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Silence pre-spawn PlayerAuthInputPacket debug spam
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1f9dfa77bf
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@ -30,6 +30,7 @@ use pocketmine\network\mcpe\convert\GlobalItemTypeDictionary;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\network\mcpe\InventoryManager;
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use pocketmine\network\mcpe\InventoryManager;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\PlayerAuthInputPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\StartGamePacket;
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use pocketmine\network\mcpe\protocol\StartGamePacket;
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use pocketmine\network\mcpe\protocol\types\BlockPosition;
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use pocketmine\network\mcpe\protocol\types\BlockPosition;
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@ -148,4 +149,10 @@ class PreSpawnPacketHandler extends PacketHandler{
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return true;
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return true;
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}
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}
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public function handlePlayerAuthInput(PlayerAuthInputPacket $packet) : bool{
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//the client will send this every tick once we start sending chunks, but we don't handle it in this stage
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//this is very spammy so we filter it out
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return true;
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}
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}
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}
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