mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-07 18:32:55 +00:00
Bump to API 3.0.0-ALPHA2 - READ DESCRIPTION!
Refactored level\format\generic\GenericChunk -> level\format\Chunk. Re-added support for async chunk sending Refactored most Level IO into new namespaces for more organisation Removed LevelDB loader completely (will be re-added at a later date)
This commit is contained in:
164
src/pocketmine/level/format/io/region/Anvil.php
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164
src/pocketmine/level/format/io/region/Anvil.php
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@ -0,0 +1,164 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types = 1);
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namespace pocketmine\level\format\io\region;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\format\SubChunk;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\{
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ByteArrayTag, ByteTag, CompoundTag, IntArrayTag, IntTag, ListTag, LongTag
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};
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use pocketmine\Player;
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use pocketmine\utils\ChunkException;
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use pocketmine\utils\MainLogger;
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class Anvil extends McRegion{
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const REGION_FILE_EXTENSION = "mca";
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public function nbtSerialize(Chunk $chunk) : string{
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$nbt = new CompoundTag("Level", []);
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$nbt->xPos = new IntTag("xPos", $chunk->getX());
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$nbt->zPos = new IntTag("zPos", $chunk->getZ());
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$nbt->V = new ByteTag("V", 1);
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$nbt->LastUpdate = new LongTag("LastUpdate", 0); //TODO
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$nbt->InhabitedTime = new LongTag("InhabitedTime", 0); //TODO
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$nbt->TerrainPopulated = new ByteTag("TerrainPopulated", $chunk->isPopulated());
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$nbt->LightPopulated = new ByteTag("LightPopulated", $chunk->isLightPopulated());
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$nbt->Sections = new ListTag("Sections", []);
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$nbt->Sections->setTagType(NBT::TAG_Compound);
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$subChunks = -1;
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foreach($chunk->getSubChunks() as $y => $subChunk){
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if($subChunk->isEmpty()){
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continue;
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}
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$nbt->Sections[++$subChunks] = new CompoundTag(null, [
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"Y" => new ByteTag("Y", $y),
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"Blocks" => new ByteArrayTag("Blocks", Chunk::reorderByteArray($subChunk->getBlockIdArray())), //Generic in-memory chunks are currently always XZY
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"Data" => new ByteArrayTag("Data", Chunk::reorderNibbleArray($subChunk->getBlockDataArray())),
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"SkyLight" => new ByteArrayTag("SkyLight", Chunk::reorderNibbleArray($subChunk->getSkyLightArray())),
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"BlockLight" => new ByteArrayTag("BlockLight", Chunk::reorderNibbleArray($subChunk->getBlockLightArray()))
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]);
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}
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$nbt->Biomes = new ByteArrayTag("Biomes", $chunk->getBiomeIdArray());
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$nbt->HeightMap = new IntArrayTag("HeightMap", $chunk->getHeightMapArray());
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$entities = [];
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foreach($chunk->getEntities() as $entity){
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if(!($entity instanceof Player) and !$entity->closed){
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$entity->saveNBT();
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$entities[] = $entity->namedtag;
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}
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}
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$nbt->Entities = new ListTag("Entities", $entities);
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$nbt->Entities->setTagType(NBT::TAG_Compound);
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$tiles = [];
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foreach($chunk->getTiles() as $tile){
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$tile->saveNBT();
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$tiles[] = $tile->namedtag;
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}
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$nbt->TileEntities = new ListTag("TileEntities", $tiles);
