Chunk cache is now non-optional, close #1448

This commit is contained in:
Dylan K. Taylor
2017-10-04 13:50:32 +01:00
parent bf68a6a9fc
commit a8c6e14d02
2 changed files with 1 additions and 7 deletions

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@ -130,9 +130,6 @@ chunk-sending:
per-tick: 4
#Radius of chunks that need to be sent before spawning the player
spawn-radius: 4
#Save a serialized copy of the chunk in memory for faster sending
#Useful in mostly-static worlds where lots of players join at the same time
cache-chunks: true
chunk-ticking:
#Max amount of chunks processed each tick