Second biome generator iteration

This commit is contained in:
Shoghi Cervantes
2015-01-08 01:05:05 +01:00
parent a76be6cf38
commit a893174473
17 changed files with 728 additions and 26 deletions

View File

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<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\level\generator\biome;
use pocketmine\level\ChunkManager;
use pocketmine\level\generator\normal\biome\BeachBiome;
use pocketmine\level\generator\normal\biome\DesertBiome;
use pocketmine\level\generator\normal\biome\ForestBiome;
use pocketmine\level\generator\normal\biome\MountainsBiome;
use pocketmine\level\generator\normal\biome\OceanBiome;
use pocketmine\level\generator\normal\biome\PlainBiome;
use pocketmine\level\generator\normal\biome\RiverBiome;
use pocketmine\level\generator\normal\biome\SmallMountainsBiome;
use pocketmine\level\generator\populator\Populator;
use pocketmine\utils\Random;
abstract class Biome{
const OCEAN = 0;
const PLAINS = 1;
const DESERT = 2;
const MOUNTAINS = 3;
const FOREST = 4;
const RIVER = 7;
const BEACH = 16;
const SMALL_MOUNTAINS = 20;
const MAX_BIOMES = 256;
/** @var Biome[] */
private static $biomes = [];
private static $setup = false;
private $id;
private $registered = false;
/** @var Populator[] */
private $populators = [];
protected static function register($id, Biome $biome){
self::$biomes[(int) $id] = $biome;
$biome->setId((int) $id);
}
public static function init(){
if(self::$setup === false){
self::$setup = true;
self::register(self::OCEAN, new OceanBiome());
self::register(self::PLAINS, new PlainBiome());
self::register(self::DESERT, new DesertBiome());
self::register(self::MOUNTAINS, new MountainsBiome());
self::register(self::FOREST, new ForestBiome());
self::register(self::RIVER, new RiverBiome());
self::register(self::BEACH, new BeachBiome());
self::register(self::SMALL_MOUNTAINS, new SmallMountainsBiome());
}
}
/**
* @param $id
*
* @return Biome
*/
public static function getBiome($id){
return isset(self::$biomes[$id]) ? self::$biomes[$id] : null;
}
public function clearPopulators(){
$this->populators = [];
}
public function addPopulator(Populator $populator){
$this->populators[] = $populator;
}
public function populateChunk(ChunkManager $level, $chunkX, $chunkZ, Random $random){
foreach($this->populators as $populator){
$populator->populate($level, $chunkX, $chunkZ, $random);
}
}
public function getPopulators(){
return $this->populators;
}
public function setId($id){
if(!$this->registered){
$this->registered = true;
$this->id = $id;
}
}
public function getId(){
return $this->id;
}
public abstract function getName();
}