mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-13 09:19:42 +00:00
First biome based generator iteration
This commit is contained in:
parent
37fd0372cc
commit
a76be6cf38
@ -1120,7 +1120,7 @@ class Server{
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*
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* @param string $name
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* @param int $seed
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* @param string $generator Class name that extends pocketmine\level\generator\Generator
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* @param string $generator Class name that extends pocketmine\level\generator\Noise
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* @param array $options
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*
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* @return bool
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@ -2117,7 +2117,7 @@ class Level implements ChunkManager, Metadatable{
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* @return bool|Position
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*/
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public function getSafeSpawn($spawn = null){
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if(!($spawn instanceof Vector3)){
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if(!($spawn instanceof Vector3) or $spawn->y <= 0){
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$spawn = $this->getSpawnLocation();
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}
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if($spawn instanceof Vector3){
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@ -46,7 +46,7 @@ class GenerationChunkManager implements ChunkManager{
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public function __construct(GenerationManager $manager, $levelID, $seed, $class, array $options){
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if(!class_exists($class, true) or !is_subclass_of($class, Generator::class)){
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throw new \InvalidStateException("Class $class does not exists or is not a subclass of Generator");
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throw new \InvalidStateException("Class $class does not exists or is not a subclass of Noise");
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}
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$this->levelID = $levelID;
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@ -41,6 +41,10 @@ class GenerationLevelManager extends GenerationManager{
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protected $maxCount;
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protected $splitCount;
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protected $count;
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/**
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* @param Server $server
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* @param GenerationInstanceManager $manager
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@ -49,6 +53,15 @@ class GenerationLevelManager extends GenerationManager{
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$this->server = $server;
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$this->manager = $manager;
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$this->maxCount = $this->server->getProperty("chunk-generation.per-tick", 1);
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if($this->maxCount < 1){
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$this->splitCount = $this->maxCount;
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$this->maxCount = 1;
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}else{
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$this->splitCount = 1;
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}
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$this->count = 0;
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}
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public function openLevel($levelID, $seed, $class, array $options){
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@ -74,6 +87,15 @@ class GenerationLevelManager extends GenerationManager{
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public function process(){
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if(count($this->requestQueue) > 0){
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if($this->splitCount < 1){
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$this->count += $this->splitCount;
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if($this->count < 1){
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return;
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}else{
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$this->count = 0;
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}
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}
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$count = 0;
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foreach($this->requestQueue as $levelID => $chunks){
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if($count >= $this->maxCount){
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@ -71,7 +71,7 @@ class GenerationManager{
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* byte[] payload:
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* int32 levelID
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* int32 seed
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* string class that extends pocketmine\level\generator\Generator
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* string class that extends pocketmine\level\generator\Noise
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* byte[] serialized options array
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*/
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const PACKET_OPEN_LEVEL = 0x03;
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@ -136,7 +136,7 @@ class GenerationManager{
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$this->readPacket();
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}
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}catch(\Exception $e){
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$this->logger->warning("[Generator Thread] Exception: " . $e->getMessage() . " on file \"" . $e->getFile() . "\" line " . $e->getLine());
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$this->logger->warning("[Noise Thread] Exception: " . $e->getMessage() . " on file \"" . $e->getFile() . "\" line " . $e->getLine());
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}
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}
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}
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@ -20,10 +20,11 @@
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*/
