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Implemented Bottle o' Enchanting
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48
src/pocketmine/entity/projectile/ExperienceBottle.php
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48
src/pocketmine/entity/projectile/ExperienceBottle.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\projectile;
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use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\utils\Color;
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class ExperienceBottle extends Throwable{
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public const NETWORK_ID = self::XP_BOTTLE;
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protected $gravity = 0.07;
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public function getResultDamage() : int{
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return -1;
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}
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public function onHit(ProjectileHitEvent $event) : void{
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$this->level->broadcastLevelEvent($this, LevelEventPacket::EVENT_PARTICLE_SPLASH, (new Color(0x38, 0x5d, 0xc6))->toARGB());
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$this->level->broadcastLevelSoundEvent($this, LevelSoundEventPacket::SOUND_GLASS);
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$this->level->dropExperience($this, mt_rand(3, 11));
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$this->flagForDespawn();
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}
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}
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