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$nbt->TileEntities->setTagType(NBT::TAG_Compound);
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//TODO: TileTicks
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$writer = new NBT(NBT::BIG_ENDIAN);
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$nbt->setName("Level");
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$writer->setData(new CompoundTag("", ["Level" => $nbt]));
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return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
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}
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public function nbtDeserialize(string $data){
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$nbt = new NBT(NBT::BIG_ENDIAN);
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try{
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$nbt->readCompressed($data, ZLIB_ENCODING_DEFLATE);
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$chunk = $nbt->getData();
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if(!isset($chunk->Level) or !($chunk->Level instanceof CompoundTag)){
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throw new ChunkException("Invalid NBT format");
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}
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$chunk = $chunk->Level;
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$subChunks = [];
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if($chunk->Sections instanceof ListTag){
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foreach($chunk->Sections as $subChunk){
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if($subChunk instanceof CompoundTag){
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$subChunks[$subChunk->Y->getValue()] = new SubChunk(
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Chunk::reorderByteArray($subChunk->Blocks->getValue()),
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Chunk::reorderNibbleArray($subChunk->Data->getValue()),
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Chunk::reorderNibbleArray($subChunk->SkyLight->getValue()),
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Chunk::reorderNibbleArray($subChunk->BlockLight->getValue())
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);
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}
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}
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}
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if(isset($chunk->BiomeColors)){
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$biomeIds = Chunk::convertBiomeColours($chunk->BiomeColors->getValue()); //Convert back to PC format (RIP colours D:)
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}elseif(isset($chunk->Biomes)){
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$biomeIds = $chunk->Biomes->getValue();
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}else{
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$biomeIds = "";
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}
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$result = new Chunk(
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$this,
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$chunk["xPos"],
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$chunk["zPos"],
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$subChunks,
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isset($chunk->Entities) ? $chunk->Entities->getValue() : [],
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isset($chunk->TileEntities) ? $chunk->TileEntities->getValue() : [],
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$biomeIds,
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isset($chunk->HeightMap) ? $chunk->HeightMap->getValue() : []
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);
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$result->setLightPopulated(isset($chunk->LightPopulated) ? ((bool) $chunk->LightPopulated->getValue()) : false);
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$result->setPopulated(isset($chunk->TerrainPopulated) ? ((bool) $chunk->TerrainPopulated->getValue()) : false);
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$result->setGenerated(true);
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return $result;
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}catch(\Throwable $e){
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MainLogger::getLogger()->logException($e);
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return null;
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}
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}
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public static function getProviderName() : string{
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return "anvil";
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}
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public function getWorldHeight() : int{
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//TODO: add world height options
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return 256;
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}
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}
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443
src/pocketmine/level/format/io/region/McRegion.php
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443
src/pocketmine/level/format/io/region/McRegion.php