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/**
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* Generator classes used in Levels
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* Noise classes used in Levels
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*/
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namespace pocketmine\level\generator;
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use pocketmine\level\generator\noise\Noise;
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use pocketmine\utils\Random;
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abstract class Generator{
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@ -57,6 +58,159 @@ abstract class Generator{
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return "unknown";
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}
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/**
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* @param Noise $noise
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* @param int $xSize
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* @param int $samplingRate
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return \SplFixedArray
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*/
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public static function getFastNoise1D(Noise $noise, $xSize, $samplingRate, $x, $y, $z){
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if($samplingRate === 0){
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throw new \InvalidArgumentException("samplingRate cannot be 0");
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}
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if ($xSize % $samplingRate !== 0) {
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throw new \InvalidArgumentCountException("xSize % samplingRate must return 0");
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}
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$noiseArray = new \SplFixedArray($xSize + 1);
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for($xx = 0; $xx <= $xSize; $xx += $samplingRate){
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$noiseArray[$xx] = $noise->noise3D($xx + $x, $y, $z);
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}
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for($xx = 0; $xx < $xSize; ++$xx){
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if($xx % $samplingRate !== 0){
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$nx = (int) ($xx / $samplingRate) * $samplingRate;
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$noiseArray[$xx] = Noise::linearLerp($xx, $nx, $nx + $samplingRate, $noiseArray[$nx], $noiseArray[$nx + $samplingRate]);
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}
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}
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return $noiseArray;
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}
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/**
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* @param Noise $noise
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* @param int $xSize
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* @param int $zSize
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* @param int $samplingRate
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return \SplFixedArray
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*/
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public static function getFastNoise2D(Noise $noise, $xSize, $zSize, $samplingRate, $x, $y, $z){
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if($samplingRate === 0){
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throw new \InvalidArgumentException("samplingRate cannot be 0");
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}
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if ($xSize % $samplingRate !== 0) {
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throw new \InvalidArgumentCountException("xSize % samplingRate must return 0");
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}
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if ($zSize % $samplingRate !== 0) {
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throw new \InvalidArgumentCountException("zSize % samplingRate must return 0");
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}
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$noiseArray = new \SplFixedArray($xSize + 1);
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for($xx = 0; $xx <= $xSize; $xx += $samplingRate){
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$noiseArray[$xx] = new \SplFixedArray($zSize + 1);
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for($zz = 0; $zz <= $zSize; $zz += $samplingRate){
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$noiseArray[$xx][$zz] = $noise->noise3D($x + $xx, $y, $z + $zz);
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}
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}
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for($xx = 0; $xx < $xSize; ++$xx){
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if($xx % $samplingRate !== 0){
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$noiseArray[$xx] = new \SplFixedArray($zSize + 1);
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}
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for($zz = 0; $zz < $zSize; ++$zz){
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if($xx % $samplingRate !== 0 or $zz % $samplingRate !== 0){
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$nx = (int) ($xx / $samplingRate) * $samplingRate;
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$nz = (int) ($zz / $samplingRate) * $samplingRate;
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$noiseArray[$xx][$zz] = Noise::bilinearLerp(
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$xx, $zz, $noiseArray[$nx][$nz], $noiseArray[$nx][$nz + $samplingRate],
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$noiseArray[$nx + $samplingRate][$nz], $noiseArray[$nx + $samplingRate][$nz + $samplingRate],
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$nx, $nx + $samplingRate, $nz, $nz + $samplingRate
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);
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}
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}
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}
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return $noiseArray;
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}
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/**
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* @param Noise $noise
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* @param int $xSize
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* @param int $ySize
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* @param int $zSize
