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Fixed Level::setBlock() old calls
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@ -39,7 +39,7 @@ class FlintSteel extends Tool{
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}
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if($block->getID() === self::AIR and ($target instanceof Solid)){
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$level->setBlock($block, new Fire(), true, false, true);
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$level->setBlock($block, new Fire(), true);
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return true;
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}
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