Normal file
@ -0,0 +1,443 @@
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<?php
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/*
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*
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||||
* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types = 1);
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namespace pocketmine\level\format\io\region;
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use pocketmine\level\format\Chunk;
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use pocketmine\level\format\io\BaseLevelProvider;
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use pocketmine\level\format\SubChunk;
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use pocketmine\level\generator\Generator;
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use pocketmine\level\Level;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\{
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ByteArrayTag, ByteTag, CompoundTag, IntArrayTag, IntTag, ListTag, LongTag, StringTag
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};
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use pocketmine\Player;
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use pocketmine\utils\MainLogger;
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class McRegion extends BaseLevelProvider{
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const REGION_FILE_EXTENSION = "mcr";
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/** @var RegionLoader[] */
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protected $regions = [];
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/** @var Chunk[] */
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protected $chunks = [];
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/**
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* @param Chunk $chunk
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*
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* @return string
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*/
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public function nbtSerialize(Chunk $chunk) : string{
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$nbt = new CompoundTag("Level", []);
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$nbt->xPos = new IntTag("xPos", $chunk->getX());
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$nbt->zPos = new IntTag("zPos", $chunk->getZ());
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$nbt->V = new ByteTag("V", 0); //guess
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$nbt->LastUpdate = new LongTag("LastUpdate", 0); //TODO
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$nbt->InhabitedTime = new LongTag("InhabitedTime", 0); //TODO
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$nbt->TerrainPopulated = new ByteTag("TerrainPopulated", $chunk->isPopulated());
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$nbt->LightPopulated = new ByteTag("LightPopulated", $chunk->isLightPopulated());
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$ids = "";
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$data = "";
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$skyLight = "";
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$blockLight = "";
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$subChunks = $chunk->getSubChunks();
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for($x = 0; $x < 16; ++$x){
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for($z = 0; $z < 16; ++$z){
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for($y = 0; $y < 8; ++$y){
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$subChunk = $subChunks[$y];
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$ids .= $subChunk->getBlockIdColumn($x, $z);
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$data .= $subChunk->getBlockDataColumn($x, $z);
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$skyLight .= $subChunk->getSkyLightColumn($x, $z);
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$blockLight .= $subChunk->getBlockLightColumn($x, $z);
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}
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}
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}
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$nbt->Blocks = new ByteArrayTag("Blocks", $ids);
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$nbt->Data = new ByteArrayTag("Data", $data);
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$nbt->SkyLight = new ByteArrayTag("SkyLight", $skyLight);
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$nbt->BlockLight = new ByteArrayTag("BlockLight", $blockLight);
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$nbt->Biomes = new ByteArrayTag("Biomes", $chunk->getBiomeIdArray());
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$nbt->HeightMap = new IntArrayTag("HeightMap", $chunk->getHeightMapArray());
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$entities = [];
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foreach($chunk->getEntities() as $entity){
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if(!($entity instanceof Player) and !$entity->closed){
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$entity->saveNBT();
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$entities[] = $entity->namedtag;
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}
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}
