mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-19 04:15:04 +00:00
move network entity IDs to network namespace
we're going to need a dedicated data package, because this stuff isn't just network-specific.
This commit is contained in:
@@ -44,18 +44,18 @@ use pocketmine\nbt\tag\DoubleTag;
|
||||
use pocketmine\nbt\tag\FloatTag;
|
||||
use pocketmine\nbt\tag\ListTag;
|
||||
use pocketmine\nbt\tag\StringTag;
|
||||
use pocketmine\network\mcpe\protocol\ActorEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\AddActorPacket;
|
||||
use pocketmine\network\mcpe\protocol\AnimatePacket;
|
||||
use pocketmine\network\mcpe\protocol\MoveActorAbsolutePacket;
|
||||
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetActorDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetActorMotionPacket;
|
||||
use pocketmine\network\mcpe\protocol\types\DataPropertyManager;
|
||||
use pocketmine\network\mcpe\protocol\types\EntityMetadataFlags;
|
||||
use pocketmine\network\mcpe\protocol\types\EntityMetadataProperties;
|
||||
use pocketmine\network\mcpe\protocol\types\EntityMetadataTypes;
|
||||
use pocketmine\player\Player;
|
||||
use pocketmine\network\mcpe\protocol\AddActorPacket;
|
||||
use pocketmine\network\mcpe\protocol\ActorEventPacket;
|
||||
use pocketmine\network\mcpe\protocol\MoveActorAbsolutePacket;
|
||||
use pocketmine\network\mcpe\protocol\RemoveActorPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetActorDataPacket;
|
||||
use pocketmine\network\mcpe\protocol\SetActorMotionPacket;
|
||||
use pocketmine\Server;
|
||||
use pocketmine\timings\Timings;
|
||||
use pocketmine\timings\TimingsHandler;
|
||||
@@ -78,7 +78,7 @@ use function sin;
|
||||
use function spl_object_id;
|
||||
use const M_PI_2;
|
||||
|
||||
abstract class Entity extends Location implements EntityIds{
|
||||
abstract class Entity extends Location{
|
||||
|
||||
public const MOTION_THRESHOLD = 0.00001;
|
||||
|
||||
|
Reference in New Issue
Block a user