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* @param int $xSamplingRate
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* @param int $ySamplingRate
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* @param int $zSamplingRate
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return \SplFixedArray
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*/
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public static function getFastNoise3D(Noise $noise, $xSize, $ySize, $zSize, $xSamplingRate, $ySamplingRate, $zSamplingRate, $x, $y, $z){
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if($xSamplingRate === 0){
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throw new \InvalidArgumentException("xSamplingRate cannot be 0");
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}
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if($zSamplingRate === 0){
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throw new \InvalidArgumentException("zSamplingRate cannot be 0");
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}
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if($ySamplingRate === 0){
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throw new \InvalidArgumentException("ySamplingRate cannot be 0");
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}
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if ($xSize % $xSamplingRate !== 0) {
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throw new \InvalidArgumentCountException("xSize % xSamplingRate must return 0");
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}
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if ($zSize % $zSamplingRate !== 0) {
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throw new \InvalidArgumentCountException("zSize % zSamplingRate must return 0");
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}
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if ($ySize % $ySamplingRate !== 0) {
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throw new \InvalidArgumentCountException("ySize % ySamplingRate must return 0");
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}
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$noiseArray = array_fill(0, $xSize + 1, array_fill(0, $zSize + 1, []));
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for($xx = 0; $xx <= $xSize; $xx += $xSamplingRate){
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for($zz = 0; $zz <= $zSize; $zz += $zSamplingRate){
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for($yy = 0; $yy <= $ySize; $yy += $ySamplingRate){
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$noiseArray[$xx][$zz][$yy] = $noise->noise3D($x + $xx, $y + $yy, $z + $zz);
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}
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}
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}
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for($xx = 0; $xx < $xSize; ++$xx){
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for($zz = 0; $zz < $zSize; ++$zz){
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for($yy = 0; $yy < $ySize; ++$yy){
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if($xx % $xSamplingRate !== 0 or $zz % $zSamplingRate !== 0 or $yy % $ySamplingRate !== 0){
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$nx = (int) ($xx / $xSamplingRate) * $xSamplingRate;
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$nz = (int) ($zz / $zSamplingRate) * $zSamplingRate;
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$ny = (int) ($yy / $ySamplingRate) * $ySamplingRate;
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$noiseArray[$xx][$zz][$yy] = Noise::trilinearLerp(
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$xx, $yy, $zz, $noiseArray[$nx][$nz][$ny], $noiseArray[$nx][$nz][$ny + $ySamplingRate],
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$noiseArray[$nx][$nz + $zSamplingRate][$ny], $noiseArray[$nx][$nz + $zSamplingRate][$ny + $ySamplingRate],
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$noiseArray[$nx + $xSamplingRate][$nz][$ny], $noiseArray[$nx + $xSamplingRate][$nz][$ny + $ySamplingRate],
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$noiseArray[$nx + $xSamplingRate][$nz + $zSamplingRate][$ny],
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$noiseArray[$nx + $xSamplingRate][$nz + $zSamplingRate][$ny + $ySamplingRate],
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$nx, $nx + $zSamplingRate, $ny, $ny + $ySamplingRate, $nz, $nz + $zSamplingRate
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);
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}
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}
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}
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}
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return $noiseArray;
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}
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public abstract function __construct(array $settings = []);
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public abstract function init(GenerationChunkManager $level, Random $random);
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@ -30,6 +30,7 @@ use pocketmine\block\Gravel;
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use pocketmine\block\IronOre;
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use pocketmine\block\LapisOre;
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use pocketmine\block\RedstoneOre;
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use pocketmine\level\generator\noise\Perlin;
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use pocketmine\level\generator\noise\Simplex;
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use pocketmine\level\generator\object\OreType;
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use pocketmine\level\generator\populator\Ore;
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@ -47,15 +48,31 @@ class Normal extends Generator{
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private $level;
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/** @var Random */
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private $random;
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private $worldHeight = 65;
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private $waterHeight = 63;
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/** @var Simplex */
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private $noiseHills;
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private $waterHeight = 62;
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private $bedrockDepth = 5;
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/** @var Simplex */
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private $noiseBase;
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public function __construct(array $options = []){