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$nbt->Entities = new ListTag("Entities", $entities);
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$nbt->Entities->setTagType(NBT::TAG_Compound);
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$tiles = [];
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foreach($chunk->getTiles() as $tile){
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$tile->saveNBT();
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$tiles[] = $tile->namedtag;
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}
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$nbt->TileEntities = new ListTag("TileEntities", $tiles);
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$nbt->TileEntities->setTagType(NBT::TAG_Compound);
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//TODO: TileTicks
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$writer = new NBT(NBT::BIG_ENDIAN);
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$nbt->setName("Level");
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$writer->setData(new CompoundTag("", ["Level" => $nbt]));
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|
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return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
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||||
}
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||||
|
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/**
|
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* @param string $data
|
||||
*
|
||||
* @return Chunk|null
|
||||
*/
|
||||
public function nbtDeserialize(string $data){
|
||||
$nbt = new NBT(NBT::BIG_ENDIAN);
|
||||
try{
|
||||
$nbt->readCompressed($data, ZLIB_ENCODING_DEFLATE);
|
||||
|
||||
$chunk = $nbt->getData();
|
||||
|
||||
if(!isset($chunk->Level) or !($chunk->Level instanceof CompoundTag)){
|
||||
return null;
|
||||
}
|
||||
|
||||
$chunk = $chunk->Level;
|
||||
|
||||
$subChunks = [];
|
||||
$fullIds = isset($chunk->Blocks) ? $chunk->Blocks->getValue() : str_repeat("\x00", 32768);
|
||||
$fullData = isset($chunk->Data) ? $chunk->Data->getValue() : (str_repeat("\x00", 16384));
|
||||
$fullSkyLight = isset($chunk->SkyLight) ? $chunk->SkyLight->getValue() : str_repeat("\xff", 16384);
|
||||
$fullBlockLight = isset($chunk->BlockLight) ? $chunk->BlockLight->getValue() : (str_repeat("\x00", 16384));
|
||||
|
||||
for($y = 0; $y < 8; ++$y){
|
||||
$offset = ($y << 4);
|
||||
$ids = "";
|
||||
for($i = 0; $i < 256; ++$i){
|
||||
$ids .= substr($fullIds, $offset, 16);
|
||||
$offset += 128;
|
||||
}
|
||||
$data = "";
|
||||
$offset = ($y << 3);
|
||||
for($i = 0; $i < 256; ++$i){
|
||||
$data .= substr($fullData, $offset, 8);
|
||||
$offset += 64;
|
||||
}
|
||||
$skyLight = "";
|
||||
$offset = ($y << 3);
|
||||
for($i = 0; $i < 256; ++$i){
|
||||
$skyLight .= substr($fullSkyLight, $offset, 8);
|
||||
$offset += 64;
|
||||
}
|
||||
$blockLight = "";
|
||||
$offset = ($y << 3);
|
||||
for($i = 0; $i < 256; ++$i){
|
||||
$blockLight .= substr($fullBlockLight, $offset, 8);
|
||||
$offset += 64;
|
||||
}
|
||||
$subChunks[$y] = new SubChunk($ids, $data, $skyLight, $blockLight);
|
||||
}
|
||||
|
||||
if(isset($chunk->BiomeColors)){
|
||||
$biomeIds = Chunk::convertBiomeColours($chunk->BiomeColors->getValue()); //Convert back to PC format (RIP colours D:)
|
||||
}elseif(isset($chunk->Biomes)){
|
||||
$biomeIds = $chunk->Biomes->getValue();
|
||||
}else{
|
||||
$biomeIds = "";
|
||||
}
|
||||
|
||||
$result = new Chunk(
|
||||
$this,
|
||||
$chunk["xPos"],
|
||||
$chunk["zPos"],
|
||||
$subChunks,
|
||||
isset($chunk->Entities) ? $chunk->Entities->getValue() : [],
|
||||
isset($chunk->TileEntities) ? $chunk->TileEntities->getValue() : [],
|
||||
$biomeIds,
|
||||
isset($chunk->HeightMap) ? $chunk->HeightMap->getValue() : [] //this shouldn't exist in normal mcregion worlds anyway...
|
||||
);
|
||||
$result->setLightPopulated(isset($chunk->LightPopulated) ? ((bool) $chunk->LightPopulated->getValue()) : false);
|
||||
$result->setPopulated(isset($chunk->TerrainPopulated) ? ((bool) $chunk->TerrainPopulated->getValue()) : false);
|
||||
$result->setGenerated(true);
|
||||
return $result;
|
||||
}catch(\Throwable $e){
|
||||
MainLogger::getLogger()->logException($e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static function getProviderName() : string{
|
||||
return "mcregion";
|
||||
}
|
||||
|
||||
public function getWorldHeight() : int{
|
||||
//TODO: add world height options
|
||||
return 128;
|
||||
}
|
||||
|
||||
public static function isValid(string $path) : bool{
|
||||
$isValid = (file_exists($path . "/level.dat") and is_dir($path . "/region/"));
|
||||
|
||||
if($isValid){
|
||||
$files = glob($path . "/region/*.mc*");
|
||||
if(empty($files)){ //possible glob() issue on some systems
|
||||
$files = array_filter(scandir($path . "/region/"), function($file){
|
||||
return substr($file, strrpos($file, ".") + 1, 2) === "mc"; //region file
|
||||
});
|
||||
}
|
||||
|
||||
foreach($files as $f){
|
||||
if(substr($f, strrpos($f, ".") + 1) !== static::REGION_FILE_EXTENSION){
|
||||
$isValid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return $isValid;
|
||||
}
|
||||
|
||||
public static function generate(string $path, string $name, $seed, string $generator, array $options = []){
|
||||
if(!file_exists($path)){
|
||||
mkdir($path, 0777, true);
|
||||
}
|
||||
|
||||
if(!file_exists($path . "/region")){
|
||||
mkdir($path . "/region", 0777);
|
||||
