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Chunk no longer depends on BlockFactory
really this light population crap shouldn't be in the chunk to begin with, but that's a bit more complicated.
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@ -51,7 +51,7 @@ class SkyLightUpdate extends LightUpdate{
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$yPlusOne = $y + 1;
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if($yPlusOne === $oldHeightMap){ //Block changed directly beneath the heightmap. Check if a block was removed or changed to a different light-filter.
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$newHeightMap = $chunk->recalculateHeightMapColumn($x & 0x0f, $z & 0x0f);
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$newHeightMap = $chunk->recalculateHeightMapColumn($x & 0x0f, $z & 0x0f, BlockFactory::$lightFilter, BlockFactory::$diffusesSkyLight);
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}elseif($yPlusOne > $oldHeightMap){ //Block changed above the heightmap.
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if($source->getLightFilter() > 0 or $source->diffusesSkyLight()){
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$chunk->setHeightMap($x & 0xf, $z & 0xf, $yPlusOne);
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