moving serializers into protocol namespace

This commit is contained in:
Dylan K. Taylor 2020-04-27 13:54:39 +01:00
parent 0397204c68
commit a97cafd4f6
182 changed files with 186 additions and 184 deletions

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@ -51,7 +51,7 @@ use pocketmine\network\mcpe\compression\CompressBatchTask;
use pocketmine\network\mcpe\compression\Zlib as ZlibNetworkCompression; use pocketmine\network\mcpe\compression\Zlib as ZlibNetworkCompression;
use pocketmine\network\mcpe\encryption\NetworkCipher; use pocketmine\network\mcpe\encryption\NetworkCipher;
use pocketmine\network\mcpe\NetworkSession; use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\PacketBatch; use pocketmine\network\mcpe\protocol\serializer\PacketBatch;
use pocketmine\network\mcpe\protocol\ClientboundPacket; use pocketmine\network\mcpe\protocol\ClientboundPacket;
use pocketmine\network\mcpe\protocol\ProtocolInfo; use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\mcpe\raklib\RakLibInterface; use pocketmine\network\mcpe\raklib\RakLibInterface;

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@ -25,7 +25,7 @@ namespace pocketmine\block\tile;
use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\TreeRoot; use pocketmine\nbt\TreeRoot;
use pocketmine\network\mcpe\serializer\NetworkNbtSerializer; use pocketmine\network\mcpe\protocol\serializer\NetworkNbtSerializer;
use function get_class; use function get_class;
abstract class Spawnable extends Tile{ abstract class Spawnable extends Tile{

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@ -27,7 +27,7 @@ use pocketmine\item\Item;
use pocketmine\network\mcpe\compression\CompressBatchPromise; use pocketmine\network\mcpe\compression\CompressBatchPromise;
use pocketmine\network\mcpe\compression\Zlib; use pocketmine\network\mcpe\compression\Zlib;
use pocketmine\network\mcpe\convert\TypeConverter; use pocketmine\network\mcpe\convert\TypeConverter;
use pocketmine\network\mcpe\PacketBatch; use pocketmine\network\mcpe\protocol\serializer\PacketBatch;
use pocketmine\network\mcpe\protocol\CraftingDataPacket; use pocketmine\network\mcpe\protocol\CraftingDataPacket;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack; use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\protocol\types\recipe\FurnaceRecipe as ProtocolFurnaceRecipe; use pocketmine\network\mcpe\protocol\types\recipe\FurnaceRecipe as ProtocolFurnaceRecipe;

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@ -26,6 +26,7 @@ namespace pocketmine\network\mcpe;
use pocketmine\network\mcpe\compression\CompressBatchPromise; use pocketmine\network\mcpe\compression\CompressBatchPromise;
use pocketmine\network\mcpe\compression\Zlib; use pocketmine\network\mcpe\compression\Zlib;
use pocketmine\network\mcpe\protocol\LevelChunkPacket; use pocketmine\network\mcpe\protocol\LevelChunkPacket;
use pocketmine\network\mcpe\protocol\serializer\PacketBatch;
use pocketmine\network\mcpe\serializer\ChunkSerializer; use pocketmine\network\mcpe\serializer\ChunkSerializer;
use pocketmine\scheduler\AsyncTask; use pocketmine\scheduler\AsyncTask;
use pocketmine\world\format\Chunk; use pocketmine\world\format\Chunk;

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@ -66,6 +66,7 @@ use pocketmine\network\mcpe\protocol\Packet;
use pocketmine\network\mcpe\protocol\PacketDecodeException; use pocketmine\network\mcpe\protocol\PacketDecodeException;
use pocketmine\network\mcpe\protocol\PlayerListPacket; use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PlayStatusPacket; use pocketmine\network\mcpe\protocol\PlayStatusPacket;
use pocketmine\network\mcpe\protocol\serializer\PacketBatch;
use pocketmine\network\mcpe\protocol\ServerboundPacket; use pocketmine\network\mcpe\protocol\ServerboundPacket;
use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket; use pocketmine\network\mcpe\protocol\ServerToClientHandshakePacket;
use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket; use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;