}
|
||||
//TODO, add extra details
|
||||
$levelData = new CompoundTag("Data", [
|
||||
"hardcore" => new ByteTag("hardcore", 0),
|
||||
"initialized" => new ByteTag("initialized", 1),
|
||||
"GameType" => new IntTag("GameType", 0),
|
||||
"generatorVersion" => new IntTag("generatorVersion", 1), //2 in MCPE
|
||||
"SpawnX" => new IntTag("SpawnX", 256),
|
||||
"SpawnY" => new IntTag("SpawnY", 70),
|
||||
"SpawnZ" => new IntTag("SpawnZ", 256),
|
||||
"version" => new IntTag("version", 19133),
|
||||
"DayTime" => new IntTag("DayTime", 0),
|
||||
"LastPlayed" => new LongTag("LastPlayed", microtime(true) * 1000),
|
||||
"RandomSeed" => new LongTag("RandomSeed", $seed),
|
||||
"SizeOnDisk" => new LongTag("SizeOnDisk", 0),
|
||||
"Time" => new LongTag("Time", 0),
|
||||
"generatorName" => new StringTag("generatorName", Generator::getGeneratorName($generator)),
|
||||
"generatorOptions" => new StringTag("generatorOptions", isset($options["preset"]) ? $options["preset"] : ""),
|
||||
"LevelName" => new StringTag("LevelName", $name),
|
||||
"GameRules" => new CompoundTag("GameRules", [])
|
||||
]);
|
||||
$nbt = new NBT(NBT::BIG_ENDIAN);
|
||||
$nbt->setData(new CompoundTag("", [
|
||||
"Data" => $levelData
|
||||
]));
|
||||
$buffer = $nbt->writeCompressed();
|
||||
file_put_contents($path . "level.dat", $buffer);
|
||||
}
|
||||
|
||||
public function getGenerator() : string{
|
||||
return $this->levelData["generatorName"];
|
||||
}
|
||||
|
||||
public function getGeneratorOptions() : array{
|
||||
return ["preset" => $this->levelData["generatorOptions"]];
|
||||
}
|
||||
|
||||
public function getChunk(int $chunkX, int $chunkZ, bool $create = false){
|
||||
$index = Level::chunkHash($chunkX, $chunkZ);
|
||||
if(isset($this->chunks[$index])){
|
||||
return $this->chunks[$index];
|
||||
}else{
|
||||
$this->loadChunk($chunkX, $chunkZ, $create);
|
||||
|
||||
return $this->chunks[$index] ?? null;
|
||||
}
|
||||
}
|
||||
|
||||
public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk){
|
||||
|
||||
$chunk->setProvider($this);
|
||||
|
||||
self::getRegionIndex($chunkX, $chunkZ, $regionX, $regionZ);
|
||||
$this->loadRegion($regionX, $regionZ);
|
||||
|
||||
$chunk->setX($chunkX);
|
||||
$chunk->setZ($chunkZ);
|
||||
|
||||
|
||||
if(isset($this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)]) and $this->chunks[$index] !== $chunk){
|
||||
$this->unloadChunk($chunkX, $chunkZ, false);
|
||||
}
|
||||
|
||||
$this->chunks[$index] = $chunk;
|
||||
}
|
||||
|
||||
public function saveChunk(int $chunkX, int $chunkZ) : bool{
|
||||
if($this->isChunkLoaded($chunkX, $chunkZ)){
|
||||
$this->getRegion($chunkX >> 5, $chunkZ >> 5)->writeChunk($this->getChunk($chunkX, $chunkZ));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function saveChunks(){
|
||||
foreach($this->chunks as $chunk){
|
||||
$this->saveChunk($chunk->getX(), $chunk->getZ());
|
||||
}
|
||||
}
|
||||
|
||||
public function loadChunk(int $chunkX, int $chunkZ, bool $create = false) : bool{
|
||||
$index = Level::chunkHash($chunkX, $chunkZ);
|
||||
if(isset($this->chunks[$index])){
|
||||
return true;
|
||||
}
|
||||
$regionX = $regionZ = null;
|
||||
self::getRegionIndex($chunkX, $chunkZ, $regionX, $regionZ);
|
||||
$this->loadRegion($regionX, $regionZ);
|
||||
$this->level->timings->syncChunkLoadDataTimer->startTiming();
|
||||
$chunk = $this->getRegion($regionX, $regionZ)->readChunk($chunkX - $regionX * 32, $chunkZ - $regionZ * 32);
|
||||
if($chunk === null and $create){
|
||||
$chunk = $this->getEmptyChunk($chunkX, $chunkZ);
|
||||
}
|
||||
$this->level->timings->syncChunkLoadDataTimer->stopTiming();
|
||||
|
||||
if($chunk !== null){
|
||||
$this->chunks[$index] = $chunk;
|
||||
return true;
|
||||
}else{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public function unloadChunk(int $chunkX, int $chunkZ, bool $safe = true) : bool{
|
||||
$chunk = $this->chunks[$index = Level::chunkHash($chunkX, $chunkZ)] ?? null;
|
||||
if($chunk instanceof Chunk and $chunk->unload(false, $safe)){
|
||||
unset($this->chunks[$index]);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function unloadChunks(){
|
||||
foreach($this->chunks as $chunk){
|
||||
$this->unloadChunk($chunk->getX(), $chunk->getZ(), false);
|
||||
}
|
||||
$this->chunks = [];
|
||||
}
|
||||
|
||||
public function isChunkLoaded(int $chunkX, int $chunkZ) : bool{
|
||||
return isset($this->chunks[Level::chunkHash($chunkX, $chunkZ)]);
|
||||
}
|
||||
|
||||
public function isChunkGenerated(int $chunkX, int $chunkZ) : bool{
|
||||
if(($region = $this->getRegion($chunkX >> 5, $chunkZ >> 5)) !== null){
|
||||
return $region->chunkExists($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32) and $this->getChunk($chunkX - $region->getX() * 32, $chunkZ - $region->getZ() * 32, true)->isGenerated();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public function isChunkPopulated(int $chunkX, int $chunkZ) : bool{
|
||||
$chunk = $this->getChunk($chunkX, $chunkZ);
|
||||
if($chunk !== null){
|
||||
return $chunk->isPopulated();
|
||||
}else{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public function getLoadedChunks() : array{
|
||||
return $this->chunks;
|
||||
}
|
||||
|
||||
public function doGarbageCollection(){
|
||||
$limit = time() - 300;
|
||||
foreach($this->regions as $index => $region){
|
||||
if($region->lastUsed <= $limit){
|
||||
$region->close();
|
||||
unset($this->regions[$index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
* @param int &$x
|
||||
* @param int &$z
|
||||
*/
|
||||