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private static $GAUSSIAN_KERNEL = null;
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private static $SMOOTH_SIZE = 2;
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public function __construct(array $options = []){
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if(self::$GAUSSIAN_KERNEL === null){
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self::generateKernel();
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}
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}
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private static function generateKernel(){
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self::$GAUSSIAN_KERNEL = [];
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$bellSize = 1 / self::$SMOOTH_SIZE;
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$bellHeight = 2 * self::$SMOOTH_SIZE;
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for($sx = -self::$SMOOTH_SIZE; $sx <= self::$SMOOTH_SIZE; ++$sx) {
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for($sz = -self::$SMOOTH_SIZE; $sz <= self::$SMOOTH_SIZE; ++$sz) {
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$bx = $bellSize * $sx;
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$bz = $bellSize * $sz;
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self::$GAUSSIAN_KERNEL[$sx + self::$SMOOTH_SIZE][$sz + self::$SMOOTH_SIZE] = $bellHeight * exp(-($bx * $bx + $bz * $bz) / 2);
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}
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}
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}
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public function getName(){
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@ -70,8 +87,7 @@ class Normal extends Generator{
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$this->level = $level;
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$this->random = $random;
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$this->random->setSeed($this->level->getSeed());
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$this->noiseHills = new Simplex($this->random, 3, 0.1, 12);
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$this->noiseBase = new Simplex($this->random, 16, 0.6, 16);
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$this->noiseBase = new Simplex($this->random, 16, 0.012, 0.5, 2);
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$ores = new Ore();
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@ -100,52 +116,48 @@ class Normal extends Generator{
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public function generateChunk($chunkX, $chunkZ){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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$hills = [];
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$base = [];
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for($z = 0; $z < 16; ++$z){
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for($x = 0; $x < 16; ++$x){
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$i = ($z << 4) + $x;
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$hills[$i] = $this->noiseHills->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), true);
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$base[$i] = $this->noiseBase->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), true);
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//$hills = [];
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//$base = [];
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if($base[$i] < 0){
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$base[$i] *= 0.5;
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}
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}
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}
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$start = microtime(true);
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$noise = Generator::getFastNoise3D($this->noiseBase, 16, 128, 16, 4, 16, 4, $chunkX * 16, 0, $chunkZ * 16);
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$chunk = $this->level->getChunk($chunkX, $chunkZ);
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for($z = 0; $z < 16; ++$z){
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var_dump((microtime(true) - $start) * 1000);
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for($x = 0; $x < 16; ++$x){
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$i = ($z << 4) + $x;
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$height = $this->worldHeight + $hills[$i] * 14 + $base[$i] * 7;
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$height = (int) $height;
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for($z = 0; $z < 16; ++$z){
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$minSum = 0;
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$maxSum = 0;
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$weightSum = 0;
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//TODO: biome things
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$minSum = 63;
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$maxSum = 127;
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$weightSum += 1;
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$minElevation = $minSum / $weightSum;
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$smoothHeight = ($maxSum / $weightSum - $minElevation) / 2;
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for($y = 0; $y < 128; ++$y){
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$diff = $height - $y;
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if($y <= 4 and ($y === 0 or $this->random->nextFloat() < 0.75)){
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if($y === 0){
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$chunk->setBlockId($x, $y, $z, Block::BEDROCK);
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}elseif($diff > 2){
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continue;
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}
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$noiseValue = $noise[$x][$z][$y] - 1 / $smoothHeight * ($y - $smoothHeight - $minElevation);
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if($noiseValue >= 0){
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$chunk->setBlockId($x, $y, $z, Block::STONE);
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}elseif($diff > 0){
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$chunk->setBlockId($x, $y, $z, Block::DIRT);
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}elseif($y <= $this->waterHeight){
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if(($this->waterHeight - $y) <= 1 and $diff === 0){
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$chunk->setBlockId($x, $y, $z, Block::SAND);
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}elseif($diff === 0){