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@ -29,7 +29,7 @@ use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag; use pocketmine\nbt\tag\ListTag;
use pocketmine\network\mcpe\protocol\types\CacheableNbt; use pocketmine\network\mcpe\protocol\types\CacheableNbt;
use pocketmine\network\mcpe\serializer\NetworkNbtSerializer; use pocketmine\network\mcpe\protocol\serializer\NetworkNbtSerializer;
use pocketmine\utils\SingletonTrait; use pocketmine\utils\SingletonTrait;
use function file_get_contents; use function file_get_contents;
use function getmypid; use function getmypid;

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@ -84,7 +84,7 @@ use pocketmine\network\mcpe\protocol\types\inventory\NormalTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\ReleaseItemTransactionData; use pocketmine\network\mcpe\protocol\types\inventory\ReleaseItemTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\UseItemOnEntityTransactionData; use pocketmine\network\mcpe\protocol\types\inventory\UseItemOnEntityTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\UseItemTransactionData; use pocketmine\network\mcpe\protocol\types\inventory\UseItemTransactionData;
use pocketmine\network\mcpe\serializer\NetworkNbtSerializer; use pocketmine\network\mcpe\protocol\serializer\NetworkNbtSerializer;
use pocketmine\player\Player; use pocketmine\player\Player;
use function array_push; use function array_push;
use function base64_encode; use function base64_encode;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ActorEventPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class ActorEventPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::ACTOR_EVENT_PACKET; public const NETWORK_ID = ProtocolInfo::ACTOR_EVENT_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ActorFallPacket extends DataPacket implements ServerboundPacket{ class ActorFallPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::ACTOR_FALL_PACKET; public const NETWORK_ID = ProtocolInfo::ACTOR_FALL_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ActorPickRequestPacket extends DataPacket implements ServerboundPacket{ class ActorPickRequestPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::ACTOR_PICK_REQUEST_PACKET; public const NETWORK_ID = ProtocolInfo::ACTOR_PICK_REQUEST_PACKET;

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@ -26,11 +26,11 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\entity\Attribute; use pocketmine\network\mcpe\protocol\types\entity\Attribute;
use pocketmine\network\mcpe\protocol\types\entity\EntityLegacyIds; use pocketmine\network\mcpe\protocol\types\entity\EntityLegacyIds;
use pocketmine\network\mcpe\protocol\types\entity\EntityLink; use pocketmine\network\mcpe\protocol\types\entity\EntityLink;
use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty; use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use function count; use function count;
class AddActorPacket extends DataPacket implements ClientboundPacket{ class AddActorPacket extends DataPacket implements ClientboundPacket{

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class AddBehaviorTreePacket extends DataPacket implements ClientboundPacket{ class AddBehaviorTreePacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::ADD_BEHAVIOR_TREE_PACKET; public const NETWORK_ID = ProtocolInfo::ADD_BEHAVIOR_TREE_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class AddEntityPacket extends DataPacket implements ClientboundPacket{ class AddEntityPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::ADD_ENTITY_PACKET; public const NETWORK_ID = ProtocolInfo::ADD_ENTITY_PACKET;

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@ -26,9 +26,9 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty; use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack; use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class AddItemActorPacket extends DataPacket implements ClientboundPacket{ class AddItemActorPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::ADD_ITEM_ACTOR_PACKET; public const NETWORK_ID = ProtocolInfo::ADD_ITEM_ACTOR_PACKET;

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class AddPaintingPacket extends DataPacket implements ClientboundPacket{ class AddPaintingPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::ADD_PAINTING_PACKET; public const NETWORK_ID = ProtocolInfo::ADD_PAINTING_PACKET;

