move network entity IDs to network namespace

we're going to need a dedicated data package, because this stuff isn't just network-specific.
This commit is contained in:
Dylan K. Taylor
2019-07-19 15:33:30 +01:00
parent 0ebd3e6ca2
commit ac12911561
18 changed files with 157 additions and 137 deletions

View File

@@ -44,18 +44,18 @@ use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\AddActorPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\MoveActorAbsolutePacket;
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
use pocketmine\network\mcpe\protocol\SetActorDataPacket;
use pocketmine\network\mcpe\protocol\SetActorMotionPacket;
use pocketmine\network\mcpe\protocol\types\DataPropertyManager;
use pocketmine\network\mcpe\protocol\types\EntityMetadataFlags;
use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties;
use pocketmine\network\mcpe\protocol\types\EntityMetadataTypes;
use pocketmine\player\Player;
use pocketmine\network\mcpe\protocol\AddActorPacket;
use pocketmine\network\mcpe\protocol\ActorEventPacket;
use pocketmine\network\mcpe\protocol\MoveActorAbsolutePacket;
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
use pocketmine\network\mcpe\protocol\SetActorDataPacket;
use pocketmine\network\mcpe\protocol\SetActorMotionPacket;
use pocketmine\Server;
use pocketmine\timings\Timings;
use pocketmine\timings\TimingsHandler;
@@ -78,7 +78,7 @@ use function sin;
use function spl_object_id;
use const M_PI_2;
abstract class Entity extends Location implements EntityIds{
abstract class Entity extends Location{
public const MOTION_THRESHOLD = 0.00001;