public static function getRegionIndex(int $chunkX, int $chunkZ, &$x, &$z){
|
||||
$x = $chunkX >> 5;
|
||||
$z = $chunkZ >> 5;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $chunkX
|
||||
* @param int $chunkZ
|
||||
*
|
||||
* @return Chunk
|
||||
*/
|
||||
public function getEmptyChunk(int $chunkX, int $chunkZ){
|
||||
return Chunk::getEmptyChunk($chunkX, $chunkZ, $this);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*
|
||||
* @return RegionLoader
|
||||
*/
|
||||
protected function getRegion(int $x, int $z){
|
||||
return $this->regions[Level::chunkHash($x, $z)] ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param int $x
|
||||
* @param int $z
|
||||
*/
|
||||
protected function loadRegion(int $x, int $z){
|
||||
if(!isset($this->regions[$index = Level::chunkHash($x, $z)])){
|
||||
$this->regions[$index] = new RegionLoader($this, $x, $z, static::REGION_FILE_EXTENSION);
|
||||
}
|
||||
}
|
||||
|
||||
public function close(){
|
||||
$this->unloadChunks();
|
||||
foreach($this->regions as $index => $region){
|
||||
$region->close();
|
||||
unset($this->regions[$index]);
|
||||
}
|
||||
$this->level = null;
|
||||
}
|
||||
}
|
154
src/pocketmine/level/format/io/region/PMAnvil.php
Normal file
154
src/pocketmine/level/format/io/region/PMAnvil.php
Normal file
@ -0,0 +1,154 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types = 1);
|
||||
|
||||
namespace pocketmine\level\format\io\region;
|
||||
|
||||
use pocketmine\level\format\Chunk;
|
||||
use pocketmine\level\format\SubChunk;
|
||||
use pocketmine\nbt\NBT;
|
||||
use pocketmine\nbt\tag\{
|
||||
ByteArrayTag, ByteTag, CompoundTag, IntArrayTag, IntTag, ListTag, LongTag
|
||||
};
|
||||
use pocketmine\Player;
|
||||
use pocketmine\utils\ChunkException;
|
||||
use pocketmine\utils\MainLogger;
|
||||
|
||||
/**
|
||||
* This format is exactly the same as the PC Anvil format, with the only difference being that the stored data order
|
||||
* is XZY instead of YZX for more performance loading and saving worlds.
|
||||
*/
|
||||
class PMAnvil extends Anvil{
|
||||
|
||||
const REGION_FILE_EXTENSION = "mcapm";
|
||||
|
||||
public function nbtSerialize(Chunk $chunk) : string{
|
||||
$nbt = new CompoundTag("Level", []);
|
||||
$nbt->xPos = new IntTag("xPos", $chunk->getX());
|
||||
$nbt->zPos = new IntTag("zPos", $chunk->getZ());
|
||||
|
||||
$nbt->V = new ByteTag("V", 1);
|
||||
$nbt->LastUpdate = new LongTag("LastUpdate", 0); //TODO
|
||||
$nbt->InhabitedTime = new LongTag("InhabitedTime", 0); //TODO
|
||||
$nbt->TerrainPopulated = new ByteTag("TerrainPopulated", $chunk->isPopulated());
|
||||
$nbt->LightPopulated = new ByteTag("LightPopulated", $chunk->isLightPopulated());
|
||||
|
||||
$nbt->Sections = new ListTag("Sections", []);
|
||||
$nbt->Sections->setTagType(NBT::TAG_Compound);
|
||||
$subChunks = -1;
|
||||
foreach($chunk->getSubChunks() as $y => $subChunk){
|
||||
if($subChunk->isEmpty()){
|
||||
continue;
|
||||
}
|
||||
$nbt->Sections[++$subChunks] = new CompoundTag(null, [
|
||||
"Y" => new ByteTag("Y", $y),
|
||||
"Blocks" => new ByteArrayTag("Blocks", $subChunk->getBlockIdArray()),
|
||||
"Data" => new ByteArrayTag("Data", $subChunk->getBlockDataArray()),
|
||||
"SkyLight" => new ByteArrayTag("SkyLight", $subChunk->getSkyLightArray()),
|
||||
"BlockLight" => new ByteArrayTag("BlockLight", $subChunk->getBlockLightArray())
|
||||
]);
|
||||
}
|
||||
|
||||
$nbt->Biomes = new ByteArrayTag("Biomes", $chunk->getBiomeIdArray());
|
||||
$nbt->HeightMap = new IntArrayTag("HeightMap", $chunk->getHeightMapArray());
|
||||
|
||||
$entities = [];
|
||||
|
||||
foreach($chunk->getEntities() as $entity){
|
||||
if(!($entity instanceof Player) and !$entity->closed){
|
||||
$entity->saveNBT();
|
||||
$entities[] = $entity->namedtag;
|
||||
}
|
||||
}
|
||||
|
||||
$nbt->Entities = new ListTag("Entities", $entities);
|
||||
$nbt->Entities->setTagType(NBT::TAG_Compound);
|
||||
|
||||
$tiles = [];
|
||||
foreach($chunk->getTiles() as $tile){
|
||||
$tile->saveNBT();
|
||||
$tiles[] = $tile->namedtag;
|
||||
}
|
||||
|
||||
$nbt->TileEntities = new ListTag("TileEntities", $tiles);
|
||||
$nbt->TileEntities->setTagType(NBT::TAG_Compound);
|
||||
|
||||
//TODO: TileTicks
|
||||
|
||||
$writer = new NBT(NBT::BIG_ENDIAN);
|
||||
$nbt->setName("Level");
|
||||
$writer->setData(new CompoundTag("", ["Level" => $nbt]));
|
||||
|
||||
return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL);
|
||||
}
|
||||
|
||||
public function nbtDeserialize(string $data){
|
||||
$nbt = new NBT(NBT::BIG_ENDIAN);
|
||||
try{
|
||||
$nbt->readCompressed($data, ZLIB_ENCODING_DEFLATE);
|
||||
|
||||
$chunk = $nbt->getData();
|
||||
|
||||
if(!isset($chunk->Level) or !($chunk->Level instanceof CompoundTag)){
|
||||
throw new ChunkException("Invalid NBT format");
|
||||
}
|
||||
|
||||
$chunk = $chunk->Level;
|
||||
|
||||
$subChunks = [];
|
||||
if($chunk->Sections instanceof ListTag){
|
||||
foreach($chunk->Sections as $subChunk){
|
||||
if($subChunk instanceof CompoundTag){
|
||||
$subChunks[$subChunk->Y->getValue()] = new SubChunk(
|
||||
$subChunk->Blocks->getValue(),
|
||||
$subChunk->Data->getValue(),
|
||||
$subChunk->SkyLight->getValue(),
|
||||
$subChunk->BlockLight->getValue()
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$result = new Chunk(
|
||||
$this,
|
||||
$chunk["xPos"],
|
||||
$chunk["zPos"],
|
||||
$subChunks,
|
||||
isset($chunk->Entities) ? $chunk->Entities->getValue() : [],
|
||||
isset($chunk->TileEntities) ? $chunk->TileEntities->getValue() : [],
|
||||