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@ -26,10 +26,10 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\entity\EntityLink; use pocketmine\network\mcpe\protocol\types\entity\EntityLink;
use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty; use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack; use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use pocketmine\utils\UUID; use pocketmine\utils\UUID;
use function count; use function count;

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\PlayerPermissions; use pocketmine\network\mcpe\protocol\types\PlayerPermissions;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class AdventureSettingsPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class AdventureSettingsPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::ADVENTURE_SETTINGS_PACKET; public const NETWORK_ID = ProtocolInfo::ADVENTURE_SETTINGS_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class AnimatePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class AnimatePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::ANIMATE_PACKET; public const NETWORK_ID = ProtocolInfo::ANIMATE_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class AnvilDamagePacket extends DataPacket implements ServerboundPacket{ class AnvilDamagePacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::ANVIL_DAMAGE_PACKET; public const NETWORK_ID = ProtocolInfo::ANVIL_DAMAGE_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class AutomationClientConnectPacket extends DataPacket implements ClientboundPacket{ class AutomationClientConnectPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::AUTOMATION_CLIENT_CONNECT_PACKET; public const NETWORK_ID = ProtocolInfo::AUTOMATION_CLIENT_CONNECT_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use function file_get_contents; use function file_get_contents;
class AvailableActorIdentifiersPacket extends DataPacket implements ClientboundPacket{ class AvailableActorIdentifiersPacket extends DataPacket implements ClientboundPacket{

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@ -25,11 +25,11 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\command\CommandData; use pocketmine\network\mcpe\protocol\types\command\CommandData;
use pocketmine\network\mcpe\protocol\types\command\CommandEnum; use pocketmine\network\mcpe\protocol\types\command\CommandEnum;
use pocketmine\network\mcpe\protocol\types\command\CommandEnumConstraint; use pocketmine\network\mcpe\protocol\types\command\CommandEnumConstraint;
use pocketmine\network\mcpe\protocol\types\command\CommandParameter; use pocketmine\network\mcpe\protocol\types\command\CommandParameter;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use pocketmine\utils\BinaryDataException; use pocketmine\utils\BinaryDataException;
use function array_search; use function array_search;
use function count; use function count;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use function file_get_contents; use function file_get_contents;
class BiomeDefinitionListPacket extends DataPacket implements ClientboundPacket{ class BiomeDefinitionListPacket extends DataPacket implements ClientboundPacket{

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class BlockActorDataPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class BlockActorDataPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::BLOCK_ACTOR_DATA_PACKET; public const NETWORK_ID = ProtocolInfo::BLOCK_ACTOR_DATA_PACKET;

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class BlockEventPacket extends DataPacket implements ClientboundPacket{ class BlockEventPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::BLOCK_EVENT_PACKET; public const NETWORK_ID = ProtocolInfo::BLOCK_EVENT_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class BlockPickRequestPacket extends DataPacket implements ServerboundPacket{ class BlockPickRequestPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::BLOCK_PICK_REQUEST_PACKET; public const NETWORK_ID = ProtocolInfo::BLOCK_PICK_REQUEST_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class BookEditPacket extends DataPacket implements ServerboundPacket{ class BookEditPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::BOOK_EDIT_PACKET; public const NETWORK_ID = ProtocolInfo::BOOK_EDIT_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class BossEventPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class BossEventPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::BOSS_EVENT_PACKET; public const NETWORK_ID = ProtocolInfo::BOSS_EVENT_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class CameraPacket extends DataPacket implements ClientboundPacket{ class CameraPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::CAMERA_PACKET; public const NETWORK_ID = ProtocolInfo::CAMERA_PACKET;

