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Chunk cache is now non-optional, close #1448
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@ -130,9 +130,6 @@ chunk-sending:
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per-tick: 4
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#Radius of chunks that need to be sent before spawning the player
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spawn-radius: 4
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#Save a serialized copy of the chunk in memory for faster sending
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#Useful in mostly-static worlds where lots of players join at the same time
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cache-chunks: true
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chunk-ticking:
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#Max amount of chunks processed each tick
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