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Chunk: Do not mark as changed on lighting updates
Since we don't save light to disk anymore, we don't need to care if a light update took place. This improves I/O performance.
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@ -229,9 +229,7 @@ class Chunk{
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* @param int $level 0-15
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* @param int $level 0-15
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*/
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*/
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public function setBlockSkyLight(int $x, int $y, int $z, int $level) : void{
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public function setBlockSkyLight(int $x, int $y, int $z, int $level) : void{
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if($this->getSubChunk($y >> 4, true)->setBlockSkyLight($x, $y & 0x0f, $z, $level)){
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$this->getSubChunk($y >> 4, true)->setBlockSkyLight($x, $y & 0x0f, $z, $level);
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$this->hasChanged = true;
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}
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}
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}
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/**
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/**
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@ -267,9 +265,7 @@ class Chunk{
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* @param int $level 0-15
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* @param int $level 0-15
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*/
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*/
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public function setBlockLight(int $x, int $y, int $z, int $level) : void{
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public function setBlockLight(int $x, int $y, int $z, int $level) : void{
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if($this->getSubChunk($y >> 4, true)->setBlockLight($x, $y & 0x0f, $z, $level)){
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$this->getSubChunk($y >> 4, true)->setBlockLight($x, $y & 0x0f, $z, $level);
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$this->hasChanged = true;
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}
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}
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}
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/**
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/**
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