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ChangeDimensionPacket extends DataPacket implements ClientboundPacket{ class ChangeDimensionPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::CHANGE_DIMENSION_PACKET; public const NETWORK_ID = ProtocolInfo::CHANGE_DIMENSION_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ChunkRadiusUpdatedPacket extends DataPacket implements ClientboundPacket{ class ChunkRadiusUpdatedPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::CHUNK_RADIUS_UPDATED_PACKET; public const NETWORK_ID = ProtocolInfo::CHUNK_RADIUS_UPDATED_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use function count; use function count;
class ClientCacheBlobStatusPacket extends DataPacket implements ServerboundPacket{ class ClientCacheBlobStatusPacket extends DataPacket implements ServerboundPacket{

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\ChunkCacheBlob; use pocketmine\network\mcpe\protocol\types\ChunkCacheBlob;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use function count; use function count;
class ClientCacheMissResponsePacket extends DataPacket implements ClientboundPacket{ class ClientCacheMissResponsePacket extends DataPacket implements ClientboundPacket{

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ClientCacheStatusPacket extends DataPacket implements ServerboundPacket{ class ClientCacheStatusPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::CLIENT_CACHE_STATUS_PACKET; public const NETWORK_ID = ProtocolInfo::CLIENT_CACHE_STATUS_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ClientToServerHandshakePacket extends DataPacket implements ServerboundPacket{ class ClientToServerHandshakePacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::CLIENT_TO_SERVER_HANDSHAKE_PACKET; public const NETWORK_ID = ProtocolInfo::CLIENT_TO_SERVER_HANDSHAKE_PACKET;

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@ -25,10 +25,10 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\DimensionIds; use pocketmine\network\mcpe\protocol\types\DimensionIds;
use pocketmine\network\mcpe\protocol\types\MapDecoration; use pocketmine\network\mcpe\protocol\types\MapDecoration;
use pocketmine\network\mcpe\protocol\types\MapTrackedObject; use pocketmine\network\mcpe\protocol\types\MapTrackedObject;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use pocketmine\utils\Color; use pocketmine\utils\Color;
use function count; use function count;
#ifndef COMPILE #ifndef COMPILE

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class CommandBlockUpdatePacket extends DataPacket implements ServerboundPacket{ class CommandBlockUpdatePacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::COMMAND_BLOCK_UPDATE_PACKET; public const NETWORK_ID = ProtocolInfo::COMMAND_BLOCK_UPDATE_PACKET;

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@ -25,9 +25,9 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\command\CommandOriginData; use pocketmine\network\mcpe\protocol\types\command\CommandOriginData;
use pocketmine\network\mcpe\protocol\types\command\CommandOutputMessage; use pocketmine\network\mcpe\protocol\types\command\CommandOutputMessage;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use pocketmine\utils\BinaryDataException; use pocketmine\utils\BinaryDataException;
use function count; use function count;

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\command\CommandOriginData; use pocketmine\network\mcpe\protocol\types\command\CommandOriginData;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class CommandRequestPacket extends DataPacket implements ServerboundPacket{ class CommandRequestPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::COMMAND_REQUEST_PACKET; public const NETWORK_ID = ProtocolInfo::COMMAND_REQUEST_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class CompletedUsingItemPacket extends DataPacket implements ClientboundPacket{ class CompletedUsingItemPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::COMPLETED_USING_ITEM_PACKET; public const NETWORK_ID = ProtocolInfo::COMPLETED_USING_ITEM_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ContainerClosePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class ContainerClosePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::CONTAINER_CLOSE_PACKET; public const NETWORK_ID = ProtocolInfo::CONTAINER_CLOSE_PACKET;

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ContainerOpenPacket extends DataPacket implements ClientboundPacket{ class ContainerOpenPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::CONTAINER_OPEN_PACKET; public const NETWORK_ID = ProtocolInfo::CONTAINER_OPEN_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ContainerSetDataPacket extends DataPacket implements ClientboundPacket{ class ContainerSetDataPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::CONTAINER_SET_DATA_PACKET; public const NETWORK_ID = ProtocolInfo::CONTAINER_SET_DATA_PACKET;

