 1 per tick, but transactions may arrive separately
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private const INCOMING_PACKET_BATCH_MAX_BUDGET = 100; //enough to account for a 5-second lag spike
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private const INCOMING_PACKET_BATCH_MAX_BUDGET = 100 * self::INCOMING_PACKET_BATCH_PER_TICK; //enough to account for a 5-second lag spike
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/**
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* At most this many more packets can be received. If this reaches zero, any additional packets received will cause
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@ -249,20 +249,6 @@ class InGamePacketHandler extends PacketHandler{
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$packetHandled = true;
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$useItemTransaction = $packet->getItemInteractionData();
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if($useItemTransaction !== null){
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if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
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throw new PacketHandlingException("Too many actions in item use transaction");
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}
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$this->inventoryManager->addPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
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if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
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$packetHandled = false;
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$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
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}else{
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$this->inventoryManager->syncMismatchedPredictedSlotChanges();
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}
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}
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$blockActions = $packet->getBlockActions();
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if($blockActions !== null){
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if(count($blockActions) > 100){
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@ -283,6 +269,20 @@ class InGamePacketHandler extends PacketHandler{
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}
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}
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$useItemTransaction = $packet->getItemInteractionData();
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if($useItemTransaction !== null){
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if(count($useItemTransaction->getTransactionData()->getActions()) > 100){
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throw new PacketHandlingException("Too many actions in item use transaction");
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}
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$this->inventoryManager->addPredictedSlotChanges($useItemTransaction->getTransactionData()->getActions());
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if(!$this->handleUseItemTransaction($useItemTransaction->getTransactionData())){
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$packetHandled = false;
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$this->session->getLogger()->debug("Unhandled transaction in PlayerAuthInputPacket (type " . $useItemTransaction->getTransactionData()->getActionType() . ")");
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}else{
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$this->inventoryManager->syncMismatchedPredictedSlotChanges();
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}
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}
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return $packetHandled;
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}
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