isset($chunk->Biomes) ? $chunk->Biomes->getValue() : "",
|
||||
isset($chunk->HeightMap) ? $chunk->HeightMap->getValue() : []
|
||||
);
|
||||
$result->setLightPopulated(isset($chunk->LightPopulated) ? ((bool) $chunk->LightPopulated->getValue()) : false);
|
||||
$result->setPopulated(isset($chunk->TerrainPopulated) ? ((bool) $chunk->TerrainPopulated->getValue()) : false);
|
||||
$result->setGenerated(true);
|
||||
return $result;
|
||||
}catch(\Throwable $e){
|
||||
MainLogger::getLogger()->logException($e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static function getProviderName() : string{
|
||||
return "pmanvil";
|
||||
}
|
||||
}
|
304
src/pocketmine/level/format/io/region/RegionLoader.php
Normal file
304
src/pocketmine/level/format/io/region/RegionLoader.php
Normal file
@ -0,0 +1,304 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types = 1);
|
||||
|
||||
namespace pocketmine\level\format\io\region;
|
||||
|
||||
use pocketmine\level\format\Chunk;
|
||||
use pocketmine\level\format\io\LevelProvider;
|
||||
use pocketmine\utils\Binary;
|
||||
use pocketmine\utils\ChunkException;
|
||||
use pocketmine\utils\MainLogger;
|
||||
|
||||
class RegionLoader{
|
||||
const VERSION = 1;
|
||||
const COMPRESSION_GZIP = 1;
|
||||
const COMPRESSION_ZLIB = 2;
|
||||
const MAX_SECTOR_LENGTH = 256 << 12; //256 sectors, (1 MiB)
|
||||
public static $COMPRESSION_LEVEL = 7;
|
||||
|
||||
protected $x;
|
||||
protected $z;
|
||||
protected $filePath;
|
||||
protected $filePointer;
|
||||
protected $lastSector;
|
||||
/** @var LevelProvider */
|
||||
protected $levelProvider;
|
||||
protected $locationTable = [];
|
||||
|
||||
public $lastUsed;
|
||||
|
||||
public function __construct(LevelProvider $level, int $regionX, int $regionZ, string $fileExtension = McRegion::REGION_FILE_EXTENSION){
|
||||
$this->x = $regionX;
|
||||
$this->z = $regionZ;
|
||||
$this->levelProvider = $level;
|
||||
$this->filePath = $this->levelProvider->getPath() . "region/r.$regionX.$regionZ.$fileExtension";
|
||||
$exists = file_exists($this->filePath);
|
||||
if(!$exists){
|
||||
touch($this->filePath);
|
||||
}
|
||||
$this->filePointer = fopen($this->filePath, "r+b");
|
||||
stream_set_read_buffer($this->filePointer, 1024 * 16); //16KB
|
||||
stream_set_write_buffer($this->filePointer, 1024 * 16); //16KB
|
||||
if(!$exists){
|
||||
$this->createBlank();
|
||||
}else{
|
||||
$this->loadLocationTable();
|
||||
}
|
||||
|
||||
$this->lastUsed = time();
|
||||
}
|
||||
|
||||
public function __destruct(){
|
||||
if(is_resource($this->filePointer)){
|
||||
$this->writeLocationTable();
|
||||
fclose($this->filePointer);
|
||||
}
|
||||
}
|
||||
|
||||
protected function isChunkGenerated(int $index) : bool{
|
||||
return !($this->locationTable[$index][0] === 0 or $this->locationTable[$index][1] === 0);
|
||||
}
|
||||
|
||||
public function readChunk(int $x, int $z){
|
||||
$index = self::getChunkOffset($x, $z);
|
||||
if($index < 0 or $index >= 4096){
|
||||
return null;
|
||||
}
|
||||
|
||||
$this->lastUsed = time();
|
||||
|
||||
if(!$this->isChunkGenerated($index)){
|
||||
return null;
|
||||
}
|
||||
|
||||
fseek($this->filePointer, $this->locationTable[$index][0] << 12);
|
||||
$length = Binary::readInt(fread($this->filePointer, 4));
|
||||
$compression = ord(fgetc($this->filePointer));
|
||||
|
||||
if($length <= 0 or $length > self::MAX_SECTOR_LENGTH){ //Not yet generated / corrupted
|
||||
if($length >= self::MAX_SECTOR_LENGTH){
|
||||
$this->locationTable[$index][0] = ++$this->lastSector;
|
||||
$this->locationTable[$index][1] = 1;
|
||||
MainLogger::getLogger()->error("Corrupted chunk header detected");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
if($length > ($this->locationTable[$index][1] << 12)){ //Invalid chunk, bigger than defined number of sectors
|
||||
MainLogger::getLogger()->error("Corrupted bigger chunk detected");
|
||||
$this->locationTable[$index][1] = $length >> 12;
|
||||
$this->writeLocationIndex($index);
|
||||
}elseif($compression !== self::COMPRESSION_ZLIB and $compression !== self::COMPRESSION_GZIP){
|
||||
MainLogger::getLogger()->error("Invalid compression type");
|
||||
return null;
|
||||
}
|
||||
|
||||
$chunk = $this->levelProvider->nbtDeserialize(fread($this->filePointer, $length - 1));
|
||||
if($chunk instanceof Chunk){
|
||||
return $chunk;
|
||||
}else{
|
||||
MainLogger::getLogger()->error("Corrupted chunk detected");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public function chunkExists(int $x, int $z) : bool{
|
||||
return $this->isChunkGenerated(self::getChunkOffset($x, $z));
|
||||
}
|
||||
|
||||
protected function saveChunk(int $x, int $z, string $chunkData){
|
||||
$length = strlen($chunkData) + 1;
|
||||
if($length + 4 > self::MAX_SECTOR_LENGTH){
|
||||
throw new ChunkException("Chunk is too big! " . ($length + 4) . " > " . self::MAX_SECTOR_LENGTH);
|
||||
}
|
||||
$sectors = (int) ceil(($length + 4) / 4096);
|
||||
$index = self::getChunkOffset($x, $z);
|
||||
$indexChanged = false;
|
||||
if($this->locationTable[$index][1] < $sectors){
|
||||
$this->locationTable[$index][0] = $this->lastSector + 1;
|
||||
$this->lastSector += $sectors; //The GC will clean this shift "later"
|
||||
$indexChanged = true;
|
||||
}elseif($this->locationTable[$index][1] != $sectors){
|
||||
$indexChanged = true;
|
||||
}
|
||||
|
||||
$this->locationTable[$index][1] = $sectors;
|
||||
$this->locationTable[$index][2] = time();
|
||||
|
||||
fseek($this->filePointer, $this->locationTable[$index][0] << 12);
|
||||