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@ -25,6 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\PotionContainerChangeRecipe; use pocketmine\network\mcpe\protocol\types\PotionContainerChangeRecipe;
use pocketmine\network\mcpe\protocol\types\PotionTypeRecipe; use pocketmine\network\mcpe\protocol\types\PotionTypeRecipe;
use pocketmine\network\mcpe\protocol\types\recipe\FurnaceRecipe; use pocketmine\network\mcpe\protocol\types\recipe\FurnaceRecipe;
@ -32,7 +33,6 @@ use pocketmine\network\mcpe\protocol\types\recipe\MultiRecipe;
use pocketmine\network\mcpe\protocol\types\recipe\RecipeWithTypeId; use pocketmine\network\mcpe\protocol\types\recipe\RecipeWithTypeId;
use pocketmine\network\mcpe\protocol\types\recipe\ShapedRecipe; use pocketmine\network\mcpe\protocol\types\recipe\ShapedRecipe;
use pocketmine\network\mcpe\protocol\types\recipe\ShapelessRecipe; use pocketmine\network\mcpe\protocol\types\recipe\ShapelessRecipe;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use function count; use function count;
class CraftingDataPacket extends DataPacket implements ClientboundPacket{ class CraftingDataPacket extends DataPacket implements ClientboundPacket{

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack; use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use pocketmine\utils\UUID; use pocketmine\utils\UUID;
use function count; use function count;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\utils\BinaryDataException; use pocketmine\utils\BinaryDataException;
use function get_class; use function get_class;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class DisconnectPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class DisconnectPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::DISCONNECT_PACKET; public const NETWORK_ID = ProtocolInfo::DISCONNECT_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class EducationSettingsPacket extends DataPacket implements ClientboundPacket{ class EducationSettingsPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::EDUCATION_SETTINGS_PACKET; public const NETWORK_ID = ProtocolInfo::EDUCATION_SETTINGS_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class EmotePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class EmotePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::EMOTE_PACKET; public const NETWORK_ID = ProtocolInfo::EMOTE_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class EventPacket extends DataPacket implements ClientboundPacket{ class EventPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::EVENT_PACKET; public const NETWORK_ID = ProtocolInfo::EVENT_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class GameRulesChangedPacket extends DataPacket implements ClientboundPacket{ class GameRulesChangedPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::GAME_RULES_CHANGED_PACKET; public const NETWORK_ID = ProtocolInfo::GAME_RULES_CHANGED_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class GuiDataPickItemPacket extends DataPacket implements ClientboundPacket{ class GuiDataPickItemPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::GUI_DATA_PICK_ITEM_PACKET; public const NETWORK_ID = ProtocolInfo::GUI_DATA_PICK_ITEM_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class HurtArmorPacket extends DataPacket implements ClientboundPacket{ class HurtArmorPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::HURT_ARMOR_PACKET; public const NETWORK_ID = ProtocolInfo::HURT_ARMOR_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class InteractPacket extends DataPacket implements ServerboundPacket{ class InteractPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::INTERACT_PACKET; public const NETWORK_ID = ProtocolInfo::INTERACT_PACKET;

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack; use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use function count; use function count;
class InventoryContentPacket extends DataPacket implements ClientboundPacket{ class InventoryContentPacket extends DataPacket implements ClientboundPacket{

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack; use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class InventorySlotPacket extends DataPacket implements ClientboundPacket{ class InventorySlotPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::INVENTORY_SLOT_PACKET; public const NETWORK_ID = ProtocolInfo::INVENTORY_SLOT_PACKET;

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@ -25,13 +25,13 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\inventory\MismatchTransactionData; use pocketmine\network\mcpe\protocol\types\inventory\MismatchTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\NormalTransactionData; use pocketmine\network\mcpe\protocol\types\inventory\NormalTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\ReleaseItemTransactionData; use pocketmine\network\mcpe\protocol\types\inventory\ReleaseItemTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\TransactionData; use pocketmine\network\mcpe\protocol\types\inventory\TransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\UseItemOnEntityTransactionData; use pocketmine\network\mcpe\protocol\types\inventory\UseItemOnEntityTransactionData;
use pocketmine\network\mcpe\protocol\types\inventory\UseItemTransactionData; use pocketmine\network\mcpe\protocol\types\inventory\UseItemTransactionData;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
/** /**
* This packet effectively crams multiple packets into one. * This packet effectively crams multiple packets into one.

