mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-11 00:09:39 +00:00
Introduce a "block write-batch" concept (#2555)
Make use of writebatch to generate trees, doors and double plants safely - Fixes #2441 - Fixes #2548 - Closes #2498
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@ -25,6 +25,7 @@ namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataValidator;
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use pocketmine\item\Item;
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use pocketmine\level\BlockWriteBatch;
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use pocketmine\level\sound\DoorSound;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Bearing;
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@ -124,9 +125,10 @@ abstract class Door extends Transparent{
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$topHalf = clone $this;
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$topHalf->top = true;
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parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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$this->level->setBlock($blockUp, $topHalf); //Top
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return true;
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$write = new BlockWriteBatch();
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$write->addBlock($blockReplace, $this)->addBlock($blockUp, $topHalf);
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return $write->apply($this->level);
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}
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return false;
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@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\level\BlockWriteBatch;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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@ -49,12 +50,12 @@ class DoublePlant extends Flowable{
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$id = $blockReplace->getSide(Facing::DOWN)->getId();
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if(($id === Block::GRASS or $id === Block::DIRT) and $blockReplace->getSide(Facing::UP)->canBeReplaced()){
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$this->getLevel()->setBlock($blockReplace, $this, false);
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$top = clone $this;
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$top->top = true;
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$this->getLevel()->setBlock($blockReplace->getSide(Facing::UP), $top, false);
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return true;
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$write = new BlockWriteBatch();
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$write->addBlock($blockReplace, $this)->addBlock($blockReplace->getSide(Facing::UP), $top);
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return $write->apply($this->level);
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}
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return false;
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133
src/pocketmine/level/BlockWriteBatch.php
Normal file
133
src/pocketmine/level/BlockWriteBatch.php
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@ -0,0 +1,133 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level;
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use pocketmine\block\Block;
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use pocketmine\math\Vector3;
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use pocketmine\utils\Utils;
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class BlockWriteBatch{
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/** @var Block[][][] */
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private $blocks = [];
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/** @var \Closure[] */
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private $validators = [];
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public function __construct(){
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$this->addValidator(function(ChunkManager $world, int $x, int $y, int $z) : bool{
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return $world->isInWorld($x, $y, $z);
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});
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}
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/**
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* Adds a block to the batch at the given position.
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*
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* @param Vector3 $pos
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* @param Block $state
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*
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* @return $this
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*/
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public function addBlock(Vector3 $pos, Block $state) : self{
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return $this->addBlockAt($pos->getFloorX(), $pos->getFloorY(), $pos->getFloorZ(), $state);
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}
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/**
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* Adds a block to the batch at the given coordinates.
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*
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* @param int $x
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* @param int $y
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* @param int $z
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* @param Block $state
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*
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* @return $this
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*/
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public function addBlockAt(int $x, int $y, int $z, Block $state) : self{
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$this->blocks[$x][$y][$z] = $state;
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return $this;
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}
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/**
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* Validates and attempts to apply the batch to the given world. If any part of the batch fails to validate, no
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* changes will be made to the world.
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*
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* @param ChunkManager $world
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*
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* @return bool if the application was successful
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*/
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public function apply(ChunkManager $world) : bool{
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foreach($this->getBlocks() as [$x, $y, $z, $_]){
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foreach($this->validators as $validator){
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if(!$validator($world, $x, $y, $z)){
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return false;
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}
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}
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}
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foreach($this->getBlocks() as [$x, $y, $z, $block]){
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$world->setBlockAt($x, $y, $z, $block);
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}
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return true;
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}
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/**
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* @return \Generator|mixed[] [int $x, int $y, int $z, Block $block]
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*/
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public function getBlocks() : \Generator{
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foreach($this->blocks as $x => $yLine){
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foreach($yLine as $y => $zLine){
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foreach($zLine as $z => $block){
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yield [$x, $y, $z, $block];
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}
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}
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}
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}
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/**
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* Add a validation predicate which will be used to validate every block.
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* The callable signature should be the same as the below dummy function.
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* @see BlockWriteBatch::dummyValidator()
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*
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* @param callable $validator
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*/
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public function addValidator(callable $validator) : void{
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Utils::validateCallableSignature([$this, 'dummyValidator'], $validator);
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$this->validators[] = $validator;
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}
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/**
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* Dummy function demonstrating the required closure signature for validators.
