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Enchantment: use Translatable instead of hardcoded translation keys
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@@ -24,6 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\item\enchantment;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\lang\Translatable;
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use function array_flip;
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use function floor;
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@@ -38,7 +39,7 @@ class ProtectionEnchantment extends Enchantment{
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*
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* @param int[]|null $applicableDamageTypes EntityDamageEvent::CAUSE_* constants which this enchantment type applies to, or null if it applies to all types of damage.
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*/
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public function __construct(int $internalRuntimeId, string $name, int $rarity, int $primaryItemFlags, int $secondaryItemFlags, int $maxLevel, float $typeModifier, ?array $applicableDamageTypes){
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public function __construct(int $internalRuntimeId, Translatable|string $name, int $rarity, int $primaryItemFlags, int $secondaryItemFlags, int $maxLevel, float $typeModifier, ?array $applicableDamageTypes){
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parent::__construct($internalRuntimeId, $name, $rarity, $primaryItemFlags, $secondaryItemFlags, $maxLevel);
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$this->typeModifier = $typeModifier;
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