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ItemFrameDropItemPacket extends DataPacket implements ServerboundPacket{ class ItemFrameDropItemPacket extends DataPacket implements ServerboundPacket{

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class LabTablePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class LabTablePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::LAB_TABLE_PACKET; public const NETWORK_ID = ProtocolInfo::LAB_TABLE_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class LecternUpdatePacket extends DataPacket implements ServerboundPacket{ class LecternUpdatePacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::LECTERN_UPDATE_PACKET; public const NETWORK_ID = ProtocolInfo::LECTERN_UPDATE_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use function count; use function count;
class LevelChunkPacket extends DataPacket implements ClientboundPacket{ class LevelChunkPacket extends DataPacket implements ClientboundPacket{

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@ -27,8 +27,8 @@ namespace pocketmine\network\mcpe\protocol;
use pocketmine\nbt\tag\CompoundTag; use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\TreeRoot; use pocketmine\nbt\TreeRoot;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\serializer\NetworkNbtSerializer; use pocketmine\network\mcpe\protocol\serializer\NetworkNbtSerializer;
class LevelEventGenericPacket extends DataPacket implements ClientboundPacket{ class LevelEventGenericPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::LEVEL_EVENT_GENERIC_PACKET; public const NETWORK_ID = ProtocolInfo::LEVEL_EVENT_GENERIC_PACKET;

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class LevelEventPacket extends DataPacket implements ClientboundPacket{ class LevelEventPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::LEVEL_EVENT_PACKET; public const NETWORK_ID = ProtocolInfo::LEVEL_EVENT_PACKET;

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class LevelSoundEventPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class LevelSoundEventPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::LEVEL_SOUND_EVENT_PACKET; public const NETWORK_ID = ProtocolInfo::LEVEL_SOUND_EVENT_PACKET;

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
/** /**
* Useless leftover from a 1.8 refactor, does nothing * Useless leftover from a 1.8 refactor, does nothing

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
/** /**
* Useless leftover from a 1.9 refactor, does nothing * Useless leftover from a 1.9 refactor, does nothing

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@ -25,10 +25,10 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\login\AuthenticationData; use pocketmine\network\mcpe\protocol\types\login\AuthenticationData;
use pocketmine\network\mcpe\protocol\types\login\ClientData; use pocketmine\network\mcpe\protocol\types\login\ClientData;
use pocketmine\network\mcpe\protocol\types\login\JwtChain; use pocketmine\network\mcpe\protocol\types\login\JwtChain;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use pocketmine\utils\BinaryDataException; use pocketmine\utils\BinaryDataException;
use pocketmine\utils\BinaryStream; use pocketmine\utils\BinaryStream;
use pocketmine\utils\Utils; use pocketmine\utils\Utils;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class MapCreateLockedCopyPacket extends DataPacket implements ServerboundPacket{ class MapCreateLockedCopyPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::MAP_CREATE_LOCKED_COPY_PACKET; public const NETWORK_ID = ProtocolInfo::MAP_CREATE_LOCKED_COPY_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class MapInfoRequestPacket extends DataPacket implements ServerboundPacket{ class MapInfoRequestPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::MAP_INFO_REQUEST_PACKET; public const NETWORK_ID = ProtocolInfo::MAP_INFO_REQUEST_PACKET;