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* @see BlockWriteBatch::addValidator()
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*
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* @dummy
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*
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* @param ChunkManager $world
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return bool
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*/
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public function dummyValidator(ChunkManager $world, int $x, int $y, int $z) : bool{
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return true;
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}
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}
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@ -26,6 +26,7 @@ namespace pocketmine\level\generator\object;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\block\Wood;
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use pocketmine\level\BlockWriteBatch;
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use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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@ -35,14 +36,18 @@ class SpruceTree extends Tree{
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parent::__construct(BlockFactory::get(Block::LOG, Wood::SPRUCE), BlockFactory::get(Block::LEAVES, Wood::SPRUCE), 10);
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}
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protected function generateChunkHeight(Random $random) : int{
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return $this->treeHeight - $random->nextBoundedInt(3);
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}
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public function placeObject(ChunkManager $level, int $x, int $y, int $z, Random $random) : void{
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$this->treeHeight = $random->nextBoundedInt(4) + 6;
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parent::placeObject($level, $x, $y, $z, $random);
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}
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protected function placeCanopy(ChunkManager $level, int $x, int $y, int $z, Random $random, BlockWriteBatch $write) : void{
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$topSize = $this->treeHeight - (1 + $random->nextBoundedInt(2));
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$lRadius = 2 + $random->nextBoundedInt(2);
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$this->placeTrunk($level, $x, $y, $z, $random, $this->treeHeight - $random->nextBoundedInt(3));
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$radius = $random->nextBoundedInt(2);
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$maxR = 1;
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$minR = 0;
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@ -59,7 +64,7 @@ class SpruceTree extends Tree{
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}
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if(!$level->getBlockAt($xx, $yyy, $zz)->isSolid()){
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$level->setBlockAt($xx, $yyy, $zz, $this->leafBlock);
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$write->addBlockAt($xx, $yyy, $zz, $this->leafBlock);
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}
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}
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}
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@ -29,6 +29,7 @@ use pocketmine\block\Leaves;
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use pocketmine\block\Sapling;
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use pocketmine\block\utils\WoodType;
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use pocketmine\block\Wood;
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use pocketmine\level\BlockWriteBatch;
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use pocketmine\level\ChunkManager;
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use pocketmine\utils\Random;
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@ -100,8 +101,29 @@ abstract class Tree{
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}
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public function placeObject(ChunkManager $level, int $x, int $y, int $z, Random $random) : void{
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$this->placeTrunk($level, $x, $y, $z, $random, $this->treeHeight - 1);
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$write = new BlockWriteBatch();
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$this->placeTrunk($level, $x, $y, $z, $random, $this->generateChunkHeight($random), $write);
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$this->placeCanopy($level, $x, $y, $z, $random, $write);
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$write->apply($level); //TODO: handle return value on failure
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}
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protected function generateChunkHeight(Random $random) : int{
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return $this->treeHeight - 1;
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}
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protected function placeTrunk(ChunkManager $level, int $x, int $y, int $z, Random $random, int $trunkHeight, BlockWriteBatch $write) : void{
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// The base dirt block
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$write->addBlockAt($x, $y - 1, $z, BlockFactory::get(Block::DIRT));
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for($yy = 0; $yy < $trunkHeight; ++$yy){
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if($this->canOverride($level->getBlockAt($x, $y + $yy, $z))){
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$write->addBlockAt($x, $y + $yy, $z, $this->trunkBlock);
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}
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}
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}
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protected function placeCanopy(ChunkManager $level, int $x, int $y, int $z, Random $random, BlockWriteBatch $write) : void{
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for($yy = $y - 3 + $this->treeHeight; $yy <= $y + $this->treeHeight; ++$yy){
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$yOff = $yy - ($y + $this->treeHeight);
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$mid = (int) (1 - $yOff / 2);
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@ -113,24 +135,13 @@ abstract class Tree{
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continue;
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}
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if(!$level->getBlockAt($xx, $yy, $zz)->isSolid()){
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$level->setBlockAt($xx, $yy, $zz, $this->leafBlock);
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$write->addBlockAt($xx, $yy, $zz, $this->leafBlock);
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}
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}
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}
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}
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}
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protected function placeTrunk(ChunkManager $level, int $x, int $y, int $z, Random $random, int $trunkHeight) : void{
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// The base dirt block
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$level->setBlockAt($x, $y - 1, $z, BlockFactory::get(Block::DIRT));
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for($yy = 0; $yy < $trunkHeight; ++$yy){
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if($this->canOverride($level->getBlockAt($x, $y + $yy, $z))){
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$level->setBlockAt($x, $y + $yy, $z, $this->trunkBlock);
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}
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}
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}
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protected function canOverride(Block $block) : bool{
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return $block->canBeReplaced() or $block instanceof Sapling or $block instanceof Leaves;
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}
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