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$chunk->setBlockId($x, $y, $z, Block::DIRT);
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}else{
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if($y <= $this->waterHeight){
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$chunk->setBlockId($x, $y, $z, Block::STILL_WATER);
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}
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}elseif($diff === 0){
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$chunk->setBlockId($x, $y, $z, Block::GRASS);
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}
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}
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}
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}
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}
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public function populateChunk($chunkX, $chunkZ){
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@ -28,13 +28,14 @@
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namespace pocketmine\level\generator\noise;
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abstract class Generator{
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abstract class Noise{
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protected $perm = [];
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protected $offsetX = 0;
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protected $offsetY = 0;
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protected $offsetZ = 0;
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protected $octaves = 8;
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protected $frequency;
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protected $lacunarity;
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protected $amplitude;
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public static function floor($x){
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@ -49,6 +50,26 @@ abstract class Generator{
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return $y + $x * ($z - $y);
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}
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public static function linearLerp($x, $x1, $x2, $q0, $q1){
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return (($x2 - $x) / ($x2 - $x1)) * $q0 + (($x - $x1) / ($x2 - $x1)) * $q1;
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}
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public static function bilinearLerp($x, $y, $q00, $q01, $q10, $q11, $x1, $x2, $y1, $y2){
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$q0 = self::linearLerp($x, $x1, $x2, $q00, $q10);
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$q1 = self::linearLerp($x, $x1, $x2, $q01, $q11);
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return self::linearLerp($y, $y1, $y2, $q0, $q1);
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}
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public static function trilinearLerp($x, $y, $z, $q000, $q001, $q010, $q011, $q100, $q101, $q110, $q111, $x1, $x2, $y1, $y2, $z1, $z2) {
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$q00 = self::linearLerp($x, $x1, $x2, $q000, $q100);
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$q01 = self::linearLerp($x, $x1, $x2, $q010, $q110);
|
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$q10 = self::linearLerp($x, $x1, $x2, $q001, $q101);
|
||||
$q11 = self::linearLerp($x, $x1, $x2, $q011, $q111);
|
||||
$q0 = self::linearLerp($y, $y1, $y2, $q00, $q10);
|
||||
$q1 = self::linearLerp($y, $y1, $y2, $q01, $q11);
|
||||
return self::linearLerp($z, $z1, $z2, $q0, $q1);
|
||||
}
|
||||
|
||||
public static function grad($hash, $x, $y, $z){
|
||||
$hash &= 15;
|
||||
$u = $hash < 8 ? $x : $y;
|
||||
@ -64,13 +85,16 @@ abstract class Generator{
|
||||
public function noise2D($x, $z, $normalized = false){
|
||||
$result = 0;
|
||||
$amp = 1;
|
||||
$freq = 1;
|
||||
$laq = 1;
|
||||
$max = 0;
|
||||
|
||||
$x *= $this->frequency;
|
||||
$z *= $this->frequency;
|
||||
|
||||
for($i = 0; $i < $this->octaves; ++$i){
|
||||
$result += $this->getNoise2D($x * $freq, $z * $freq) * $amp;
|
||||
$result += $this->getNoise2D($x * $laq, $z * $laq) * $amp;
|
||||
$max += $amp;
|
||||
$freq *= $this->frequency;
|
||||
$laq *= $this->lacunarity;
|
||||
$amp *= $this->amplitude;
|
||||
}
|
||||
if($normalized === true){
|
||||
@ -83,13 +107,17 @@ abstract class Generator{
|
||||
public function noise3D($x, $y, $z, $normalized = false){
|
||||
$result = 0;
|
||||
$amp = 1;
|
||||
$freq = 1;
|
||||
$laq = 1;
|
||||
$max = 0;
|
||||
|
||||
$x *= $this->frequency;
|
||||
$y *= $this->frequency;
|
||||
$z *= $this->frequency;
|
||||
|
||||
for($i = 0; $i < $this->octaves; ++$i){
|
||||
$result += $this->getNoise3D($x * $freq, $y * $freq, $z * $freq) * $amp;
|
||||
$result += $this->getNoise3D($x * $laq, $y * $laq, $z * $laq) * $amp;
|
||||
$max += $amp;
|
||||
$freq *= $this->frequency;
|
||||
$laq *= $this->lacunarity;
|
||||
$amp *= $this->amplitude;
|
||||
}
|
||||
if($normalized === true){
|
@ -23,7 +23,7 @@ namespace pocketmine\level\generator\noise;
|
||||
|
||||
use pocketmine\utils\Random;
|
||||
|
||||
class Perlin extends Generator{
|
||||
class Perlin extends Noise{
|
||||
public static $grad3 = [
|
||||
[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],
|
||||
[1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],
|
||||
@ -31,9 +31,10 @@ class Perlin extends Generator{
|
||||
];
|
||||
|
||||
|
||||
public function __construct(Random $random, $octaves, $frequency, $amplitude){
|
||||
public function __construct(Random $random, $octaves, $frequency, $amplitude, $lacunarity){
|
||||
$this->octaves = $octaves;
|
||||
$this->frequency = $frequency;
|
||||
$this->lacunarity = $lacunarity;
|
||||
$this->amplitude = $amplitude;
|
||||
$this->offsetX = $random->nextFloat() * 256;
|
||||
$this->offsetY = $random->nextFloat() * 256;
|
||||
|
@ -63,8 +63,8 @@ class Simplex extends Perlin{
|
||||
protected $offsetW;
|
||||
|
||||
|
||||
public function __construct(Random $random, $octaves, $frequency, $amplitude){
|
||||
parent::__construct($random, $octaves, $frequency, $amplitude);
|
||||
public function __construct(Random $random, $octaves, $frequency, $amplitude, $lacunarity){
|
||||
parent::__construct($random, $octaves, $frequency, $amplitude, $lacunarity);
|
||||
$this->offsetW = $random->nextFloat() * 256;
|
||||
self::$SQRT_3 = sqrt(3);
|
||||
self::$SQRT_5 = sqrt(5);
|
||||
|
@ -23,7 +23,7 @@ namespace pocketmine\utils;
|
||||
|
||||
|
||||
/**
|
||||
* Unsecure Random Number Generator, used for fast seeded values
|
||||
* Unsecure Random Number Noise, used for fast seeded values
|
||||
* WARNING: This class is available on the PocketMine-MP Zephir project.
|
||||
* If this class is modified, remember to modify the PHP C extension.
|
||||
*/
|
||||
|
Loading…
x
Reference in New Issue
Block a user