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack; use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class MobArmorEquipmentPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class MobArmorEquipmentPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET; public const NETWORK_ID = ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class MobEffectPacket extends DataPacket implements ClientboundPacket{ class MobEffectPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::MOB_EFFECT_PACKET; public const NETWORK_ID = ProtocolInfo::MOB_EFFECT_PACKET;

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\inventory\ItemStack; use pocketmine\network\mcpe\protocol\types\inventory\ItemStack;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class MobEquipmentPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class MobEquipmentPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::MOB_EQUIPMENT_PACKET; public const NETWORK_ID = ProtocolInfo::MOB_EQUIPMENT_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ModalFormRequestPacket extends DataPacket implements ClientboundPacket{ class ModalFormRequestPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::MODAL_FORM_REQUEST_PACKET; public const NETWORK_ID = ProtocolInfo::MODAL_FORM_REQUEST_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ModalFormResponsePacket extends DataPacket implements ServerboundPacket{ class ModalFormResponsePacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::MODAL_FORM_RESPONSE_PACKET; public const NETWORK_ID = ProtocolInfo::MODAL_FORM_RESPONSE_PACKET;

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class MoveActorAbsolutePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class MoveActorAbsolutePacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::MOVE_ACTOR_ABSOLUTE_PACKET; public const NETWORK_ID = ProtocolInfo::MOVE_ACTOR_ABSOLUTE_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\utils\BinaryDataException; use pocketmine\utils\BinaryDataException;
class MoveActorDeltaPacket extends DataPacket implements ClientboundPacket{ class MoveActorDeltaPacket extends DataPacket implements ClientboundPacket{

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@ -26,7 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class MovePlayerPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class MovePlayerPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::MOVE_PLAYER_PACKET; public const NETWORK_ID = ProtocolInfo::MOVE_PLAYER_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class MultiplayerSettingsPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class MultiplayerSettingsPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::MULTIPLAYER_SETTINGS_PACKET; public const NETWORK_ID = ProtocolInfo::MULTIPLAYER_SETTINGS_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class NetworkChunkPublisherUpdatePacket extends DataPacket implements ClientboundPacket{ class NetworkChunkPublisherUpdatePacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::NETWORK_CHUNK_PUBLISHER_UPDATE_PACKET; public const NETWORK_ID = ProtocolInfo::NETWORK_CHUNK_PUBLISHER_UPDATE_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class NetworkSettingsPacket extends DataPacket implements ClientboundPacket{ class NetworkSettingsPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::NETWORK_SETTINGS_PACKET; public const NETWORK_ID = ProtocolInfo::NETWORK_SETTINGS_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class NetworkStackLatencyPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class NetworkStackLatencyPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::NETWORK_STACK_LATENCY_PACKET; public const NETWORK_ID = ProtocolInfo::NETWORK_STACK_LATENCY_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class NpcRequestPacket extends DataPacket implements ServerboundPacket{ class NpcRequestPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::NPC_REQUEST_PACKET; public const NETWORK_ID = ProtocolInfo::NPC_REQUEST_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class OnScreenTextureAnimationPacket extends DataPacket implements ClientboundPacket{ class OnScreenTextureAnimationPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::ON_SCREEN_TEXTURE_ANIMATION_PACKET; public const NETWORK_ID = ProtocolInfo::ON_SCREEN_TEXTURE_ANIMATION_PACKET;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol; namespace pocketmine\network\mcpe\protocol;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
interface Packet{ interface Packet{

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class PhotoTransferPacket extends DataPacket implements ClientboundPacket{ class PhotoTransferPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::PHOTO_TRANSFER_PACKET; public const NETWORK_ID = ProtocolInfo::PHOTO_TRANSFER_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class PlaySoundPacket extends DataPacket implements ClientboundPacket{ class PlaySoundPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::PLAY_SOUND_PACKET; public const NETWORK_ID = ProtocolInfo::PLAY_SOUND_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class PlayStatusPacket extends DataPacket implements ClientboundPacket{ class PlayStatusPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::PLAY_STATUS_PACKET; public const NETWORK_ID = ProtocolInfo::PLAY_STATUS_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class PlayerActionPacket extends DataPacket implements ServerboundPacket{ class PlayerActionPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::PLAYER_ACTION_PACKET; public const NETWORK_ID = ProtocolInfo::PLAYER_ACTION_PACKET;

