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Changes for 1.19.40
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@ -52,6 +52,7 @@ use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataCollection;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataFlags;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\network\mcpe\protocol\types\entity\MetadataProperty;
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use pocketmine\network\mcpe\protocol\types\entity\PropertySyncData;
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use pocketmine\player\Player;
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use pocketmine\Server;
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use pocketmine\timings\Timings;
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@ -1469,6 +1470,7 @@ abstract class Entity{
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return new NetworkAttribute($attr->getId(), $attr->getMinValue(), $attr->getMaxValue(), $attr->getValue(), $attr->getDefaultValue(), []);
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}, $this->attributeMap->getAll()),
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$this->getAllNetworkData(),
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new PropertySyncData([], []),
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[] //TODO: entity links
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));
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}
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@ -54,6 +54,7 @@ use pocketmine\network\mcpe\protocol\types\command\CommandPermissions;
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use pocketmine\network\mcpe\protocol\types\DeviceOS;
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use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
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use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\network\mcpe\protocol\types\entity\PropertySyncData;
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use pocketmine\network\mcpe\protocol\types\entity\StringMetadataProperty;
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use pocketmine\network\mcpe\protocol\types\GameMode;
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use pocketmine\network\mcpe\protocol\types\inventory\ItemStackWrapper;
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@ -485,6 +486,7 @@ class Human extends Living implements ProjectileSource, InventoryHolder{
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ItemStackWrapper::legacy(TypeConverter::getInstance()->coreItemStackToNet($this->getInventory()->getItemInHand())),
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GameMode::SURVIVAL,
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$this->getAllNetworkData(),
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new PropertySyncData([], []),
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UpdateAbilitiesPacket::create(CommandPermissions::NORMAL, PlayerPermissions::VISITOR, $this->getId() /* TODO: this should be unique ID */, [
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new UpdateAbilitiesPacketLayer(
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UpdateAbilitiesPacketLayer::LAYER_BASE,
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