Fixed Level::setBlock() old calls

This commit is contained in:
Shoghi Cervantes
2014-09-05 10:59:23 +02:00
parent d3c308c5a8
commit ac4b4b08fd
42 changed files with 106 additions and 106 deletions

View File

@ -39,7 +39,7 @@ class Bucket extends Item{
public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
if($this->meta === Item::AIR){
if($target instanceof Liquid){
$level->setBlock($target, new Air(), true, false, true);
$level->setBlock($target, new Air(), true);
if(($player->gamemode & 0x01) === 0){
$this->meta = ($target instanceof Water) ? Item::WATER : Item::LAVA;
}
@ -50,7 +50,7 @@ class Bucket extends Item{
//Support Make Non-Support Water to Support Water
if($block->getID() === self::AIR || ($block instanceof Water && ($block->getDamage() & 0x07) != 0x00)){
$water = new Water();
$level->setBlock($block, $water, true, false, true);
$level->setBlock($block, $water, true);
$water->place(clone $this, $block, $target, $face, $fx, $fy, $fz, $player);
if(($player->gamemode & 0x01) === 0){
$this->meta = 0;
@ -60,7 +60,7 @@ class Bucket extends Item{
}
}elseif($this->meta === Item::LAVA){
if($block->getID() === self::AIR){
$level->setBlock($block, new Lava(), true, false, true);
$level->setBlock($block, new Lava(), true);
if(($player->gamemode & 0x01) === 0){
$this->meta = 0;
}