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@ -26,9 +26,9 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\math\Vector3; use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\InputMode; use pocketmine\network\mcpe\protocol\types\InputMode;
use pocketmine\network\mcpe\protocol\types\PlayMode; use pocketmine\network\mcpe\protocol\types\PlayMode;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use function assert; use function assert;
class PlayerAuthInputPacket extends DataPacket implements ServerboundPacket{ class PlayerAuthInputPacket extends DataPacket implements ServerboundPacket{

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds; use pocketmine\network\mcpe\protocol\types\inventory\ContainerIds;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class PlayerHotbarPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class PlayerHotbarPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::PLAYER_HOTBAR_PACKET; public const NETWORK_ID = ProtocolInfo::PLAYER_HOTBAR_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class PlayerInputPacket extends DataPacket implements ServerboundPacket{ class PlayerInputPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::PLAYER_INPUT_PACKET; public const NETWORK_ID = ProtocolInfo::PLAYER_INPUT_PACKET;

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\PlayerListEntry; use pocketmine\network\mcpe\protocol\types\PlayerListEntry;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use function count; use function count;
class PlayerListPacket extends DataPacket implements ClientboundPacket{ class PlayerListPacket extends DataPacket implements ClientboundPacket{

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@ -25,8 +25,8 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use pocketmine\network\mcpe\protocol\types\SkinData; use pocketmine\network\mcpe\protocol\types\SkinData;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
use pocketmine\utils\UUID; use pocketmine\utils\UUID;
class PlayerSkinPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{ class PlayerSkinPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
use function count; use function count;
class PurchaseReceiptPacket extends DataPacket implements ServerboundPacket{ class PurchaseReceiptPacket extends DataPacket implements ServerboundPacket{

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class RemoveActorPacket extends DataPacket implements ClientboundPacket{ class RemoveActorPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::REMOVE_ACTOR_PACKET; public const NETWORK_ID = ProtocolInfo::REMOVE_ACTOR_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class RemoveEntityPacket extends DataPacket implements ClientboundPacket{ class RemoveEntityPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::REMOVE_ENTITY_PACKET; public const NETWORK_ID = ProtocolInfo::REMOVE_ENTITY_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class RemoveObjectivePacket extends DataPacket implements ClientboundPacket{ class RemoveObjectivePacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::REMOVE_OBJECTIVE_PACKET; public const NETWORK_ID = ProtocolInfo::REMOVE_OBJECTIVE_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class RequestChunkRadiusPacket extends DataPacket implements ServerboundPacket{ class RequestChunkRadiusPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET; public const NETWORK_ID = ProtocolInfo::REQUEST_CHUNK_RADIUS_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ResourcePackChunkDataPacket extends DataPacket implements ClientboundPacket{ class ResourcePackChunkDataPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::RESOURCE_PACK_CHUNK_DATA_PACKET; public const NETWORK_ID = ProtocolInfo::RESOURCE_PACK_CHUNK_DATA_PACKET;

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@ -25,7 +25,7 @@ namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h> #include <rules/DataPacket.h>
use pocketmine\network\mcpe\serializer\NetworkBinaryStream; use pocketmine\network\mcpe\protocol\serializer\NetworkBinaryStream;
class ResourcePackChunkRequestPacket extends DataPacket implements ServerboundPacket{ class ResourcePackChunkRequestPacket extends DataPacket implements ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::RESOURCE_PACK_CHUNK_REQUEST_PACKET; public const NETWORK_ID = ProtocolInfo::RESOURCE_PACK_CHUNK_REQUEST_PACKET;

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