fwrite($this->filePointer, str_pad(Binary::writeInt($length) . chr(self::COMPRESSION_ZLIB) . $chunkData, $sectors << 12, "\x00", STR_PAD_RIGHT));
|
||||
|
||||
if($indexChanged){
|
||||
$this->writeLocationIndex($index);
|
||||
}
|
||||
}
|
||||
|
||||
public function removeChunk(int $x, int $z){
|
||||
$index = self::getChunkOffset($x, $z);
|
||||
$this->locationTable[$index][0] = 0;
|
||||
$this->locationTable[$index][1] = 0;
|
||||
}
|
||||
|
||||
public function writeChunk(Chunk $chunk){
|
||||
$this->lastUsed = time();
|
||||
$chunkData = $this->levelProvider->nbtSerialize($chunk);
|
||||
if($chunkData !== false){
|
||||
$this->saveChunk($chunk->getX() - ($this->getX() * 32), $chunk->getZ() - ($this->getZ() * 32), $chunkData);
|
||||
}
|
||||
}
|
||||
|
||||
protected static function getChunkOffset(int $x, int $z) : int{
|
||||
return $x + ($z << 5);
|
||||
}
|
||||
|
||||
public function close(){
|
||||
$this->writeLocationTable();
|
||||
fclose($this->filePointer);
|
||||
$this->levelProvider = null;
|
||||
}
|
||||
|
||||
public function doSlowCleanUp() : int{
|
||||
for($i = 0; $i < 1024; ++$i){
|
||||
if($this->locationTable[$i][0] === 0 or $this->locationTable[$i][1] === 0){
|
||||
continue;
|
||||
}
|
||||
fseek($this->filePointer, $this->locationTable[$i][0] << 12);
|
||||
$chunk = fread($this->filePointer, $this->locationTable[$i][1] << 12);
|
||||
$length = Binary::readInt(substr($chunk, 0, 4));
|
||||
if($length <= 1){
|
||||
$this->locationTable[$i] = [0, 0, 0]; //Non-generated chunk, remove it from index
|
||||
}
|
||||
|
||||
try{
|
||||
$chunk = zlib_decode(substr($chunk, 5));
|
||||
}catch(\Throwable $e){
|
||||
$this->locationTable[$i] = [0, 0, 0]; //Corrupted chunk, remove it
|
||||
continue;
|
||||
}
|
||||
|
||||
$chunk = chr(self::COMPRESSION_ZLIB) . zlib_encode($chunk, ZLIB_ENCODING_DEFLATE, 9);
|
||||
$chunk = Binary::writeInt(strlen($chunk)) . $chunk;
|
||||
$sectors = (int) ceil(strlen($chunk) / 4096);
|
||||
if($sectors > $this->locationTable[$i][1]){
|
||||
$this->locationTable[$i][0] = $this->lastSector + 1;
|
||||
$this->lastSector += $sectors;
|
||||
}
|
||||
fseek($this->filePointer, $this->locationTable[$i][0] << 12);
|
||||
fwrite($this->filePointer, str_pad($chunk, $sectors << 12, "\x00", STR_PAD_RIGHT));
|
||||
}
|
||||
$this->writeLocationTable();
|
||||
$n = $this->cleanGarbage();
|
||||
$this->writeLocationTable();
|
||||
|
||||
return $n;
|
||||
}
|
||||
|
||||
private function cleanGarbage() : int{
|
||||
$sectors = [];
|
||||
foreach($this->locationTable as $index => $data){ //Calculate file usage
|
||||
if($data[0] === 0 or $data[1] === 0){
|
||||
$this->locationTable[$index] = [0, 0, 0];
|
||||
continue;
|
||||
}
|
||||
for($i = 0; $i < $data[1]; ++$i){
|
||||
$sectors[$data[0]] = $index;
|
||||
}
|
||||
}
|
||||
|
||||
if(count($sectors) === ($this->lastSector - 2)){ //No collection needed
|
||||
return 0;
|
||||
}
|
||||
|
||||
ksort($sectors);
|
||||
$shift = 0;
|
||||
$lastSector = 1; //First chunk - 1
|
||||
|
||||
fseek($this->filePointer, 8192);
|
||||
$sector = 2;
|
||||
foreach($sectors as $sector => $index){
|
||||
if(($sector - $lastSector) > 1){
|
||||
$shift += $sector - $lastSector - 1;
|
||||
}
|
||||
if($shift > 0){
|
||||
fseek($this->filePointer, $sector << 12);
|
||||
$old = fread($this->filePointer, 4096);
|
||||
fseek($this->filePointer, ($sector - $shift) << 12);
|
||||
fwrite($this->filePointer, $old, 4096);
|
||||
}
|
||||
$this->locationTable[$index][0] -= $shift;
|
||||
$lastSector = $sector;
|
||||
}
|
||||
ftruncate($this->filePointer, ($sector + 1) << 12); //Truncate to the end of file written
|
||||
return $shift;
|
||||
}
|
||||
|
||||
protected function loadLocationTable(){
|
||||
fseek($this->filePointer, 0);
|
||||
$this->lastSector = 1;
|
||||
|
||||
$data = unpack("N*", fread($this->filePointer, 4 * 1024 * 2)); //1024 records * 4 bytes * 2 times
|
||||
for($i = 0; $i < 1024; ++$i){
|
||||
$index = $data[$i + 1];
|
||||
$this->locationTable[$i] = [$index >> 8, $index & 0xff, $data[1024 + $i + 1]];
|
||||
if(($this->locationTable[$i][0] + $this->locationTable[$i][1] - 1) > $this->lastSector){
|
||||
$this->lastSector = $this->locationTable[$i][0] + $this->locationTable[$i][1] - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function writeLocationTable(){
|
||||
$write = [];
|
||||
|
||||
for($i = 0; $i < 1024; ++$i){
|
||||
$write[] = (($this->locationTable[$i][0] << 8) | $this->locationTable[$i][1]);
|
||||
}
|
||||
for($i = 0; $i < 1024; ++$i){
|
||||
$write[] = $this->locationTable[$i][2];
|
||||
}
|
||||
fseek($this->filePointer, 0);
|
||||
fwrite($this->filePointer, pack("N*", ...$write), 4096 * 2);
|
||||
}
|
||||
|
||||
protected function writeLocationIndex($index){
|
||||
fseek($this->filePointer, $index << 2);
|
||||
fwrite($this->filePointer, Binary::writeInt(($this->locationTable[$index][0] << 8) | $this->locationTable[$index][1]), 4);
|
||||
fseek($this->filePointer, 4096 + ($index << 2));
|
||||
fwrite($this->filePointer, Binary::writeInt($this->locationTable[$index][2]), 4);
|
||||
}
|
||||
|
||||
protected function createBlank(){
|
||||
fseek($this->filePointer, 0);
|
||||
ftruncate($this->filePointer, 8192); // this fills the file with the null byte
|
||||
$this->lastSector = 1;
|
||||
$this->locationTable = array_fill(0, 1024, [0, 0, 0]);
|
||||
}
|
||||
|
||||
public function getX() : int{
|
||||
return $this->x;
|
||||
}
|
||||
|
||||
public function getZ() : int{
|
||||
return $this->z;
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user