First biome based generator iteration

This commit is contained in:
Shoghi Cervantes
2015-01-07 04:07:11 +01:00
parent 37fd0372cc
commit a76be6cf38
11 changed files with 274 additions and 57 deletions

View File

@ -20,10 +20,11 @@
*/
/**
* Generator classes used in Levels
* Noise classes used in Levels
*/
namespace pocketmine\level\generator;
use pocketmine\level\generator\noise\Noise;
use pocketmine\utils\Random;
abstract class Generator{
@ -57,6 +58,159 @@ abstract class Generator{
return "unknown";
}
/**
* @param Noise $noise
* @param int $xSize
* @param int $samplingRate
* @param int $x
* @param int $y
* @param int $z
*
* @return \SplFixedArray
*/
public static function getFastNoise1D(Noise $noise, $xSize, $samplingRate, $x, $y, $z){
if($samplingRate === 0){
throw new \InvalidArgumentException("samplingRate cannot be 0");
}
if ($xSize % $samplingRate !== 0) {
throw new \InvalidArgumentCountException("xSize % samplingRate must return 0");
}
$noiseArray = new \SplFixedArray($xSize + 1);
for($xx = 0; $xx <= $xSize; $xx += $samplingRate){
$noiseArray[$xx] = $noise->noise3D($xx + $x, $y, $z);
}
for($xx = 0; $xx < $xSize; ++$xx){
if($xx % $samplingRate !== 0){
$nx = (int) ($xx / $samplingRate) * $samplingRate;
$noiseArray[$xx] = Noise::linearLerp($xx, $nx, $nx + $samplingRate, $noiseArray[$nx], $noiseArray[$nx + $samplingRate]);
}
}
return $noiseArray;
}
/**
* @param Noise $noise
* @param int $xSize
* @param int $zSize
* @param int $samplingRate
* @param int $x
* @param int $y
* @param int $z
*
* @return \SplFixedArray
*/
public static function getFastNoise2D(Noise $noise, $xSize, $zSize, $samplingRate, $x, $y, $z){
if($samplingRate === 0){
throw new \InvalidArgumentException("samplingRate cannot be 0");
}
if ($xSize % $samplingRate !== 0) {
throw new \InvalidArgumentCountException("xSize % samplingRate must return 0");
}
if ($zSize % $samplingRate !== 0) {
throw new \InvalidArgumentCountException("zSize % samplingRate must return 0");
}
$noiseArray = new \SplFixedArray($xSize + 1);
for($xx = 0; $xx <= $xSize; $xx += $samplingRate){
$noiseArray[$xx] = new \SplFixedArray($zSize + 1);
for($zz = 0; $zz <= $zSize; $zz += $samplingRate){
$noiseArray[$xx][$zz] = $noise->noise3D($x + $xx, $y, $z + $zz);
}
}
for($xx = 0; $xx < $xSize; ++$xx){
if($xx % $samplingRate !== 0){
$noiseArray[$xx] = new \SplFixedArray($zSize + 1);
}
for($zz = 0; $zz < $zSize; ++$zz){
if($xx % $samplingRate !== 0 or $zz % $samplingRate !== 0){
$nx = (int) ($xx / $samplingRate) * $samplingRate;
$nz = (int) ($zz / $samplingRate) * $samplingRate;
$noiseArray[$xx][$zz] = Noise::bilinearLerp(
$xx, $zz, $noiseArray[$nx][$nz], $noiseArray[$nx][$nz + $samplingRate],
$noiseArray[$nx + $samplingRate][$nz], $noiseArray[$nx + $samplingRate][$nz + $samplingRate],
$nx, $nx + $samplingRate, $nz, $nz + $samplingRate
);
}
}
}
return $noiseArray;
}
/**
* @param Noise $noise
* @param int $xSize
* @param int $ySize
* @param int $zSize
* @param int $xSamplingRate
* @param int $ySamplingRate
* @param int $zSamplingRate
* @param int $x
* @param int $y
* @param int $z
*
* @return \SplFixedArray
*/
public static function getFastNoise3D(Noise $noise, $xSize, $ySize, $zSize, $xSamplingRate, $ySamplingRate, $zSamplingRate, $x, $y, $z){
if($xSamplingRate === 0){
throw new \InvalidArgumentException("xSamplingRate cannot be 0");
}
if($zSamplingRate === 0){
throw new \InvalidArgumentException("zSamplingRate cannot be 0");
}
if($ySamplingRate === 0){
throw new \InvalidArgumentException("ySamplingRate cannot be 0");
}
if ($xSize % $xSamplingRate !== 0) {
throw new \InvalidArgumentCountException("xSize % xSamplingRate must return 0");
}
if ($zSize % $zSamplingRate !== 0) {
throw new \InvalidArgumentCountException("zSize % zSamplingRate must return 0");
}
if ($ySize % $ySamplingRate !== 0) {
throw new \InvalidArgumentCountException("ySize % ySamplingRate must return 0");
}
$noiseArray = array_fill(0, $xSize + 1, array_fill(0, $zSize + 1, []));
for($xx = 0; $xx <= $xSize; $xx += $xSamplingRate){
for($zz = 0; $zz <= $zSize; $zz += $zSamplingRate){
for($yy = 0; $yy <= $ySize; $yy += $ySamplingRate){
$noiseArray[$xx][$zz][$yy] = $noise->noise3D($x + $xx, $y + $yy, $z + $zz);
}
}
}
for($xx = 0; $xx < $xSize; ++$xx){
for($zz = 0; $zz < $zSize; ++$zz){
for($yy = 0; $yy < $ySize; ++$yy){
if($xx % $xSamplingRate !== 0 or $zz % $zSamplingRate !== 0 or $yy % $ySamplingRate !== 0){
$nx = (int) ($xx / $xSamplingRate) * $xSamplingRate;
$nz = (int) ($zz / $zSamplingRate) * $zSamplingRate;
$ny = (int) ($yy / $ySamplingRate) * $ySamplingRate;
$noiseArray[$xx][$zz][$yy] = Noise::trilinearLerp(
$xx, $yy, $zz, $noiseArray[$nx][$nz][$ny], $noiseArray[$nx][$nz][$ny + $ySamplingRate],
$noiseArray[$nx][$nz + $zSamplingRate][$ny], $noiseArray[$nx][$nz + $zSamplingRate][$ny + $ySamplingRate],
$noiseArray[$nx + $xSamplingRate][$nz][$ny], $noiseArray[$nx + $xSamplingRate][$nz][$ny + $ySamplingRate],
$noiseArray[$nx + $xSamplingRate][$nz + $zSamplingRate][$ny],
$noiseArray[$nx + $xSamplingRate][$nz + $zSamplingRate][$ny + $ySamplingRate],
$nx, $nx + $zSamplingRate, $ny, $ny + $ySamplingRate, $nz, $nz + $zSamplingRate
);
}
}
}
}
return $noiseArray;
}
public abstract function __construct(array $settings = []);
public abstract function init(GenerationChunkManager $level, Random $random);